////////////////////////////////////////////////////////////////////////
static void
-show_values (const SGValue * value)
+show_values (const SGPropertyNode * node)
{
- cout << "Bool: " << value->getBoolValue() << endl;
- cout << "Int: " << value->getIntValue() << endl;
- cout << "Float: " << value->getFloatValue() << endl;
- cout << "Double: " << value->getDoubleValue() << endl;
- cout << "String: " << value->getStringValue() << endl;
+ cout << "Bool: " << node->getBoolValue() << endl;
+ cout << "Int: " << node->getIntValue() << endl;
+ cout << "Float: " << node->getFloatValue() << endl;
+ cout << "Double: " << node->getDoubleValue() << endl;
+ cout << "String: " << node->getStringValue() << endl;
}
static void
test_value ()
{
- SGValue * value;
+ SGPropertyNode * node;
cout << endl << "Value" << endl << endl;
//
cout << "Testing coercion from bool (expect true)" << endl;
- value = new SGValue;
- value->setBoolValue(true);
- show_values(value);
- delete value;
+ node = new SGPropertyNode;
+ node->setBoolValue(true);
+ show_values(node);
+ delete node;
cout << endl;
cout << "Testing coercion from int (expect 128)" << endl;
- value = new SGValue;
- value->setIntValue(128);
- show_values(value);
- delete value;
+ node = new SGPropertyNode;
+ node->setIntValue(128);
+ show_values(node);
+ delete node;
cout << endl;
cout << "Testing coercion from float (expect 1.0/3.0)" << endl;
- value = new SGValue;
- value->setFloatValue(1.0/3.0);
- show_values(value);
- delete value;
+ node = new SGPropertyNode;
+ node->setFloatValue(1.0/3.0);
+ show_values(node);
+ delete node;
cout << endl;
cout << "Testing coercion from double (expect 1.0/3.0)" << endl;
- value = new SGValue;
- value->setDoubleValue(1.0/3.0);
- show_values(value);
- delete value;
+ node = new SGPropertyNode;
+ node->setDoubleValue(1.0/3.0);
+ show_values(node);
+ delete node;
cout << endl;
cout << "Testing coercion from string (expect 10e4)" << endl;
- value = new SGValue;
- value->setStringValue("10e4");
- show_values(value);
- delete value;
+ node = new SGPropertyNode;
+ node->setStringValue("10e4");
+ show_values(node);
+ delete node;
cout << endl;
- cout << "Testing coercion from unknown (expect -10e-4)" << endl;
- value = new SGValue;
- value->setUnknownValue("-10e-4");
- show_values(value);
- delete value;
+ cout << "Testing coercion from unspecified (expect -10e-4)" << endl;
+ node = new SGPropertyNode;
+ node->setUnspecifiedValue("-10e-4");
+ show_values(node);
+ delete node;
cout << endl;
//
// Test coercion for setters.
//
- value = new SGValue;
+ node = new SGPropertyNode;
cout << "Testing coercion to bool from bool (expect false)" << endl;
- value->setBoolValue(false);
- show_values(value);
+ node->setBoolValue(false);
+ show_values(node);
cout << endl;
cout << "Testing coercion to bool from int (expect 1)" << endl;
- value->setIntValue(1);
- show_values(value);
+ node->setIntValue(1);
+ show_values(node);
cout << endl;
cout << "Testing coercion to bool from float (expect 1.1)" << endl;
- value->setFloatValue(1.1);
- show_values(value);
+ node->setFloatValue(1.1);
+ show_values(node);
cout << endl;
cout << "Testing coercion to bool from double (expect 1.1)" << endl;
- value->setDoubleValue(1.1);
- show_values(value);
+ node->setDoubleValue(1.1);
+ show_values(node);
cout << endl;
cout << "Testing coercion to bool from string (expect 1e10)" << endl;
- value->setStringValue("1e10");
- show_values(value);
+ node->setStringValue("1e10");
+ show_values(node);
cout << endl;
- cout << "Testing coercion to bool from unknown (expect 1e10)" << endl;
- value->setUnknownValue("1e10");
- show_values(value);
+ cout << "Testing coercion to bool from unspecified (expect 1e10)" << endl;
+ node->setUnspecifiedValue("1e10");
+ show_values(node);
cout << endl;
// Test tying to a pointer.
static int myValue = 10;
cout << "Testing tying to a pointer (expect 10)" << endl;
- if (!value->tie(SGRawValuePointer<int>(&myValue)))
+ if (!node->tie(SGRawValuePointer<int>(&myValue), false))
cout << "*** FAILED TO TIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Changing base variable (expect -5)" << endl;
myValue = -5;
- show_values(value);
- if (!value->untie())
- cout << "*** FAIELD TO UNTIE VALUE!!!" << endl;
+ show_values(node);
+ if (!node->untie())
+ cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
cout << endl;
// Test tying to static functions.
cout << "Create a new int value (expect 10)" << endl;
- value->setIntValue(10);
- show_values(value);
+ node->setIntValue(10);
+ show_values(node);
cout << endl;
cout << "Testing tying to static getter (expect 100)" << endl;
- if (!value->tie(SGRawValueFunctions<int>(get100)))
+ if (!node->tie(SGRawValueFunctions<int>(get100)))
cout << "*** FAILED TO TIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Try changing value with no setter (expect 100)" << endl;
- if (value->setIntValue(200))
+ if (node->setIntValue(200))
cout << "*** setIntValue did not return false!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Untie value (expect 100)" << endl;
- if (!value->untie())
+ if (!node->untie())
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Try changing value (expect 200)" << endl;
- if (!value->setIntValue(200))
+ if (!node->setIntValue(200))
cout << "*** setIntValue RETURNED FALSE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
// Test tying to indexed static functions.
cout << "Create a new int value (expect 10)" << endl;
- value->setIntValue(10);
- show_values(value);
+ node->setIntValue(10);
+ show_values(node);
cout << endl;
cout << "Testing tying to indexed static getter (0.3333...)" << endl;
- if (!value->tie(SGRawValueFunctionsIndexed<double>(3, getNum)))
+ if (!node->tie(SGRawValueFunctionsIndexed<double>(3, getNum)))
cout << "*** FAILED TO TIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Untie value (expect 0.3333...)" << endl;
- if (!value->untie())
+ if (!node->untie())
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
SGRawValueMethods<class Stuff,float> tiedstuff(stuff,
&Stuff::getStuff,
&Stuff::setStuff);
- if (!value->tie(tiedstuff, false))
+ if (!node->tie(tiedstuff, false))
cout << "*** FAILED TO TIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Try untying from object (expect 199)" << endl;
- if (!value->untie())
+ if (!node->untie())
cout << "*** FAILED TO UNTIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Try tying to an indexed method (expect 199)" << endl;
- if (!value->tie(SGRawValueMethodsIndexed<class Stuff, float>
+ if (!node->tie(SGRawValueMethodsIndexed<class Stuff, float>
(stuff, 2, &Stuff::getStuff, &Stuff::setStuff)))
cout << "*** FAILED TO TIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
- value->untie();
+ node->untie();
cout << "Change value (expect 50)" << endl;
- if (!value->setIntValue(50))
+ if (!node->setIntValue(50))
cout << "*** FAILED TO SET VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
cout << "Try tying to an object with defaults (expect 50)" << endl;
- if (!value->tie(tiedstuff, true))
+ if (!node->tie(tiedstuff, true))
cout << "*** FAILED TO TIE VALUE!!!" << endl;
- show_values(value);
+ show_values(node);
cout << endl;
- delete value;
+ delete node;
}