delete rwy_lights;
}
- } else if ( token == "OBJECT_STATIC" ) {
+ } else if ( token == "OBJECT_STATIC" ||
+ token == "OBJECT_SHARED" ) {
// load object info
double lon, lat, elev, hdg;
in >> name >> lon >> lat >> elev >> hdg >> ::skipws;
// object loading is deferred to main render thread,
// but lets figure out the paths right now.
- SGPath custom_path = tile_path;
+ SGPath custom_path;
+ if ( token == "OBJECT_STATIC" )
+ custom_path= tile_path;
custom_path.append( name );
sgCoord obj_pos;