graphics.showLoading(1, 20);
}
- loadSound(SND_WATERIN, "sound/waterIn.wav");
- loadSound(SND_WATEROUT, "sound/waterOut.wav");
- loadSound(SND_ITEM, "sound/item.wav");
- loadSound(SND_PISTOL, "sound/pistol.wav");
- loadSound(SND_RICO1, "sound/rico1.wav");
- loadSound(SND_RICO2, "sound/rico2.wav");
- loadSound(SND_MACHINEGUN, "sound/machinegun.wav");
- loadSound(SND_DEATH1, "sound/death1.wav");
- loadSound(SND_DEATH2, "sound/death2.wav");
- loadSound(SND_DEATH3, "sound/death3.wav");
- loadSound(SND_GRENADE, "sound/grenade.wav");
- loadSound(SND_ROCKET, "sound/rocket.wav");
- loadSound(SND_FIREBALL, "sound/fireball.wav");
- loadSound(SND_HIT, "sound/punch.wav");
- loadSound(SND_SPLAT, "sound/splat.wav");
- loadSound(SND_POP, "sound/pop1.wav");
- loadSound(SND_TELEPORT1, "sound/teleport1.wav");
- loadSound(SND_TELEPORT2, "sound/teleport2.wav");
- loadSound(SND_TELEPORT3, "sound/teleport3.wav");
- loadSound(SND_GETWEAPON, "sound/weaponPickup.wav");
- loadSound(SND_LASER, "sound/laser.wav");
- loadSound(SND_ELECDEATH1, "sound/elecDeath1.wav");
- loadSound(SND_ELECDEATH2, "sound/elecDeath2.wav");
- loadSound(SND_ELECDEATH3, "sound/elecDeath3.wav");
- loadSound(SND_LOCKEDDOOR, "sound/doorLocked.wav");
- loadSound(SND_OPENDOOR, "sound/doorOpen.wav");
- loadSound(SND_DOOROPENED, "sound/doorOpened.wav");
- loadSound(SND_SWITCH1, "sound/switch.wav");
- loadSound(SND_SWITCH2, "sound/switch.wav");
- loadSound(SND_DROWNING, "sound/drowning.wav");
- loadSound(SND_GULP, "sound/gulp.wav");
- loadSound(SND_EAT, "sound/eat.wav");
- loadSound(SND_THROW, "sound/throw.wav");
- loadSound(SND_GRBOUNCE, "sound/grenadeBounce.wav");
- loadSound(SND_SPREADGUN, "sound/plasma.wav");
- loadSound(SND_STONEBREAK, "sound/stoneBreak.wav");
- loadSound(SND_ELECTRICITY1, "sound/electricity1.wav");
- loadSound(SND_ELECTRICITY2, "sound/electricity2.wav");
- loadSound(SND_ELECTRICITY3, "sound/electricity3.wav");
- loadSound(SND_CLANG, "sound/clang.wav");
- loadSound(SND_FIRECRACKLE, "sound/fireCrackle.wav");
- loadSound(SND_CLOCK, "sound/clock.wav");
+ loadSound(SND_WATERIN, "sound/waterIn");
+ loadSound(SND_WATEROUT, "sound/waterOut");
+ loadSound(SND_ITEM, "sound/item");
+ loadSound(SND_PISTOL, "sound/pistol");
+ loadSound(SND_RICO1, "sound/rico1");
+ loadSound(SND_RICO2, "sound/rico2");
+ loadSound(SND_MACHINEGUN, "sound/machinegun");
+ loadSound(SND_DEATH1, "sound/death1");
+ loadSound(SND_DEATH2, "sound/death2");
+ loadSound(SND_DEATH3, "sound/death3");
+ loadSound(SND_GRENADE, "sound/grenade");
+ loadSound(SND_ROCKET, "sound/rocket");
+ loadSound(SND_FIREBALL, "sound/fireball");
+ loadSound(SND_HIT, "sound/punch");
+ loadSound(SND_SPLAT, "sound/splat");
+ loadSound(SND_POP, "sound/pop1");
+ loadSound(SND_TELEPORT1, "sound/teleport1");
+ loadSound(SND_TELEPORT2, "sound/teleport2");
+ loadSound(SND_TELEPORT3, "sound/teleport3");
+ loadSound(SND_GETWEAPON, "sound/weaponPickup");
+ loadSound(SND_LASER, "sound/laser");
+ loadSound(SND_ELECDEATH1, "sound/elecDeath1");
+ loadSound(SND_ELECDEATH2, "sound/elecDeath2");
+ loadSound(SND_ELECDEATH3, "sound/elecDeath3");
+ loadSound(SND_LOCKEDDOOR, "sound/doorLocked");
+ loadSound(SND_OPENDOOR, "sound/doorOpen");
+ loadSound(SND_DOOROPENED, "sound/doorOpened");
+ loadSound(SND_SWITCH1, "sound/switch");
+ loadSound(SND_SWITCH2, "sound/switch");
+ loadSound(SND_DROWNING, "sound/drowning");
+ loadSound(SND_GULP, "sound/gulp");
+ loadSound(SND_EAT, "sound/eat");
+ loadSound(SND_THROW, "sound/throw");
+ loadSound(SND_GRBOUNCE, "sound/grenadeBounce");
+ loadSound(SND_SPREADGUN, "sound/plasma");
+ loadSound(SND_STONEBREAK, "sound/stoneBreak");
+ loadSound(SND_ELECTRICITY1, "sound/electricity1");
+ loadSound(SND_ELECTRICITY2, "sound/electricity2");
+ loadSound(SND_ELECTRICITY3, "sound/electricity3");
+ loadSound(SND_CLANG, "sound/clang");
+ loadSound(SND_FIRECRACKLE, "sound/fireCrackle");
+ loadSound(SND_CLOCK, "sound/clock");
loadDefWeapons();