{
sgVec3 center;
calc_center_point( nodes, pnt_i, center );
- cout << center[0] << "," << center[1] << "," << center[2] << endl;
- cout << "points = " << pnt_i.size() << endl;
+ // cout << center[0] << "," << center[1] << "," << center[2] << endl;
ssgTimedSelector *odals = new ssgTimedSelector;
material, up );
return reil;
} else if ( material == "RWY_ODALS_LIGHTS" ) {
- cout << "found a odals" << endl;
+ // cout << "found a odals" << endl;
ssgTransform *odals = gen_odals_lights( nodes, normals, pnt_i, nml_i,
material, up );
return odals;