int id = (*ai_list_itr)->getID();
- double range = calcRange(cartPos, (*ai_list_itr));
+ double range = calcRangeFt(cartPos, (*ai_list_itr));
//SG_LOG(SG_AI, SG_DEBUG, "AIManager: AI list size "
// << ai_list.size()
}
double
-FGAIManager::calcRange(const SGVec3d& aCartPos, FGAIBase* aObject) const
+FGAIManager::calcRangeFt(const SGVec3d& aCartPos, FGAIBase* aObject) const
{
double distM = dist(aCartPos, aObject->getCartPos());
return distM * SG_METER_TO_FEET;
private:
void removeDeadItem(FGAIBase* base);
- double calcRange(const SGVec3d& aCartPos, FGAIBase* aObject) const;
+ double calcRangeFt(const SGVec3d& aCartPos, FGAIBase* aObject) const;
bool loadScenarioCommand(const SGPropertyNode* args);
bool unloadScenarioCommand(const SGPropertyNode* args);