SG_LOG( SG_GENERAL, SG_INFO, "Loading texture for " << key );
#ifdef PLIB_1_2_X
slot.get_textured()->
- setTexture( (char *)slot.get_texture_name_c_str(), 0, 0, 0 );
+ setTexture( (char *)slot.get_texture_name_c_str(), 0, 0 );
#else
slot.get_textured()->
- setTexture( (char *)slot.get_texture_name_c_str(), 0, 0 );
+ setTexture( (char *)slot.get_texture_name_c_str(), 0, 0, 0 );
#endif
slot.set_texture_loaded( true );
}