.B "--disable-fullscreen"
Disable fullscreen mode.
.TP
-.B "--disable-game-mode"
-Disable fullscreen game mode.
-.TP
.B "--disable-horizon-effect"
Disable celestial body growth illusion near the horizon..
.TP
.B "--disable-hud-3d"
Disable 3D HUD.
.TP
-.B "--disable-intro-music"
-Disable introduction music.
-.TP
.B "--disable-mouse-pointer"
Disable extra mouse pointer.
.TP
.B "--disable-splash-screen"
Disable splash screen.
.TP
-.B "--disable-textures"
-Disable textures.
-.TP
.B "--disable-wireframe"
Disable wireframe drawing mode.
.TP
.B "--enable-fullscreen"
Enable fullscreen mode.
.TP
-.B "--enable-game-mode"
-Enable fullscreen game mode.
-.TP
.B "--enable-horizon-effect"
Enable celestial body growth illusion near the horizon.
.TP
.B "--enable-hud-3d"
Enable 3D HUD.
.TP
-.B "--enable-intro-music"
-Enable introduction music.
-.TP
.B "--enable-mouse-pointer"
Enable extra mouse pointer (i.e. for full screen voodoo/voodoo-II
based cards.)
.B "--enable-splash-screen"
Enable splash screen.
.TP
-.B "--enable-textures"
-Enable textures.
-.TP
.B "--enable-wireframe"
Enable wireframe drawing mode.
.TP
fgSetBool("/environment/clouds/status", true);
fgSetBool("/sim/startup/fullscreen", false);
fgSetBool("/sim/rendering/shading", true);
- fgSetBool("/sim/rendering/textures", true);
fgTie( "/sim/rendering/filtering", SGGetTextureFilter, SGSetTextureFilter, false);
fgSetInt("/sim/rendering/filtering", 1);
fgSetBool("/sim/rendering/wireframe", false);
{"restore-defaults", false, OPTION_BOOL, "/sim/startup/restore-defaults", true, "", 0 },
{"shading-flat", false, OPTION_BOOL, "/sim/rendering/shading", false, "", 0 },
{"shading-smooth", false, OPTION_BOOL, "/sim/rendering/shading", true, "", 0 },
- {"disable-textures", false, OPTION_BOOL, "/sim/rendering/textures", false, "", 0 },
- {"enable-textures", false, OPTION_BOOL, "/sim/rendering/textures", true, "", 0 },
{"texture-filtering", false, OPTION_INT, "/sim/rendering/filtering", 1, "", 0 },
{"disable-wireframe", false, OPTION_BOOL, "/sim/rendering/wireframe", false, "", 0 },
{"enable-wireframe", false, OPTION_BOOL, "/sim/rendering/wireframe", true, "", 0 },
_enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
- _textures = fgGetNode("/sim/rendering/textures", true);
_altitude_ft = fgGetNode("/position/altitude-ft", true);
osg::Camera *camera = viewer->getCamera();
- if ( _textures->getBoolValue() ) {
- SGVec4f clearColor(l->adj_fog_color());
- camera->setClearColor(toOsg(clearColor));
- }
+ SGVec4f clearColor(l->adj_fog_color());
+ camera->setClearColor(toOsg(clearColor));
updateSky();