src/Main/renderer.cxx: Guard the OpenGL state around pui a bit more
state.setClientActiveTextureUnit(0);
state.disableAllVertexArrays();
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ glPushClientAttrib(~0u);
+
if((fgGetBool("/sim/atc/enabled"))
|| (fgGetBool("/sim/ai-traffic/enabled")))
globals->get_ATC_display()->update(delta_time_sec, state);
puDisplay();
+ glPopClientAttrib();
+ glPopAttrib();
+
// Fade out the splash screen over the first three seconds.
double t = globals->get_sim_time_sec();
if (t <= 2.5) {