float nrm = Math::mag3(v);
if (_vehicle_radius < nrm)
_vehicle_radius = nrm;
- v[0] = 0;
- v[1] = 0;
- v[2] = attrf(a, "compression", 1);
+ if(a->hasAttribute("upx")) {
+ v[0] = attrf(a, "upx");
+ v[1] = attrf(a, "upy");
+ v[2] = attrf(a, "upz");
+ Math::unit3(v, v);
+ } else {
+ v[0] = 0;
+ v[1] = 0;
+ v[2] = 1;
+ }
+ for(int i=0; i<3; i++)
+ v[i] *= attrf(a, "compression", 1);
g->setCompression(v);
g->setBrake(attrf(a, "skid", 0));
g->setStaticFriction(attrf(a, "sfric", 0.8));