center = c;
bounding_radius = br;
}
- } else {
- // default to an ocean tile
- if ( sgGenTile( path, tile_bucket, &c, &br,
- globals->get_matlib(), geometry ) )
- {
- center = c;
- bounding_radius = br;
- } else {
- SG_LOG( SG_TERRAIN, SG_ALERT,
- "Warning: failed to generate ocean tile!" );
- }
}
return (geometry != NULL);
void
-FGTileEntry::load( const SGPath& base, bool is_base )
+FGTileEntry::load( const string &base_path, bool is_base )
{
- SG_LOG( SG_TERRAIN, SG_INFO, "load() base = " << base.str() );
-
- // Generate names for later use
- string index_str = tile_bucket.gen_index_str();
-
- SGPath tile_path = base;
- tile_path.append( tile_bucket.gen_base_path() );
+ SG_LOG( SG_TERRAIN, SG_INFO, "load() base search path = "
+ << base_path );
- SGPath basename = tile_path;
- basename.append( index_str );
- // string path = basename.str();
+ bool found_tile_base = false;
- SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << basename.str() );
-
-#define FG_MAX_LIGHTS 1000
+ string_list search = sgPathSplit( base_path );
// obj_load() will generate ground lighting for us ...
ssgVertexArray *light_pts = new ssgVertexArray( 100 );
ssgBranch* new_tile = new ssgBranch;
- // Check for master .stg (scene terra gear) file
- SGPath stg_name = basename;
- stg_name.concat( ".stg" );
+ unsigned int i = 0;
+ while ( i < search.size() && !found_tile_base ) {
- sg_gzifstream in( stg_name.str() );
+ // Generate names for later use
+ string index_str = tile_bucket.gen_index_str();
- if ( in.is_open() ) {
- string token, name;
+ SGPath tile_path = search[i];
+ tile_path.append( tile_bucket.gen_base_path() );
- while ( ! in.eof() ) {
- in >> token;
+ SGPath basename = tile_path;
+ basename.append( index_str );
+ // string path = basename.str();
- if ( token == "OBJECT_BASE" ) {
- in >> name >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
- << " name = " << name );
+ SG_LOG( SG_TERRAIN, SG_INFO, "Loading tile " << basename.str() );
- SGPath custom_path = tile_path;
- custom_path.append( name );
+#define FG_MAX_LIGHTS 1000
- ssgBranch *geometry = new ssgBranch;
- if ( obj_load( custom_path.str(),
- geometry, NULL, NULL, light_pts, true ) )
- {
- new_tile -> addKid( geometry );
- } else {
- delete geometry;
- }
- } else if ( token == "OBJECT" ) {
- in >> name >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
- << " name = " << name );
-
- SGPath custom_path = tile_path;
- custom_path.append( name );
-
- ssgBranch *geometry = new ssgBranch;
- ssgBranch *rwy_lights = new ssgBranch;
- ssgBranch *taxi_lights = new ssgBranch;
- if ( obj_load( custom_path.str(),
- geometry, rwy_lights, taxi_lights,
- NULL, false ) )
- {
- if ( geometry -> getNumKids() > 0 ) {
+ // Check for master .stg (scene terra gear) file
+ SGPath stg_name = basename;
+ stg_name.concat( ".stg" );
+
+ sg_gzifstream in( stg_name.str() );
+
+ if ( in.is_open() ) {
+ string token, name;
+
+ while ( ! in.eof() ) {
+ in >> token;
+
+ if ( token == "OBJECT_BASE" ) {
+ in >> name >> ::skipws;
+ SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+ << " name = " << name );
+
+ found_tile_base = true;
+
+ SGPath custom_path = tile_path;
+ custom_path.append( name );
+
+ ssgBranch *geometry = new ssgBranch;
+ if ( obj_load( custom_path.str(),
+ geometry, NULL, NULL, light_pts, true ) )
+ {
new_tile -> addKid( geometry );
} else {
delete geometry;
}
- if ( rwy_lights -> getNumKids() > 0 ) {
- rwy_lights_transform -> addKid( rwy_lights );
+ } else if ( token == "OBJECT" ) {
+ in >> name >> ::skipws;
+ SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+ << " name = " << name );
+
+ SGPath custom_path = tile_path;
+ custom_path.append( name );
+
+ ssgBranch *geometry = new ssgBranch;
+ ssgBranch *rwy_lights = new ssgBranch;
+ ssgBranch *taxi_lights = new ssgBranch;
+ if ( obj_load( custom_path.str(),
+ geometry, rwy_lights, taxi_lights,
+ NULL, false ) )
+ {
+ if ( geometry -> getNumKids() > 0 ) {
+ new_tile -> addKid( geometry );
+ } else {
+ delete geometry;
+ }
+ if ( rwy_lights -> getNumKids() > 0 ) {
+ rwy_lights_transform -> addKid( rwy_lights );
+ } else {
+ delete rwy_lights;
+ }
+ if ( taxi_lights -> getNumKids() > 0 ) {
+ taxi_lights_transform -> addKid( taxi_lights );
+ } else {
+ delete taxi_lights;
+ }
} else {
+ delete geometry;
delete rwy_lights;
- }
- if ( taxi_lights -> getNumKids() > 0 ) {
- taxi_lights_transform -> addKid( taxi_lights );
- } else {
delete taxi_lights;
}
- } else {
- delete geometry;
- delete rwy_lights;
- delete taxi_lights;
- }
- } else if ( token == "OBJECT_STATIC" ||
- token == "OBJECT_SHARED" ) {
- // load object info
- double lon, lat, elev, hdg;
- in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
- << " name = " << name
- << " pos = " << lon << ", " << lat
- << " elevation = " << elev
- << " heading = " << hdg );
-
- // object loading is deferred to main render thread,
- // but lets figure out the paths right now.
- SGPath custom_path;
- if ( token == "OBJECT_STATIC" )
- custom_path= tile_path;
- custom_path.append( name );
-
- sgCoord obj_pos;
- WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
+ } else if ( token == "OBJECT_STATIC" ||
+ token == "OBJECT_SHARED" ) {
+ // load object info
+ double lon, lat, elev, hdg;
+ in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
+ SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+ << " name = " << name
+ << " pos = " << lon << ", " << lat
+ << " elevation = " << elev
+ << " heading = " << hdg );
+
+ // object loading is deferred to main render thread,
+ // but lets figure out the paths right now.
+ SGPath custom_path;
+ if ( token == "OBJECT_STATIC" ) {
+ custom_path= tile_path;
+ }
+ custom_path.append( name );
+
+ sgCoord obj_pos;
+ WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
- ssgTransform *obj_trans = new ssgTransform;
- obj_trans->setTransform( &obj_pos );
-
- // wire as much of the scene graph together as we can
- new_tile->addKid( obj_trans );
-
- // bump up the pending models count
- pending_models++;
-
- // push an entry onto the model load queue
- FGDeferredModel *dm
- = new FGDeferredModel( custom_path.str(), tile_path.str(),
- this, obj_trans );
- FGTileMgr::model_ready( dm );
- } else if ( token == "OBJECT_TAXI_SIGN" ) {
- // load object info
- double lon, lat, elev, hdg;
- in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
- << " name = " << name
- << " pos = " << lon << ", " << lat
- << " elevation = " << elev
- << " heading = " << hdg );
-
- // load the object itself
- SGPath custom_path = tile_path;
- custom_path.append( name );
-
- sgCoord obj_pos;
- WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
-
- ssgTransform *obj_trans = new ssgTransform;
- obj_trans->setTransform( &obj_pos );
-
- ssgBranch *custom_obj
- = sgMakeTaxiSign( globals->get_matlib(),
- custom_path.str(), name );
-
- // wire the pieces together
- if ( custom_obj != NULL ) {
- obj_trans -> addKid( custom_obj );
- }
- new_tile->addKid( obj_trans );
- } else if ( token == "OBJECT_RUNWAY_SIGN" ) {
- // load object info
- double lon, lat, elev, hdg;
- in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
- SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
- << " name = " << name
- << " pos = " << lon << ", " << lat
- << " elevation = " << elev
- << " heading = " << hdg );
-
- // load the object itself
- SGPath custom_path = tile_path;
- custom_path.append( name );
-
- sgCoord obj_pos;
- WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
-
- ssgTransform *obj_trans = new ssgTransform;
- obj_trans->setTransform( &obj_pos );
-
- ssgBranch *custom_obj
- = sgMakeRunwaySign( globals->get_matlib(),
- custom_path.str(), name );
-
- // wire the pieces together
- if ( custom_obj != NULL ) {
- obj_trans -> addKid( custom_obj );
+ ssgTransform *obj_trans = new ssgTransform;
+ obj_trans->setTransform( &obj_pos );
+
+ // wire as much of the scene graph together as we can
+ new_tile->addKid( obj_trans );
+
+ // bump up the pending models count
+ pending_models++;
+
+ // push an entry onto the model load queue
+ FGDeferredModel *dm
+ = new FGDeferredModel( custom_path.str(),
+ tile_path.str(),
+ this, obj_trans );
+ FGTileMgr::model_ready( dm );
+ } else if ( token == "OBJECT_TAXI_SIGN" ) {
+ // load object info
+ double lon, lat, elev, hdg;
+ in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
+ SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+ << " name = " << name
+ << " pos = " << lon << ", " << lat
+ << " elevation = " << elev
+ << " heading = " << hdg );
+
+ // load the object itself
+ SGPath custom_path = tile_path;
+ custom_path.append( name );
+
+ sgCoord obj_pos;
+ WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
+
+ ssgTransform *obj_trans = new ssgTransform;
+ obj_trans->setTransform( &obj_pos );
+
+ ssgBranch *custom_obj
+ = sgMakeTaxiSign( globals->get_matlib(),
+ custom_path.str(), name );
+
+ // wire the pieces together
+ if ( custom_obj != NULL ) {
+ obj_trans -> addKid( custom_obj );
+ }
+ new_tile->addKid( obj_trans );
+ } else if ( token == "OBJECT_RUNWAY_SIGN" ) {
+ // load object info
+ double lon, lat, elev, hdg;
+ in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
+ SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+ << " name = " << name
+ << " pos = " << lon << ", " << lat
+ << " elevation = " << elev
+ << " heading = " << hdg );
+
+ // load the object itself
+ SGPath custom_path = tile_path;
+ custom_path.append( name );
+
+ sgCoord obj_pos;
+ WorldCoordinate( &obj_pos, center, lat, lon, elev, hdg );
+
+ ssgTransform *obj_trans = new ssgTransform;
+ obj_trans->setTransform( &obj_pos );
+
+ ssgBranch *custom_obj
+ = sgMakeRunwaySign( globals->get_matlib(),
+ custom_path.str(), name );
+
+ // wire the pieces together
+ if ( custom_obj != NULL ) {
+ obj_trans -> addKid( custom_obj );
+ }
+ new_tile->addKid( obj_trans );
+ } else if ( token == "RWY_LIGHTS" ) {
+ double lon, lat, hdg, len, width;
+ string common, end1, end2;
+ in >> lon >> lat >> hdg >> len >> width
+ >> common >> end1 >> end2;
+ SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
+ << " pos = " << lon << ", " << lat
+ << " hdg = " << hdg
+ << " size = " << len << ", " << width
+ << " codes = " << common << " "
+ << end1 << " " << end2 );
+ } else {
+ SG_LOG( SG_TERRAIN, SG_ALERT,
+ "Unknown token " << token << " in "
+ << stg_name.str() );
+ in >> ::skipws;
}
- new_tile->addKid( obj_trans );
- } else if ( token == "RWY_LIGHTS" ) {
- double lon, lat, hdg, len, width;
- string common, end1, end2;
- in >> lon >> lat >> hdg >> len >> width
- >> common >> end1 >> end2;
- SG_LOG( SG_TERRAIN, SG_INFO, "token = " << token
- << " pos = " << lon << ", " << lat
- << " hdg = " << hdg
- << " size = " << len << ", " << width
- << " codes = " << common << " "
- << end1 << " " << end2 );
- } else {
- SG_LOG( SG_TERRAIN, SG_ALERT,
- "Unknown token " << token << " in "
- << stg_name.str() );
- in >> ::skipws;
}
}
- } else {
- // no .stg file, generate an ocean tile on the fly for this
- // area
+
+ i++;
+ }
+
+ if ( !found_tile_base ) {
+ // no tile base found, generate an ocean tile on the fly for
+ // this area
ssgBranch *geometry = new ssgBranch;
Point3D c;
double br;
- if ( sgGenTile( basename.str(), tile_bucket, &c, &br,
- globals->get_matlib(), geometry ) ) {
+ if ( sgGenTile( search[0], tile_bucket, &c, &br,
+ globals->get_matlib(), geometry ) )
+ {
center = c;
bounding_radius = br;
new_tile -> addKid( geometry );