// Constructor
FGLight::FGLight ()
- : _prev_sun_angle(-9999.0),
+ : _ambient_tbl( NULL ),
+ _diffuse_tbl( NULL ),
+ _specular_tbl( NULL ),
+ _sky_tbl( NULL ),
+ _sun_rotation( 0.0 ),
+ _prev_sun_angle(-9999.0),
_dt_total( 0.0 )
{
}
// Destructor
FGLight::~FGLight ()
{
+ delete _ambient_tbl;
+ delete _diffuse_tbl;
+ delete _specular_tbl;
+ delete _sky_tbl;
}
_prev_sun_angle = -9999.0;
_dt_total = 0;
+ delete _ambient_tbl;
+ delete _diffuse_tbl;
+ delete _specular_tbl;
+ delete _sky_tbl;
+
+ init();
+
fgUpdateSunPos();
fgUpdateMoonPos();
// update lighting parameters based on current sun position
void FGLight::update( double dt ) {
- update_adj_fog_color();
-
_dt_total += dt;
if (_dt_total >= 0.5) {
_dt_total -= 0.5;
fgUpdateMoonPos();
}
+ update_adj_fog_color();
+
if (_prev_sun_angle != _sun_angle) {
_prev_sun_angle = _sun_angle;
update_sky_color();
// Do some sanity checking ...
if ( _sun_rotation < -2.0 * SGD_2PI || _sun_rotation > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Sun rotation bad = " << _sun_rotation );
- exit(-1);
+ return;
}
if ( heading < -2.0 * SGD_2PI || heading > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Heading rotation bad = " << heading );
- exit(-1);
+ return;
}
if ( heading_offset < -2.0 * SGD_2PI || heading_offset > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Heading offset bad = " << heading_offset );
- exit(-1);
+ return;
}
double rotation;