// return to the desired diffuse color
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
+
+ // FIXME: This should not be needed, but at this time (08/15/2003)
+ // certain NVidia drivers don't seem to implement
+ // fgPushAttrib(FG_FOG_BIT) properly. The result is that
+ // there is not fog when looking at the sun.
+ glFogf ( GL_FOG_DENSITY, fog_exp2_density );
}
// draw the ssg scene