props->setStringValue("contents/path", _contents_path.c_str());
}
- if(_parent != ""){
- setParentNode();
- }
+ //if(_parent != ""){
+ // setParentNode();
+ //}
- setParentNodes(_selected_ac);
+ //setParentNodes(_selected_ac);
//props->setStringValue("vector/path", _vector_path.c_str());
Transform();
- //cout << _name << " speed init: " << speed << endl;
+ if(_parent != ""){
+ setParentNode();
+ }
+
+ setParentNodes(_selected_ac);
return true;
}
void readFromScenario(SGPropertyNode* scFileNode);
bool init(bool search_in_AI_path=false);
+
virtual void bind();
virtual void unbind();
}
bool FGAIBase::init(bool search_in_AI_path) {
- osg::ref_ptr<osgDB::ReaderWriter::Options> opt=
- new osgDB::ReaderWriter::Options(*osgDB::Registry::instance()->getOptions());
-
+
+ string f;
if(search_in_AI_path)
{
- SGPath ai_path(globals->get_fg_root());
- ai_path.append("AI");
- opt->getDatabasePathList().push_front(ai_path.str());
+ // setup a modified Options strucutre, with only the $fg-root/AI defined;
+ // we'll check that first, then give the normal search logic a chance.
+ // this ensures that models in AI/ are preferred to normal models, where
+ // both exist.
+ osg::ref_ptr<osgDB::ReaderWriter::Options>
+ opt(osg::clone(osgDB::Registry::instance()->getOptions(), osg::CopyOp::SHALLOW_COPY));
+
+ SGPath ai_path(globals->get_fg_root(), "AI");
+ opt->setDatabasePath(ai_path.str());
+
+ f = osgDB::findDataFile(model_path, opt.get());
}
- string f = osgDB::findDataFile(model_path, opt.get());
-
+ if (f.empty()) {
+ f = simgear::SGModelLib::findDataFile(model_path);
+ }
+
if(f.empty())
f = fgGetString("/sim/multiplay/default-model", default_model);
roll = _rotation;
_ht_agl_ft = 1e10;
- props->setStringValue("submodels/path", _path.c_str());
-
if(_parent != ""){
setParentNode();
}
setParentNodes(_selected_ac);
+
+ props->setStringValue("submodels/path", _path.c_str());
+ user_WoW_node = fgGetNode("gear/gear[1]/wow", true);
return true;
}
void FGAIWingman::formateToAC(double dt){
- double p_hdg, p_pch, p_rll, p_agl, p_ht = 0;
+ double p_hdg, p_pch, p_rll, p_agl, p_ht, p_wow = 0;
setTgtOffsets(dt, 25);
double h_feet = 3 * factor;
p_agl = manager->get_user_agl();
+ p_wow = user_WoW_node->getDoubleValue();
- if(p_agl <= 10) {
+ if(p_agl <= 10 || p_wow == 1) {
_height = p_ht;
//cout << "ht case1 " ;
} else if (p_agl > 10 && p_agl <= 150 ) {
pos.setLongitudeDeg(_offsetpos.getLongitudeDeg());
// these calculations are unreliable at slow speeds
- if(speed >= 10) {
+ // and we don't want random movement on the ground
+ if(speed >= 10 && p_wow != 1) {
setHdg(p_hdg + h_angle, dt, 0.9);
setPch(p_pch + p_angle + _pitch_offset, dt, 0.9);
double _coeff_bnk; //dimensionless coefficient
double _coeff_spd; //dimensionless coefficient
-
+ SGPropertyNode_ptr user_WoW_node;
inline void setFormate(bool f);
inline void setTgtHdg(double hdg);