plane to 0.2; otherwise, use the old defaults.
This is a temporary step that will allow me to work on a 3D cockpit
without breaking current behaviour; the final approach will be to put
the 3D model in its own scene graph, with different clipping plane.
double agl = current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
- scenery.get_cur_elev();
- if ( agl > 10.0 ) {
+ if (fgGetBool("/cockpit"))
+ ssgSetNearFar( 0.2f, 120000.0f );
+ else if ( agl > 10.0)
ssgSetNearFar( 10.0f, 120000.0f );
- } else {
+ else
ssgSetNearFar( 0.5f, 120000.0f );
- }
current_model.update(0); // FIXME: use real delta time