--- /dev/null
+A very special thanks is due to the following people and groups.
+
+Note: as hard as we've tried, it is impossible to perfectly maintain
+this file. If you are aware of someone who you think should be
+included here, PLEASE let me know. Projects like this are made
+possible only by the help and hard work of others. I want to properly
+credit everyone who has contributed to this project.
+
+
+Raul Alonzo <amil@las.es>
+ Mr. Alonzo is the author of Ssystem and provided his kind permission
+ for using the moon texture. I also used parts of his code as a template
+ when adding the texture. Ssystem Homepage can be found at:
+ http://www1.las.es/~amil/ssystem
+
+
+Paul Bleisch <pbleisch@acm.org>
+ Paul redid the "debug" system so that it would be much more flexible,
+ so it could be easily disabled for production system, and so that
+ messages for certain subsystems could be selectively enabled.
+ Also contributed a first stab at a config file/command line parsing
+ system.
+
+
+Bernie Bright <bbright@c031.aone.net.au>
+ Many C++ style, usage, and implementation improvements.
+ STL portability, tons o' stuff. :-)
+ Currently trying to get a BeOS port together but life keeps getting
+ in the way!
+
+
+Gene Buckle <geneb@deltasoft.com>
+ Gene has done a lot of work getting FG to compile with the MSVC++
+ compiler. Also, he has pushed, proded, and bugged me endlessly to
+ do my stuff right. (I mean that in a good way, because sometimes
+ when the little nudge in the right direction isn't working, I need
+ a good hard shove.) :-)
+
+
+John Check <j4strngs@rockfish.net>
+ Cloud textures
+
+
+Jean-Francois Doue
+ Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
+ Graphics Gems IV ed. Paul S. Heckbert)
+ http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
+
+
+Bruce Finney <bfinney@gte.net>
+ MSVC5 compatibility.
+
+
+Jean-loup Gailly and Mark Adler <zlib@gzip.org>
+ Authors of the zlib library. Used for on-the-fly compression and
+ decompression routines.
+ http://www.cdrom.com/pub/infozip/zlib/
+
+
+Thomas Gellekum <tg@ihf.rwth-aachen.de>
+ Changes and updates for compiling on FreeBSD
+
+
+Habibie <habibie@MailandNews.com>
+ RedHat package building changes for SimGear.
+
+
+Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
+ Developed the LaRCsim code under funding by NASA which we use to provide
+ the flight model. Bruce has patiently answered my many, many questions.
+ http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
+
+
+Richard Kaszeta <bofh@me.umn.edu>
+ Contributed screen buffer to ppm screen shot routine.
+ Rich has also helped in the early development of the Flight Gear "altitude
+ hold autopilot module" by teaching Curt Olson the basics of Control Theory
+ and helping him code and debug early versions. Curt's "Boss" Bob Hain
+ also contributed <bob@me.umn.edu>. Further details available at:
+ http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
+ Rich's Homepage: http://www.menet.umn.edu/~kaszeta
+
+
+Tom Knienieder <tom@knienieder.com>
+ Ported Steve's Audio library first to OpenBSD and IRIX and
+ after that also to Win32
+
+
+David Megginson <david@megginson.com>
+ SimGear property manager/registry
+
+
+Curt Olson <curt@flightgear.org>
+ Curt is responsible for overall project and source code management.
+ He has his hands in many of the areas.
+
+
+Petter Reinholdtsen <pere@games.no>
+ Incorporated the Gnu automake/autoconf system (with libtool).
+ This should streamline and standardize the build process for all
+ Unix-like platforms. It should have little effect on IDE type
+ environments since the don't use the Unix make system.
+
+
+Paul Schlyter <pausch@saaf.se>
+ Mr. Schlyter provided Durk Talsma with all the information
+ he needed to write the astro code. Mr. S. is also willing
+ to answer astro-related questions whenever one needs to.
+ http://welcome.to/pausch
+
+
+Durk Talsma <d.talsma@chello.nl>
+ Accurate Sun, Moon, and Planets.
+ Sun changes color based on position in sky.
+ Moon has correct phase and blends well into the sky.
+ Planets are correctly positioned and have proper magnitude.
+ Help with time functions, gui, and other misc stuff.
+ http://people.a2000.nl/dtals
+
+
+Mark Vallevand <Mark.Vallevand@UNISYS.com>
+ Contributed some METAR parsing code.
+ Contributed some win32 screen printing routines.
+
+
+Gary R. Van Sickle <tiberius@braemarinc.com>
+ Contributed some initial GameGLUT support and other fixes.
+ Has done some interesting preliminary work on a binary file format
+ http://www.woodsoup.org/projs/ORKiD/fgfs.htm
+
+ Has set up a 'Cygwin Tips' site that has been very helpful to many
+ people in getting a Cygwin Unix-on-Windows build environment set up
+ so they can build FG effectively.
+ http://www.woodsoup.org/projs/ORKiD/cygwin.htm
+
+
+Norman Vine <nhv@yahoo.com>
+ Provided more than uncountable URL's to the "FlightGear Community".
+ Many performance optimizations throughout the code.
+ Lots of windoze related contributions.
+ Contributed wgs84 distance and course routines.
+ Contributed a great circle route autopilot mode based on wgs84 routines.
+
+
+Ed Williams <Ed_Williams@compuserve.com>
+ Contributed magnetic variation code (impliments Nima WMM 2000)
+ We've also borrowed from Ed's wonderful aviation formulary at various
+ times as well.
+ http://www.best.com/~williams/index.html
+
+
+Jean-Claude Wippler <jcw@equi4.com>
+ Author of MetaKit - a portable, embeddible database with a portable
+ data file format. This software is not GPL'd but the author is kindly
+ allowing us to bundle MetaKit with our code. MetaKit has a liberal
+ X/MIT-style license. Please see the following URL for more info:
+ http://www.equi4.com/metakit
+
+
+WoodSoup Project http://www.woodsoup.org
+ Provided computing resources and services so that the Flight Gear
+ project could have real home. This includes, web services,
+ ftp services, shell accounts, email lists, dns services, etc.
+
+
+Robert Allan Zeh <raz@cmg.FCNBD.COM>
+ Helped me tremendously in figuring out the Cygnus win32 compiler and
+ how to link with .dll's. With out him the first runable win32
+ version of FG would have been impossible.
+
+
+
+NOTE:
+----
+
+THIS DOCUMENT WAS INITIALLY WRITTEN BY
+Curt L. Olson <curt@flightgear.org>
+
+
+05 Jul 2000 Removed non-SimGear entries (CLO)
+
+08 Mar 2000 CONTENTS RESEARCHED AND UPDATED by
+ Oliver Delise <delise@mail.isis.de>