SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
return;
}
-
+
fgSetBool("/sim/multiplay/online", false);
-
+
+ if (!fgGetBool("/sim/ai/enabled"))
+ {
+ SG_LOG(SG_NETWORK, SG_ALERT,
+ "Cannot enable multiplayer mode: AI subsystem is disabled (to enable start with '--enable-ai-models').");
+ return;
+ }
+
//////////////////////////////////////////////////
// Set members from property values
//////////////////////////////////////////////////
if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
mHaveServer = false;
SG_LOG(SG_NETWORK, SG_ALERT,
- "FGMultiplayMgr - Could not resolve '"
- << txAddress << "'. Multiplayer mode disabled.");
+ "Cannot enable multiplayer mode: resolving MP server address '"
+ << txAddress << "' failed.");
return;
} else {
SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr - have server");
if (rxPort <= 0)
rxPort = txPort;
} else {
- SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr - no transmission address. Multiplayer mode disabled");
+ SG_LOG(SG_NETWORK, SG_ALERT, "Cannot enable multiplayer mode: missing a valid server address.");
return;
}
if (rxPort <= 0) {
- SG_LOG(SG_NETWORK, SG_INFO,
- "FGMultiplayMgr - No receiver port. Multiplayer mode disabled.");
+ SG_LOG(SG_NETWORK, SG_ALERT,
+ "Cannot enable multiplayer mode: No receiver port specified.");
return;
}
if (mCallsign.empty())
mSocket.reset(new simgear::Socket());
if (!mSocket->open(false)) {
- SG_LOG( SG_NETWORK, SG_WARN,
- "FGMultiplayMgr - Failed to create data socket. Multiplayer mode disabled." );
+ SG_LOG( SG_NETWORK, SG_ALERT,
+ "Cannot enable multiplayer mode: creating data socket failed." );
return;
}
mSocket->setBlocking(false);
if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
SG_LOG( SG_NETWORK, SG_ALERT,
- "FGMultiplayMgr - Failed to bind receive socket. Multiplayer mode disabled. "
+ "Cannot enable multiplayer mode: binding receive socket failed. "
<< strerror(errno) << "(errno " << errno << ")");
return;
}