void
fgDefaultWeatherValue (const char * propname, double value)
{
- int i;
+ unsigned int i;
SGPropertyNode * branch = fgGetNode("/environment/config/boundary", true);
vector<SGPropertyNode_ptr> entries = branch->getChildren("entry");
- for (i = 0; i < entries.size(); i++)
+ for (i = 0; i < entries.size(); i++) {
entries[i]->setDoubleValue(propname, value);
+ }
branch = fgGetNode("/environment/config/aloft", true);
entries = branch->getChildren("entry");
- for (i = 0; i < entries.size(); i++)
+ for (i = 0; i < entries.size(); i++) {
entries[i]->setDoubleValue(propname, value);
+ }
}