FLTFNPTR data_source,
float data_scaling,
UINT options,
- bool working = true,
+ bool working = true,
int digit = 0);
instr_item( const instr_item & image );
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
int get_digits ( void ) { return digits; }
-
- UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
- UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
- UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
+ inline int get_x() const { return scrn_pos.left; }
+ inline int get_y() const { return scrn_pos.top; }
+ inline int get_width() const { return scrn_pos.right; }
+ inline int get_height() const { return scrn_pos.bottom; }
+
+ UINT huds_vert (UINT options) { return (options & HUDS_VERT); }
+ UINT huds_left (UINT options) { return (options & HUDS_LEFT); }
+ UINT huds_right (UINT options) { return (options & HUDS_RIGHT); }
UINT huds_both (UINT options) {
- return( (options & HUDS_BOTH) == HUDS_BOTH );
+ return ((options & HUDS_BOTH) == HUDS_BOTH);
}
- UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
- UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
- UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
- UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
+ UINT huds_noticks (UINT options) { return (options & HUDS_NOTICKS); }
+ UINT huds_notext (UINT options) { return (options & HUDS_NOTEXT); }
+ UINT huds_top (UINT options) { return (options & HUDS_TOP); }
+ UINT huds_bottom (UINT options) { return (options & HUDS_BOTTOM); }
- virtual void display_enable( bool working ) { is_enabled = !! working;}
+ virtual void display_enable( bool working ) { is_enabled = working;}
virtual void update( void );
virtual void break_display ( bool bad );
//
-// fgRunway_instr This class is responsible for rendering the active runway
-// in the hud (if visible).
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
class runway_instr : public instr_item {
private:
void boundPoint(const sgdVec3& v, sgdVec3& m);
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
- bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
+ const sgdVec3& p1, const sgdVec3& p2);
void drawArrow();
bool get_active_runway(FGRunway& rwy);
void get_rwy_points(sgdVec3 *points);
void setLineWidth(void);
- sgdVec3 points3d[6],points2d[6];
- double mm[16],pm[16], arrowScale, arrowRad, lnScale, scaleDist, default_pitch, default_heading;
+ sgdVec3 points3d[6], points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale;
+ double scaleDist, default_pitch, default_heading;
GLint view[4];
FGRunway runway;
FGViewer* cockpit_view;
- unsigned short stippleOut,stippleCen;
- bool drawIA,drawIAAlways;
+ unsigned short stippleOut, stippleCen;
+ bool drawIA, drawIAAlways;
RECT location;
POINT center;
public:
- runway_instr( int x,
- int y,
- int width,
- int height,
- float scale_data,
- bool working = true);
-
- virtual void draw( void ); // Required method in base class
- void setArrowRotationRadius(double radius);
- void setArrowScale(double scale); // Scales the runway indication arrow
- void setDrawArrow(bool draw); // Draws arrow when runway is not visible in HUD if draw=true
- void setDrawArrowAlways(bool draw); //Always draws arrow if draw=true;
- void setLineScale(double scale); //Sets the maximum line scale
- void setScaleDist(double dist_nm); //Sets the distance where to start scaling the lines
- void setStippleOutline(unsigned short stipple); //Sets the stipple pattern of the outline of the runway
- void setStippleCenterline(unsigned short stipple); //Sets the stipple patter of the center line of the runway
+ runway_instr(const SGPropertyNode *);
+
+ virtual void draw( void );
+ void setArrowRotationRadius(double radius);
+ // Scales the runway indication arrow
+ void setArrowScale(double scale);
+ // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrow(bool draw);
+ //Always draws arrow if draw=true;
+ void setDrawArrowAlways(bool draw);
+ //Sets the maximum line scale
+ void setLineScale(double scale);
+ //Sets the distance where to start scaling the lines
+ void setScaleDist(double dist_nm);
+ //Sets the stipple pattern of the outline of the runway
+ void setStippleOutline(unsigned short stipple);
+ //Sets the stipple patter of the center line of the runway
+ void setStippleCenterline(unsigned short stipple);
};
#include SG_GLU_H
#include <ATC/ATCutils.hxx>
-runway_instr::runway_instr(int x,
- int y,
- int width,
- int height,
- float scale_data,
- bool working) :
- instr_item(x, y, width, height, NULL, scale_data, 0, working)
+
+// int x, int y, int width, int height, float scale_data, bool working)
+
+runway_instr::runway_instr(const SGPropertyNode *node) :
+ instr_item(
+ node->getIntValue("x"),
+ node->getIntValue("y"),
+ node->getIntValue("width"),
+ node->getIntValue("height"),
+ NULL,
+ node->getDoubleValue("scale"),
+ 0,
+ node->getBoolValue("working", true)),
+ arrowScale(node->getDoubleValue("arrow_scale", 1.0)),
+ arrowRad(node->getDoubleValue("arrow_radius")),
+ lnScale(node->getDoubleValue("line_scale", 1.0)),
+ scaleDist(node->getDoubleValue("scale_dist_nm")),
+ default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
+ default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
+ cockpit_view(globals->get_viewmgr()->get_view(0)),
+ stippleOut(node->getIntValue("outer_stipple", 0xFFFF)),
+ stippleCen(node->getIntValue("center_stipple", 0xFFFF)),
+ drawIA(arrowScale > 0 ? true : false),
+ drawIAAlways(arrowScale > 0 ? node->getBoolValue("arrow_always") : false)
{
- stippleOut=0xFFFF;
- stippleCen=0xFFFF;
- arrowScale = 1.0;
- arrowRad = 0.0;
+ SG_LOG(SG_INPUT, SG_INFO, "Done reading runway instrument "
+ << node->getStringValue("name"));
+
view[0] = 0;
view[1] = 0;
view[2] = 640;
view[3] = 480;
- center.x = view[2]>>1;
- center.y = view[3]>>1;
- location.left = center.x-(width>>1)+x;
- location.right = center.x+(width>>1)+x;
- location.bottom = center.y-(height>>1)+y;
- location.top = center.y+(height>>1)+y;
- cockpit_view = globals->get_viewmgr()->get_view(0);
- default_heading = fgGetDouble("/sim/view[0]/config/pitch-heading-deg",0.0);
- default_pitch = fgGetDouble("/sim/view[0]/config/pitch-pitch-deg",0.0);
+
+ center.x = view[2] >> 1;
+ center.y = view[3] >> 1;
+
+ location.left = center.x - (get_width() >> 1) + get_x();
+ location.right = center.x + (get_width() >>1) + get_x();
+ location.bottom = center.y - (get_height() >>1) + get_y();
+ location.top = center.y + (get_height() >> 1) + get_y();
}
-void runway_instr::draw() {
+
+void runway_instr::draw()
+{
if (!is_broken() && get_active_runway(runway)) {
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
- float modelView[4][4],projMat[4][4];
+ float modelView[4][4], projMat[4][4];
bool anyLines;
//Get the current view
FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
double po = curr_view->getPitchOffset_deg();
double ho = curr_view->getHeadingOffset_deg();
- double yaw = -(cockpit_view->getHeadingOffset_deg()-default_heading)*SG_DEGREES_TO_RADIANS;
- double pitch = (cockpit_view->getPitchOffset_deg()-default_pitch)*SG_DEGREES_TO_RADIANS;
+ double yaw = -(cockpit_view->getHeadingOffset_deg() - default_heading) * SG_DEGREES_TO_RADIANS;
+ double pitch = (cockpit_view->getPitchOffset_deg() - default_pitch) * SG_DEGREES_TO_RADIANS;
//double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
double sPitch = sin(pitch), cPitch = cos(pitch),
sYaw = sin(yaw), cYaw = cos(yaw);
ssgGetModelviewMatrix(modelView);
//Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
- xy[0][0]=cYaw; xy[1][0]=0.0f; xy[2][0]=-sYaw; xy[3][0]=0.0f;
- xy[0][1]=sPitch*-sYaw; xy[1][1]=cPitch; xy[2][1]=-sPitch*cYaw; xy[3][1]=0.0f;
- xy[0][2]=cPitch*sYaw; xy[1][2]=sPitch; xy[2][2]=cPitch*cYaw; xy[3][2]=0.0f;
- xy[0][3]=0.0f; xy[1][3]=0.0f; xy[2][3]=0.0f; xy[3][3]=1.0f;
+ xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f;
+ xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f;
+ xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f;
+ xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f;
//Re-center the model view
sgPostMultMat4(modelView,xy);
//copy float matrices to double
- for (int i=0; i<4; i++) {
- for (int j=0; j<4; j++) {
- int idx = (i*4)+j;
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ int idx = (i * 4) + j;
mm[idx] = (double)modelView[i][j];
pm[idx] = (double)projMat[i][j];
}
}
+
//Calculate the 2D points via gluProject
int result = GL_TRUE;
- for (int i=0; i<6; i++) {
- result = gluProject(points3d[i][0],points3d[i][1],points3d[i][2],mm,pm,view,&points2d[i][0],&points2d[i][1],&points2d[i][2]);
+ for (int i = 0; i < 6; i++) {
+ result = gluProject(points3d[i][0], points3d[i][1], points3d[i][2], mm,
+ pm, view, &points2d[i][0], &points2d[i][1], &points2d[i][2]);
}
//set the line width based on our distance from the runway
setLineWidth();
//Draw the runway lines on the HUD
glEnable(GL_LINE_STIPPLE);
- glLineStipple(1,stippleOut);
+ glLineStipple(1, stippleOut);
anyLines =
- drawLine(points3d[0],points3d[1],points2d[0],points2d[1]) | //draw top
- drawLine(points3d[2],points3d[1],points2d[2],points2d[1]) | //draw right
- drawLine(points3d[2],points3d[3],points2d[2],points2d[3]) | //draw bottom
- drawLine(points3d[3],points3d[0],points2d[3],points2d[0]); //draw left
- glLineStipple(1,stippleCen);
- anyLines |= drawLine(points3d[5],points3d[4],points2d[5],points2d[4]); //draw center
+ drawLine(points3d[0], points3d[1], points2d[0], points2d[1]) | //draw top
+ drawLine(points3d[2], points3d[1], points2d[2], points2d[1]) | //draw right
+ drawLine(points3d[2], points3d[3], points2d[2], points2d[3]) | //draw bottom
+ drawLine(points3d[3], points3d[0], points2d[3], points2d[0]); //draw left
+
+ glLineStipple(1, stippleCen);
+ anyLines |= drawLine(points3d[5], points3d[4], points2d[5], points2d[4]); //draw center
+
//Check to see if arrow needs drawn
if ((!anyLines && drawIA) || drawIAAlways) {
drawArrow(); //draw indication arrow
}
+
//Restore the current view and any offsets
if (curr_view_id != 0) {
globals->get_viewmgr()->set_view(curr_view_id);
}
-bool runway_instr::get_active_runway(FGRunway& runway) {
- FGEnvironment stationweather =
- ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
- double hdg = stationweather.get_wind_from_heading_deg();
- return globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
+bool runway_instr::get_active_runway(FGRunway& runway)
+{
+ FGEnvironment stationweather =
+ ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
+ double hdg = stationweather.get_wind_from_heading_deg();
+ return globals->get_runways()->search(fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
}
-void runway_instr::get_rwy_points(sgdVec3 *points3d) {
+void runway_instr::get_rwy_points(sgdVec3 *points3d)
+{
static Point3D center = globals->get_scenery()->get_center();
//Get the current tile center
Point3D tileCenter = currentCenter;
if (center != currentCenter) //if changing tiles
tileCenter = center; //use last center
- double alt = current_aircraft.fdm_state->get_Runway_altitude()*SG_FEET_TO_METER;
- double length = (runway._length/2.0)*SG_FEET_TO_METER;
- double width = (runway._width/2.0)*SG_FEET_TO_METER;
- double frontLat,frontLon,backLat,backLon,az,tempLat,tempLon;
+ double alt = current_aircraft.fdm_state->get_Runway_altitude() * SG_FEET_TO_METER;
+ double length = (runway._length / 2.0) * SG_FEET_TO_METER;
+ double width = (runway._width / 2.0) * SG_FEET_TO_METER;
+ double frontLat, frontLon, backLat, backLon,az, tempLat, tempLon;
- geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading,length,&backLat,&backLon,&az);
- sgGeodToCart(backLat*SG_DEGREES_TO_RADIANS,backLon*SG_DEGREES_TO_RADIANS,alt,points3d[4]);
+ geo_direct_wgs_84(alt, runway._lat, runway._lon, runway._heading, length, &backLat, &backLon, &az);
+ sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, points3d[4]);
- geo_direct_wgs_84(alt,runway._lat,runway._lon,runway._heading+180,length,&frontLat,&frontLon,&az);
- sgGeodToCart(frontLat*SG_DEGREES_TO_RADIANS,frontLon*SG_DEGREES_TO_RADIANS,alt,points3d[5]);
+ geo_direct_wgs_84(alt, runway._lat, runway._lon, runway._heading + 180, length, &frontLat, &frontLon, &az);
+ sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, points3d[5]);
- geo_direct_wgs_84(alt,backLat,backLon,runway._heading+90,width,&tempLat,&tempLon,&az);
- sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[0]);
+ geo_direct_wgs_84(alt, backLat, backLon, runway._heading + 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[0]);
- geo_direct_wgs_84(alt,backLat,backLon,runway._heading-90,width,&tempLat,&tempLon,&az);
- sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[1]);
+ geo_direct_wgs_84(alt, backLat, backLon, runway._heading - 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[1]);
- geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading-90,width,&tempLat,&tempLon,&az);
- sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[2]);
+ geo_direct_wgs_84(alt, frontLat, frontLon, runway._heading - 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[2]);
- geo_direct_wgs_84(alt,frontLat,frontLon,runway._heading+90,width,&tempLat,&tempLon,&az);
- sgGeodToCart(tempLat*SG_DEGREES_TO_RADIANS,tempLon*SG_DEGREES_TO_RADIANS,alt,points3d[3]);
+ geo_direct_wgs_84(alt, frontLat, frontLon, runway._heading + 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, points3d[3]);
for (int i = 0; i < 6; i++) {
points3d[i][0] -= tileCenter.x();
}
-bool runway_instr::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2) {
+bool runway_instr::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2)
+{
sgdVec3 p1, p2;
sgdCopyVec3(p1, point1);
sgdCopyVec3(p2, point2);
- bool p1Inside = (p1[0]>=location.left && p1[0]<=location.right && p1[1]>=location.bottom && p1[1]<=location.top);
+ bool p1Inside = (p1[0] >= location.left && p1[0] <= location.right
+ && p1[1] >= location.bottom && p1[1] <= location.top);
bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
bool p1Valid = p1Insight && p1Inside;
- bool p2Inside = (p2[0]>=location.left && p2[0]<=location.right && p2[1]>=location.bottom && p2[1]<=location.top);
+ bool p2Inside = (p2[0] >= location.left && p2[0] <= location.right
+ && p2[1] >= location.bottom && p2[1] <= location.top);
bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
bool p2Valid = p2Insight && p2Inside;
glEnd();
} else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
- sgdVec3 vec = {a2[0]-a1[0], a2[1]-a1[1], a2[2]-a1[2]};
+ sgdVec3 vec = {a2[0] - a1[0], a2[1] - a1[1], a2[2] - a1[2]};
//create the unit vector
- sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
+ sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
sgdVec3 newPt;
- sgdCopyVec3(newPt,a1);
- sgdAddVec3(newPt,vec);
- if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p2[0],&p2[1],&p2[2]) && (p2[2]>0&&p2[2]<1.0) ) {
- boundPoint(p1,p2);
+ sgdCopyVec3(newPt, a1);
+ sgdAddVec3(newPt, vec);
+ if (gluProject(newPt[0], newPt[1], newPt[2], mm, pm, view, &p2[0], &p2[1], &p2[2])
+ && (p2[2] > 0 && p2[2] < 1.0)) {
+ boundPoint(p1, p2);
glBegin(GL_LINES);
- glVertex2d(p1[0],p1[1]);
- glVertex2d(p2[0],p2[1]);
+ glVertex2d(p1[0], p1[1]);
+ glVertex2d(p2[0], p2[1]);
glEnd();
}
} else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
- sgdVec3 vec = {a1[0]-a2[0], a1[1]-a2[1], a1[2]-a2[2]};
+ sgdVec3 vec = {a1[0] - a2[0], a1[1] - a2[1], a1[2] - a2[2]};
//create the unit vector
- sgdScaleVec3(vec,1.0/sgdLengthVec3(vec));
+ sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
sgdVec3 newPt;
- sgdCopyVec3(newPt,a2);
- sgdAddVec3(newPt,vec);
- if (gluProject(newPt[0],newPt[1],newPt[2],mm,pm,view,&p1[0],&p1[1],&p1[2]) && (p1[2]>0&&p1[2]<1.0)) {
- boundPoint(p2,p1);
+ sgdCopyVec3(newPt, a2);
+ sgdAddVec3(newPt, vec);
+ if (gluProject(newPt[0], newPt[1], newPt[2], mm, pm, view, &p1[0], &p1[1], &p1[2])
+ && (p1[2] > 0 && p1[2] < 1.0)) {
+ boundPoint(p2, p1);
glBegin(GL_LINES);
- glVertex2d(p2[0],p2[1]);
- glVertex2d(p1[0],p1[1]);
+ glVertex2d(p2[0], p2[1]);
+ glVertex2d(p1[0], p1[1]);
glEnd();
}
} else if (p1Insight && p2Insight) { //both points are insight, but not inside
- bool v = boundOutsidePoints(p1,p2);
+ bool v = boundOutsidePoints(p1, p2);
if (v) {
glBegin(GL_LINES);
- glVertex2d(p1[0],p1[1]);
- glVertex2d(p2[0],p2[1]);
+ glVertex2d(p1[0], p1[1]);
+ glVertex2d(p2[0], p2[1]);
glEnd();
}
return v;
}
-void runway_instr::boundPoint(const sgdVec3& v, sgdVec3& m) {
+void runway_instr::boundPoint(const sgdVec3& v, sgdVec3& m)
+{
double y = v[1];
if (m[1] < v[1])
y = location.bottom;
y = location.top;
if (m[0] == v[0]) {
- m[1]=y;
+ m[1] = y;
return; //prevent divide by zero
}
- double slope = (m[1]-v[1])/(m[0]-v[0]);
- m[0] = (y-v[1])/slope + v[0];
+ double slope = (m[1] - v[1]) / (m[0] - v[0]);
+ m[0] = (y - v[1]) / slope + v[0];
m[1] = y;
if (m[0] < location.left) {
m[0] = location.left;
- m[1] = slope * (location.left-v[0])+v[1];
+ m[1] = slope * (location.left - v[0]) + v[1];
} else if (m[0] > location.right) {
m[0] = location.right;
- m[1] = slope * (location.right-v[0])+v[1];
+ m[1] = slope * (location.right - v[0]) + v[1];
}
}
-bool runway_instr::boundOutsidePoints(sgdVec3& v, sgdVec3& m) {
- bool pointsInvalid = (v[1]>location.top && m[1]>location.top) ||
- (v[1]<location.bottom && m[1]<location.bottom) ||
- (v[0]>location.right && m[0]>location.right) ||
- (v[0]<location.left && m[0]<location.left);
+bool runway_instr::boundOutsidePoints(sgdVec3& v, sgdVec3& m)
+{
+ bool pointsInvalid = (v[1] > location.top && m[1] > location.top) ||
+ (v[1] < location.bottom && m[1] < location.bottom) ||
+ (v[0] > location.right && m[0] > location.right) ||
+ (v[0] < location.left && m[0] < location.left);
if (pointsInvalid)
return false;
if (m[0] == v[0]) {//x's are equal, vertical line
- if (m[1]>v[1]) {
- m[1]=location.top;
- v[1]=location.bottom;
+ if (m[1] > v[1]) {
+ m[1] = location.top;
+ v[1] = location.bottom;
} else {
- v[1]=location.top;
- m[1]=location.bottom;
+ v[1] = location.top;
+ m[1] = location.bottom;
}
return true;
}
return true;
}
- double slope = (m[1]-v[1])/(m[0]-v[0]);
- double b = v[1]-(slope*v[0]);
+ double slope = (m[1] - v[1]) / (m[0] - v[0]);
+ double b = v[1] - (slope * v[0]);
double y1 = slope * location.left + b;
double y2 = slope * location.right + b;
double x1 = (location.bottom - b) / slope;
return (counter == 2);
}
-void runway_instr::drawArrow() {
+void runway_instr::drawArrow()
+{
Point3D ac(0.0), rwy(0.0);
ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
rwy.setlat(runway._lat);
rwy.setlon(runway._lon);
- float theta = GetHeadingFromTo(ac,rwy);
+ float theta = GetHeadingFromTo(ac, rwy);
theta -= fgGetDouble("/orientation/heading-deg");
theta = -theta;
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glTranslated((location.right+location.left)/2.0,(location.top+location.bottom)/2.0,0.0);
- glRotated(theta,0.0,0.0,1.0);
- glTranslated(0.0,arrowRad,0.0);
- glScaled(arrowScale,arrowScale,0.0);
+ glTranslated((location.right + location.left) / 2.0,(location.top + location.bottom) / 2.0, 0.0);
+ glRotated(theta, 0.0, 0.0, 1.0);
+ glTranslated(0.0, arrowRad, 0.0);
+ glScaled(arrowScale, arrowScale, 0.0);
glBegin(GL_TRIANGLES);
- glVertex2d(-5.0,12.5);
- glVertex2d(0.0,25.0);
- glVertex2d(5.0,12.5);
+ glVertex2d(-5.0, 12.5);
+ glVertex2d(0.0, 25.0);
+ glVertex2d(5.0, 12.5);
glEnd();
glBegin(GL_QUADS);
- glVertex2d(-2.5,0.0);
- glVertex2d(-2.5,12.5);
- glVertex2d(2.5,12.5);
- glVertex2d(2.5,0.0);
+ glVertex2d(-2.5, 0.0);
+ glVertex2d(-2.5, 12.5);
+ glVertex2d(2.5, 12.5);
+ glVertex2d(2.5, 0.0);
glEnd();
glPopMatrix();
}
-void runway_instr::setLineWidth() {
+void runway_instr::setLineWidth()
+{
//Calculate the distance from the runway, A
double course, distance;
- calc_gc_course_dist(Point3D(runway._lon*SGD_DEGREES_TO_RADIANS, runway._lat*SGD_DEGREES_TO_RADIANS, 0.0),
- Point3D(current_aircraft.fdm_state->get_Longitude(),current_aircraft.fdm_state->get_Latitude(), 0.0 ),
- &course, &distance);
+ calc_gc_course_dist(Point3D(runway._lon * SGD_DEGREES_TO_RADIANS,
+ runway._lat * SGD_DEGREES_TO_RADIANS, 0.0),
+ Point3D(current_aircraft.fdm_state->get_Longitude(),
+ current_aircraft.fdm_state->get_Latitude(), 0.0 ),
+ &course, &distance);
distance *= SG_METER_TO_NM;
//Get altitude above runway, B
double alt_nm = get_agl();
- static const SGPropertyNode *startup_units_node
- = fgGetNode("/sim/startup/units");
+ static const SGPropertyNode *startup_units_node = fgGetNode("/sim/startup/units");
if (!strcmp(startup_units_node->getStringValue(), "feet"))
alt_nm *= SG_FEET_TO_METER*SG_METER_TO_NM;
alt_nm *= SG_METER_TO_NM;
//Calculate distance away from runway, C = v(A²+B²)
- distance = sqrt(alt_nm*alt_nm + distance*distance);
+ distance = sqrt(alt_nm * alt_nm + distance*distance);
if (distance < scaleDist)
- glLineWidth( 1.0+( (lnScale-1)*( (scaleDist-distance)/scaleDist)));
+ glLineWidth(1.0 + ((lnScale - 1) * ((scaleDist - distance) / scaleDist)));
else
- glLineWidth( 1.0 );
+ glLineWidth(1.0);
}