}
in >> n3;
- cout << " triangle = "
- << n1 << "," << n2 << "," << n3
- << endl;
+ // cout << " triangle = "
+ // << n1 << "," << n2 << "," << n3
+ // << endl;
xglNormal3dv(normals[n3]);
pp = calc_tex_coords(nodes[n3], center);
xglTexCoord2f(pp.lon(), pp.lat());
// $Log$
+// Revision 1.15 1999/03/31 13:25:58 curt
+// Removed some debugging output.
+//
// Revision 1.14 1999/03/30 23:48:24 curt
// modifications to obj loader to handle tri fans.
//