find_package(Threads REQUIRED)
find_package(OpenGL REQUIRED)
find_package(OpenAL REQUIRED)
-find_package(ALUT REQUIRED)
find_package(OpenSceneGraph 3.0.0 REQUIRED osgText osgSim osgDB osgParticle osgFX osgUtil osgViewer osgGA)
if(ENABLE_FGADMIN)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIR}
- ${ALUT_INCLUDE_DIR}
${OPENGL_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
${SIMGEAR_INCLUDE_DIR}
set (CMAKE_INCLUDE_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/OpenScenegraph/include ${MSVC_3RDPARTY_ROOT}/install/${OSG_MSVC}/SimGear/include)
set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
- set (ALUT_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
endif (MSVC AND MSVC_3RDPARTY_ROOT)
+++ /dev/null
-# Locate ALUT
-# This module defines
-# ALUT_LIBRARY
-# ALUT_FOUND, if false, do not try to link to ALUT
-# ALUT_INCLUDE_DIR, where to find the headers
-#
-# $ALUTDIR is an environment variable that would
-# correspond to the ./configure --prefix=$ALUTDIR
-# used in building ALUT.
-#
-# Created by James Turner. This was influenced by the FindOpenAL.cmake module.
-
-#=============================================================================
-# Copyright 2005-2009 Kitware, Inc.
-#
-# Distributed under the OSI-approved BSD License (the "License");
-# see accompanying file Copyright.txt for details.
-#
-# This software is distributed WITHOUT ANY WARRANTY; without even the
-# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-# See the License for more information.
-#=============================================================================
-# (To distributed this file outside of CMake, substitute the full
-# License text for the above reference.)
-
-# Per my request, CMake should search for frameworks first in
-# the following order:
-# ~/Library/Frameworks/OpenAL.framework/Headers
-# /Library/Frameworks/OpenAL.framework/Headers
-# /System/Library/Frameworks/OpenAL.framework/Headers
-#
-# On OS X, this will prefer the Framework version (if found) over others.
-# People will have to manually change the cache values of
-# OPENAL_LIBRARY to override this selection or set the CMake environment
-# CMAKE_INCLUDE_PATH to modify the search paths.
-
-FIND_LIBRARY(ALUT_LIBRARY
- NAMES ALUT alut
- HINTS
- $ENV{ALUTDIR}
- PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
- PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /opt
-)
-
-FIND_PATH(ALUT_INCLUDE_DIR
- NAMES ALUT/alut.h alut.h
- HINTS
- $ENV{ALUTDIR}
- PATH_SUFFIXES include/AL include
- PATHS
- ~/Library/Frameworks
- /Library/Frameworks
- /usr/local
- /usr
- /opt
-)
-
-include(FindPackageHandleStandardArgs)
-FIND_PACKAGE_HANDLE_STANDARD_ARGS(ALUT DEFAULT_MSG ALUT_LIBRARY ALUT_INCLUDE_DIR)
-
-MARK_AS_ADVANCED(ALUT_LIBRARY ALUT_INCLUDE_DIR)
-
${WINMM_LIBRARY})
set(SIMGEAR_SCENE_LIBRARY_DEPENDENCIES
- ${ALUT_LIBRARY}
${OPENAL_LIBRARY})
if(WIN32)
then press 'g' to generate and exit ]
-The alut library is also required, but comes separately in the package
-freelut-1.1.0.tar.gz. This package can be downloaded from the same page
-(http://connect.creativelabs.com/openal/default.aspx). Download and run:
-tar xzvf freelut-1.1.0.tar.gz
-cd freealut-1.1.0
-./configure
-make
-sudo make install
-
#ifndef NEED_FTIME
#include <time.h>
-GLUT
-====
-
-use precompiled in order to avoid conflicts with glut32.dll already installed.
-
-http://www.xmission.com/~nate/glut.html
-http://www.xmission.com/~nate/glut/glut-3.7.6-bin.zip
-
-The header has to be updated with respect to MINGW.
-
-*** glut.h Tue Dec 12 22:22:52 2000
---- /local_old/include/GL/glut.h Thu Aug 18 20:41:15 2005
-***************
-*** 20,26 ****
- /* XXX This is from Win32's <windef.h> */
- # ifndef APIENTRY
- # define GLUT_APIENTRY_DEFINED
-! # if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
- # define APIENTRY __stdcall
- # else
- # define APIENTRY
---- 20,26 ----
- /* XXX This is from Win32's <windef.h> */
- # ifndef APIENTRY
- # define GLUT_APIENTRY_DEFINED
-! # if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__) || defined(__MINGW32__)
- # define APIENTRY __stdcall
- # else
- # define APIENTRY
-
-
-install:
-cp glut.h /usr/local/include
-cp glut32.dll /usr/local/bin
-
-reimp glut32.lib
-cp libglut32.a /usr/local/lib
-
OpenAL
======
cd libs
reimp OpenAL32.lib
cp libopenal32.a /usr/local/lib
-cp alut.lib /usr/local/lib/libalut.a
cd ..
mkdir /usr/local/include/AL
cp Include/* /usr/local/include/AL
puts "osgVersion=#{osgVersion}, so-number=#{$osgSoVersion}"
-$alutSourcePath='/Library/Frameworks/ALUT.framework'
-
$svnLibs = ['svn_client', 'svn_wc', 'svn_delta', 'svn_diff', 'svn_ra',
'svn_ra_local', 'svn_repos', 'svn_fs', 'svn_fs_fs', 'svn_fs_util',
'svn_ra_svn', 'svn_subr', 'svn_ra_neon']
oldName = "libOpenThreads.#{$openThreadsSoVersion}.dylib"
newName= "@executable_path/../Frameworks/#{oldName}"
`install_name_tool -change #{oldName} #{newName} #{object}`
-
- alutBundlePath = "@executable_path/../Frameworks/Alut.framework"
- alutLib = "Versions/A/ALUT"
- `install_name_tool -change #{$alutSourcePath}/#{alutLib} #{alutBundlePath}/#{alutLib} #{object}`
end
$prefixDir=Dir.pwd + "/dist"
copy_svn_libs()
-# custom ALUT
-# must copy frameworks using ditto
-`ditto #{$alutSourcePath} #{$frameworksDir}/ALUT.framework`
-
# Info.plist
template = File.read("#{srcDir}/package/mac/nightly.plist.in")
output = ERB.new(template).result(binding)
BuildRequires: SimGear = %{version}, SimGear-devel = %{version}
BuildRequires: libOpenSceneGraph-devel >= 3.0
BuildRequires: subversion-devel, libapr1-devel
-BuildRequires: freealut, freealut-devel
BuildRequires: libopenal1-soft, openal-soft
BuildRequires: zlib, zlib-devel
BuildRequires: libfreetype6
s = (char *)alGetString(AL_EXTENSIONS);
printExtensions ("OpenAL extensions", ' ', s);
- testForALCError(device);
-
-/* alut testing mechanism */
- context = alcGetCurrentContext();
- if (context == NULL)
- {
- printf("Error: no current context\n");
- }
- else
- {
- if (alGetError () != AL_NO_ERROR)
- {
- printf("Alert: AL error on entry\n");
- }
- else
- {
- if (alcGetError (alcGetContextsDevice (context)) != ALC_NO_ERROR)
- {
- printf("Alert: ALC error on entry\n");
- }
- }
- }
-/* end of alut test */
-
+ testForALCError(device);
if (alcMakeContextCurrent(NULL) == 0)
printf("alcMakeContextCurrent failed.\n");