TARGET = libScenery.a
CFILES = astro.c common.c geometry.c mesh.c moon.c obj.c orbits.c planets.c \
- scenery.c stars.c sun.c
+ scenery.c sky.c stars.c sun.c
OFILES = $(CFILES:.c=.o)
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.25 1997/12/17 23:13:45 curt
+# Began working on rendering the sky.
+#
# Revision 1.24 1997/11/25 19:25:33 curt
# Changes to integrate Durk's moon/sun code updates + clean up.
#
moonPos;
extern float xMoon, yMoon, zMoon, xSun, ySun, zSun;
-extern GLint moon, sun;
+/* extern GLint moon, sun; */
extern GLint stars[FG_STAR_LEVELS];
/* $Log$
-/* Revision 1.2 1997/12/11 04:43:56 curt
-/* Fixed sun vector and lighting problems. I thing the moon is now lit
-/* correctly.
+/* Revision 1.3 1997/12/17 23:13:46 curt
+/* Began working on rendering the sky.
/*
+ * Revision 1.2 1997/12/11 04:43:56 curt
+ * Fixed sun vector and lighting problems. I thing the moon is now lit
+ * correctly.
+ *
* Revision 1.1 1997/11/25 23:20:23 curt
* Initial revision.
*
MAT3cross_product(normal, v1, v2);
MAT3_NORMALIZE_VEC(normal,temp);
- printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);
+ /* printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);*/
}
/* $Log$
-/* Revision 1.11 1997/12/15 23:55:01 curt
-/* Add xgl wrappers for debugging.
-/* Generate terrain normals on the fly.
+/* Revision 1.12 1997/12/17 23:13:47 curt
+/* Began working on rendering the sky.
/*
+ * Revision 1.11 1997/12/15 23:55:01 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
* Revision 1.10 1997/12/12 21:41:28 curt
* More light/material property tweaking ... still a ways off.
*