bool loadCarrierNav(const SGPath& path)
{
- SG_LOG( SG_NAVAID, SG_INFO, "opening file: " << path.str() );
+ SG_LOG( SG_NAVAID, SG_DEBUG, "opening file: " << path.str() );
sg_gzifstream incarrier( path.str() );
if ( !incarrier.is_open() ) {
bool loadTacan(const SGPath& path, FGTACANList *channellist)
{
- SG_LOG( SG_NAVAID, SG_INFO, "opening file: " << path.str() );
+ SG_LOG( SG_NAVAID, SG_DEBUG, "opening file: " << path.str() );
sg_gzifstream inchannel( path.str() );
if ( !inchannel.is_open() ) {
FGScenery::FGScenery() :
_listener(NULL)
{
- SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" );
// keep reference to pager singleton, so it cannot be destroyed while FGScenery lives
_pager = FGScenery::getPagerSingleton();
}
}
// Initialize the splash screen
-void fgSplashInit () {
- SG_LOG( SG_VIEW, SG_INFO, "Initializing splash screen" );
+void fgSplashInit ()
+{
globals->get_renderer()->splashinit();
}