_enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
_volume = _props->getNode("/sim/sound/aimodels/volume", true);
_volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume"));
-_volume->setFloatValue(0.1f);
}
_avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true);
}
node = root.getNode("fx");
- if(node && !_is_aimodel) {
+ if(node) {
for (int i = 0; i < node->nChildren(); ++i) {
SGXmlSound *soundfx = new SGXmlSound();