rudder( 0.0 ),
rudder_trim( 0.0 ),
flaps( 0.0 ),
- parking_brake( 0.0 ),
- speed_brake( 0.0 ),
+ slats( 0.0 ),
+ BLC( false ),
spoilers( 0.0 ),
+ speedbrake( 0.0 ),
+ wing_sweep( 0.0 ),
+ wing_fold( false ),
+ drag_chute( false ),
throttle_idle( true ),
- gear_down( false )
+ dump_valve( false ),
+ parking_brake( 0.0 ),
+ steering( 0.0 ),
+ gear_down( true ),
+ antiskid( true ),
+ tailhook( false ),
+ tailwheel_lock( false ),
+ wing_heat( false ),
+ pitot_heat( true ),
+ wiper( 0 ),
+ window_heat( false ),
+ battery_switch( true ),
+ external_power( false ),
+ APU_generator( false ),
+ APU_bleed( false ),
+ mode( 0 ),
+ dump( false ),
+ taxi_light( false ),
+ logo_lights( false ),
+ nav_lights( false ),
+ beacon( false ),
+ strobe( false ),
+ panel_norm( 0.0 ),
+ instruments_norm( 0.0 ),
+ dome_norm( 0.0 ),
+ master_arm( false ),
+ station_select( 1 ),
+ release_ALL( false ),
+ vertical_adjust( 0.0 ),
+ fore_aft_adjust( 0.0 ),
+ eject( false ),
+ off_start_run( 0 ),
+ APU_fire_switch( false ),
+ autothrottle_arm( false ),
+ autothrottle_engage( false ),
+ heading_select( 0.0 ),
+ altitude_select( 50000.0 ),
+ bank_angle_select( 30.0 ),
+ vertical_speed_select( 0.0 ),
+ speed_select( 0.0 ),
+ mach_select( 0.0 ),
+ vertical_mode( 0 ),
+ lateral_mode( 0 )
{
}
set_elevator_trim( 0.0 );
set_rudder( 0.0 );
set_rudder_trim( 0.0 );
+ BLC = false;
+ set_spoilers( 0.0 );
+ set_speedbrake( 0.0 );
+ set_wing_sweep( 0.0 );
+ wing_fold = false;
+ drag_chute = false;
set_throttle( ALL_ENGINES, 0.0 );
set_starter( ALL_ENGINES, false );
set_magnetos( ALL_ENGINES, 0 );
set_fuel_pump( ALL_ENGINES, false );
+ set_fire_switch( ALL_ENGINES, false );
+ set_fire_bottle_discharge( ALL_ENGINES, false );
+ set_cutoff( ALL_ENGINES, true );
+ set_nitrous_injection( ALL_ENGINES, false );
+ set_cowl_flaps_norm( ALL_ENGINES, 1.0 );
+ set_feather( ALL_ENGINES, false );
+ set_ignition( ALL_ENGINES, false );
+ set_augmentation( ALL_ENGINES, false );
+ set_reverser( ALL_ENGINES, false );
+ set_water_injection( ALL_ENGINES, false );
+ set_condition( ALL_ENGINES, 0 );
throttle_idle = true;
set_fuel_selector( ALL_TANKS, true );
+ dump_valve = false;
+ steering = 0.0;
gear_down = true;
+ tailhook = false;
+ tailwheel_lock = false;
+ set_carb_heat( ALL_ENGINES, false );
+ set_inlet_heat( ALL_ENGINES, false );
+ wing_heat = false;
+ pitot_heat = true;
+ wiper = 0;
+ window_heat = false;
+ set_engine_pump( ALL_HYD_SYSTEMS, true );
+ set_electric_pump( ALL_HYD_SYSTEMS, true );
+ landing_lights = false;
+ turn_off_lights = false;
+ master_arm = false;
+ eject = false;
+ APU_fire_switch = false;
+ autothrottle_arm = false;
+ autothrottle_engage = false;
+ set_autopilot_engage( ALL_AUTOPILOTS, false );
}
void
FGControls::init ()
{
+ throttle_idle = true;
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
throttle[engine] = 0.0;
mixture[engine] = 1.0;
prop_advance[engine] = 1.0;
magnetos[engine] = 0;
starter[engine] = false;
+ ignition[engine] = false;
+ fire_switch[engine] = false;
+ cutoff[engine] = true;
+ augmentation[engine] = false;
+ reverser[engine] = false;
+ water_injection[engine] = false;
+ nitrous_injection[engine] = false;
+ condition[engine] = 0;
}
for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) {
brake[wheel] = 0.0;
+ alternate_extension[wheel] = false;
}
auto_coordination = fgGetNode("/sim/auto-coordination", true);
void
FGControls::bind ()
{
- fgTie("/controls/aileron", this,
+ int index, i;
+
+ // flight controls
+ fgTie("/controls/flight/aileron", this,
&FGControls::get_aileron, &FGControls::set_aileron);
- fgSetArchivable("/controls/aileron");
- fgTie("/controls/aileron-trim", this,
+ fgSetArchivable("/controls/flight/aileron");
+
+ fgTie("/controls/flight/aileron-trim", this,
&FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
- fgSetArchivable("/controls/aileron-trim");
- fgTie("/controls/elevator", this,
+ fgSetArchivable("/controls/flight/aileron-trim");
+
+ fgTie("/controls/flight/elevator", this,
&FGControls::get_elevator, &FGControls::set_elevator);
- fgSetArchivable("/controls/elevator");
- fgTie("/controls/elevator-trim", this,
+ fgSetArchivable("/controls/flight/elevator");
+
+ fgTie("/controls/flight/elevator-trim", this,
&FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
- fgSetArchivable("/controls/elevator-trim");
- fgTie("/controls/rudder", this,
+ fgSetArchivable("/controls/flight/elevator-trim");
+
+ fgTie("/controls/flight/rudder", this,
&FGControls::get_rudder, &FGControls::set_rudder);
- fgSetArchivable("/controls/rudder");
- fgTie("/controls/rudder-trim", this,
+ fgSetArchivable("/controls/flight/rudder");
+
+ fgTie("/controls/flight/rudder-trim", this,
&FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
- fgSetArchivable("/controls/rudder-trim");
- fgTie("/controls/flaps", this,
+ fgSetArchivable("/controls/flight/rudder-trim");
+
+ fgTie("/controls/flight/flaps", this,
&FGControls::get_flaps, &FGControls::set_flaps);
- fgSetArchivable("/controls/flaps");
- int index;
+ fgSetArchivable("/controls/flight/flaps");
+
+ fgTie("/controls/flight/slats", this,
+ &FGControls::get_slats, &FGControls::set_slats);
+ fgSetArchivable("/controls/flight/slats");
+
+ fgTie("/controls/flight/BLC", this,
+ &FGControls::get_BLC, &FGControls::set_BLC);
+ fgSetArchivable("/controls/flight/BLC");
+
+ fgTie("/controls/flight/spoilers", this,
+ &FGControls::get_spoilers, &FGControls::set_spoilers);
+ fgSetArchivable("/controls/flight/spoilers");
+
+ fgTie("/controls/flight/speedbrake", this,
+ &FGControls::get_speedbrake, &FGControls::set_speedbrake);
+ fgSetArchivable("/controls/flight/speedbrake");
+
+ fgTie("/controls/flight/wing-sweep", this,
+ &FGControls::get_wing_sweep, &FGControls::set_wing_sweep);
+ fgSetArchivable("/controls/flight/wing-sweep");
+
+ fgTie("/controls/flight/wing-fold", this,
+ &FGControls::get_wing_fold, &FGControls::set_wing_fold);
+ fgSetArchivable("/controls/flight/wing-fold");
+
+ fgTie("/controls/flight/drag-chute", this,
+ &FGControls::get_drag_chute, &FGControls::set_drag_chute);
+ fgSetArchivable("/controls/flight/drag-chute");
+
+ // engines
+ fgTie("/controls/engines/throttle_idle", this,
+ &FGControls::get_throttle_idle, &FGControls::set_throttle_idle);
+ fgSetArchivable("/controls/engines/throttle_idle");
+
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
- sprintf(name, "/controls/throttle[%d]", index);
+ sprintf(name, "/controls/engines/engine[%d]/throttle", index);
fgTie(name, this, index,
&FGControls::get_throttle, &FGControls::set_throttle);
fgSetArchivable(name);
- sprintf(name, "/controls/mixture[%d]", index);
+
+ sprintf(name, "/controls/engines/engine[%d]/starter", index);
fgTie(name, this, index,
- &FGControls::get_mixture, &FGControls::set_mixture);
+ &FGControls::get_starter, &FGControls::set_starter);
fgSetArchivable(name);
- sprintf(name, "/controls/fuel-pump[%d]", index);
+
+ sprintf(name, "/controls/engines/engine[%d]/fuel-pump", index);
fgTie(name, this, index,
&FGControls::get_fuel_pump, &FGControls::set_fuel_pump);
fgSetArchivable(name);
- sprintf(name, "/controls/propeller-pitch[%d]", index);
+
+ sprintf(name, "/controls/engines/engine[%d]/fire-switch", index);
+ fgTie(name, this, index,
+ &FGControls::get_fire_switch, &FGControls::set_fire_switch);
+ fgSetArchivable(name);
+
+ sprintf(name,
+ "/controls/engines/engine[%d]/fire-bottle-discharge", index);
+ fgTie(name, this, index,
+ &FGControls::get_fire_bottle_discharge,
+ &FGControls::set_fire_bottle_discharge);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/cutoff", index);
+ fgTie(name, this, index,
+ &FGControls::get_cutoff, &FGControls::set_cutoff);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/mixture", index);
+ fgTie(name, this, index,
+ &FGControls::get_mixture, &FGControls::set_mixture);
+ fgSetArchivable(name);
+
+ sprintf(name,
+ "/controls/engines/engine[%d]/propeller-pitch", index);
fgTie(name, this, index,
- &FGControls::get_prop_advance, &FGControls::set_prop_advance);
+ &FGControls::get_prop_advance,
+ &FGControls::set_prop_advance);
fgSetArchivable(name);
- sprintf(name, "/controls/magnetos[%d]", index);
+
+ sprintf(name, "/controls/engines/engine[%d]/magnetos", index);
fgTie(name, this, index,
&FGControls::get_magnetos, &FGControls::set_magnetos);
fgSetArchivable(name);
- sprintf(name, "/controls/starter[%d]", index);
+
+ sprintf(name, "/controls/engines/engine[%d]/WEP", index);
fgTie(name, this, index,
- &FGControls::get_starter, &FGControls::set_starter);
+ &FGControls::get_nitrous_injection,
+ &FGControls::set_nitrous_injection);
+ fgSetArchivable(name);
+
+ sprintf(name,
+ "/controls/engines/engine[%d]/cowl-flaps-norm", index);
+ fgTie(name, this, index,
+ &FGControls::get_cowl_flaps_norm,
+ &FGControls::set_cowl_flaps_norm);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/feather", index);
+ fgTie(name, this, index,
+ &FGControls::get_feather, &FGControls::set_feather);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/ignition", index);
+ fgTie(name, this, index,
+ &FGControls::get_ignition, &FGControls::set_ignition);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/augmentation", index);
+ fgTie(name, this, index,
+ &FGControls::get_augmentation,
+ &FGControls::set_augmentation);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/reverser", index);
+ fgTie(name, this, index,
+ &FGControls::get_reverser, &FGControls::set_reverser);
+ fgSetArchivable(name);
+
+ sprintf(name,
+ "/controls/engines/engine[%d]/water-injection", index);
+ fgTie(name, this, index,
+ &FGControls::get_water_injection,
+ &FGControls::set_water_injection);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/engines/engine[%d]/condition", index);
+ fgTie(name, this, index,
+ &FGControls::get_condition, &FGControls::set_condition);
fgSetArchivable(name);
}
- fgTie("/controls/parking-brake", this,
- &FGControls::get_parking_brake, &FGControls::set_parking_brake);
- fgSetArchivable("/controls/speed-brake");
- fgTie("/controls/speed-brake", this,
- &FGControls::get_speed_brake, &FGControls::set_speed_brake);
- fgSetArchivable("/controls/speed-brake");
- fgTie("/controls/spoilers", this,
- &FGControls::get_spoilers, &FGControls::set_spoilers);
- fgSetArchivable("/controls/spoilers");
+
+ // fuel
+ fgTie("/controls/fuel/dump-valve", this,
+ &FGControls::get_dump_valve, &FGControls::set_dump_valve);
+ fgSetArchivable("/controls/fuel/dump-valve");
+
+ for (index = 0; index < MAX_TANKS; index++) {
+ char name[32];
+ sprintf(name, "/controls/fuel/tank[%d]/fuel_selector", index);
+ fgTie(name, this, index,
+ &FGControls::get_fuel_selector,
+ &FGControls::set_fuel_selector);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/fuel/tank[%d]/to_engine", index);
+ fgTie(name, this, index,
+ &FGControls::get_to_engine, &FGControls::set_to_engine);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/fuel/tank[%d]/to_tank", index);
+ fgTie(name, this, index,
+ &FGControls::get_to_tank, &FGControls::set_to_tank);
+ fgSetArchivable(name);
+
+ for (i = 0; i < MAX_BOOSTPUMPS; i++) {
+ char name[32];
+ sprintf(name,
+ "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
+ fgTie(name, this, index * 2 + i,
+ &FGControls::get_boost_pump,
+ &FGControls::set_boost_pump);
+ fgSetArchivable(name);
+ }
+ }
+
+ // gear
+ fgTie("/controls/gear/parking-brake", this,
+ &FGControls::get_parking_brake,
+ &FGControls::set_parking_brake);
+ fgSetArchivable("/controls/parking-brake");
+
+ fgTie("/controls/gear/steering", this,
+ &FGControls::get_steering, &FGControls::set_steering);
+ fgSetArchivable("/controls/gear/steering");
+
+ fgTie("/controls/gear/gear-down", this,
+ &FGControls::get_gear_down, &FGControls::set_gear_down);
+ fgSetArchivable("/controls/gear/gear-down");
+
+ fgTie("/controls/gear/antiskid", this,
+ &FGControls::get_antiskid, &FGControls::set_antiskid);
+ fgSetArchivable("/controls/gear/antiskid");
+
+ fgTie("/controls/gear/tailhook", this,
+ &FGControls::get_tailhook, &FGControls::set_tailhook);
+ fgSetArchivable("/controls/gear/tailhook");
+
+ fgTie("/controls/gear/tailwheel-lock", this,
+ &FGControls::get_tailwheel_lock,
+ &FGControls::set_tailwheel_lock);
+ fgSetArchivable("/controls/gear/tailwheel-lock");
+
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
- sprintf(name, "/controls/brakes[%d]", index);
+ sprintf(name, "/controls/gear/wheel[%d]/brake", index);
fgTie(name, this, index,
&FGControls::get_brake, &FGControls::set_brake);
fgSetArchivable(name);
+
+ sprintf(name, "/controls/gear/wheel[%d]/alternate-extension", index);
+ fgTie(name, this, index,
+ &FGControls::get_alternate_extension,
+ &FGControls::set_alternate_extension);
+ fgSetArchivable(name);
}
- for (index = 0; index < MAX_TANKS; index++) {
+
+ // anti-ice
+ fgTie("/controls/anti-ice/wing-heat", this,
+ &FGControls::get_wing_heat, &FGControls::set_wing_heat);
+ fgSetArchivable("/controls/anti-ice/wing-heat");
+
+ fgTie("/controls/anti-ice/pitot-heat", this,
+ &FGControls::get_pitot_heat, &FGControls::set_pitot_heat);
+ fgSetArchivable("/controls/anti-ice/pitot-heat");
+
+ fgTie("/controls/anti-ice/wiper", this,
+ &FGControls::get_wiper, &FGControls::set_wiper);
+ fgSetArchivable("/controls/anti-ice/wiper");
+
+ fgTie("/controls/anti-ice/window-heat", this,
+ &FGControls::get_window_heat, &FGControls::set_window_heat);
+ fgSetArchivable("/controls/anti-ice/window-heat");
+
+ for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
- sprintf(name, "/controls/fuel-selector[%d]", index);
+ sprintf(name, "/controls/anti-ice/engine[%d]/carb-heat", index);
fgTie(name, this, index,
- &FGControls::get_fuel_selector, &FGControls::set_fuel_selector);
+ &FGControls::get_carb_heat, &FGControls::set_carb_heat);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/anti-ice/engine[%d]/inlet-heat", index);
+ fgTie(name, this, index,
+ &FGControls::get_inlet_heat, &FGControls::set_inlet_heat);
fgSetArchivable(name);
}
- fgTie("/controls/gear-down", this,
- &FGControls::get_gear_down, &FGControls::set_gear_down);
- fgSetArchivable("/controls/gear-down");
-}
+ // hydraulics
+ for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/hydraulic/system[%d]/engine-pump", index);
+ fgTie(name, this, index,
+ &FGControls::get_engine_pump, &FGControls::set_engine_pump);
+ fgSetArchivable(name);
+
+ sprintf(name,
+ "/controls/hydraulic/system[%d]/electric-pump", index);
+ fgTie(name, this, index,
+ &FGControls::get_electric_pump,
+ &FGControls::set_electric_pump);
+ fgSetArchivable(name);
+ }
-void
-FGControls::unbind ()
+ // electric
+ fgTie("/controls/electric/battery-switch", this,
+ &FGControls::get_battery_switch,
+ &FGControls::set_battery_switch);
+ fgSetArchivable("/controls/electric/battery-switch");
+
+ fgTie("/controls/electric/external-power", this,
+ &FGControls::get_external_power,
+ &FGControls::set_external_power);
+ fgSetArchivable("/controls/electric/external-power");
+
+ fgTie("/controls/electric/APU-generator", this,
+ &FGControls::get_APU_generator,
+ &FGControls::set_APU_generator);
+ fgSetArchivable("/controls/electric/APU-generator");
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/electric/engine[%d]/generator", index);
+ fgTie(name, this, index,
+ &FGControls::get_generator_breaker,
+ &FGControls::set_generator_breaker);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/electric/engine[%d]/bus-tie", index);
+ fgTie(name, this, index,
+ &FGControls::get_bus_tie,
+ &FGControls::set_bus_tie);
+ fgSetArchivable(name);
+ }
+
+ // pneumatic
+ fgTie("/controls/pneumatic/APU-bleed", this,
+ &FGControls::get_APU_bleed,
+ &FGControls::set_APU_bleed);
+ fgSetArchivable("/controls/pneumatic/APU-bleed");
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/pneumatic/engine[%d]/bleed", index);
+ fgTie(name, this, index,
+ &FGControls::get_engine_bleed,
+ &FGControls::set_engine_bleed);
+ fgSetArchivable(name);
+ }
+
+ // pressurization
+ fgTie("/controls/pressurization/mode", this,
+ &FGControls::get_mode, &FGControls::set_mode);
+ fgSetArchivable("/controls/pressurization/mode");
+
+ fgTie("/controls/pressurization/dump", this,
+ &FGControls::get_dump, &FGControls::set_dump);
+ fgSetArchivable("/controls/pressurization/dump");
+
+ fgTie("/controls/pressurization/outflow-valve", this,
+ &FGControls::get_outflow_valve,
+ &FGControls::set_outflow_valve);
+ fgSetArchivable("/controls/pressurization/outflow-valve");
+
+ for (index = 0; index < MAX_PACKS; index++) {
+ char name[32];
+ sprintf(name, "/controls/pressurization/pack[%d]/pack-on", index);
+ fgTie(name, this, index,
+ &FGControls::get_pack_on, &FGControls::set_pack_on);
+ fgSetArchivable(name);
+ }
+
+ // lights
+ fgTie("/controls/lighting/landing-lights", this,
+ &FGControls::get_landing_lights,
+ &FGControls::set_landing_lights);
+ fgSetArchivable("/controls/lighting/landing-lights");
+
+ fgTie("/controls/lighting/turn-off-lights", this,
+ &FGControls::get_turn_off_lights,
+ &FGControls::set_turn_off_lights);
+ fgSetArchivable("/controls/lighting/turn-off-lights");
+
+ fgTie("/controls/lighting/taxi-light", this,
+ &FGControls::get_taxi_light, &FGControls::set_taxi_light);
+ fgSetArchivable("/controls/lighting/taxi-light");
+
+ fgTie("/controls/lighting/logo-lights", this,
+ &FGControls::get_logo_lights, &FGControls::set_logo_lights);
+ fgSetArchivable("/controls/lighting/logo-lights");
+
+ fgTie("/controls/lighting/nav-lights", this,
+ &FGControls::get_nav_lights, &FGControls::set_nav_lights);
+ fgSetArchivable("/controls/lighting/nav-lights");
+
+ fgTie("/controls/lighting/beacon", this,
+ &FGControls::get_beacon, &FGControls::set_beacon);
+ fgSetArchivable("/controls/lighting/beacon");
+
+ fgTie("/controls/lighting/strobe", this,
+ &FGControls::get_strobe, &FGControls::set_strobe);
+ fgSetArchivable("/controls/lighting/strobe");
+
+ fgTie("/controls/lighting/panel-norm", this,
+ &FGControls::get_panel_norm, &FGControls::set_panel_norm);
+ fgSetArchivable("/controls/lighting/panel-norm");
+
+ fgTie("/controls/lighting/instruments-norm", this,
+ &FGControls::get_instruments_norm,
+ &FGControls::set_instruments_norm);
+ fgSetArchivable("/controls/lighting/instruments-norm");
+
+ fgTie("/controls/lighting/dome-norm", this,
+ &FGControls::get_dome_norm, &FGControls::set_dome_norm);
+ fgSetArchivable("/controls/lighting/dome-norm");
+
+#ifdef FG_HAVE_ARMAMENT
+ // armament
+ fgTie("/controls/armament/master-arm", this,
+ &FGControls::get_master_arm, &FGControls::set_master_arm);
+ fgSetArchivable("/controls/armament/master-arm");
+
+ fgTie("/controls/armament/station-select", this,
+ &FGControls::get_station_select,
+ &FGControls::set_station_select);
+ fgSetArchivable("/controls/armament/station-select");
+
+ fgTie("/controls/armament/release-all", this,
+ &FGControls::get_release_ALL,
+ &FGControls::set_release_ALL);
+ fgSetArchivable("/controls/armament/release-all");
+
+ for (index = 0; index < MAX_STATIONS; index++) {
+ char name[32];
+ sprintf(name, "/controls/armament/station[%d]/stick-size", index);
+ fgTie(name, this, index,
+ &FGControls::get_stick_size, &FGControls::set_stick_size);
+ fgSetArchivable(name);
+
+ sprintf(name,
+ "/controls/armament/station[%d]/release-stick", index);
+ fgTie(name, this, index,
+ &FGControls::get_release_stick, &FGControls::set_release_stick);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/armament/station[%d]/release-all", index);
+ fgTie(name, this, index,
+ &FGControls::get_release_all, &FGControls::set_release_all);
+ fgSetArchivable(name);
+
+ sprintf(name, "/controls/armament/station[%d]/jettison-all", index);
+ fgTie(name, this, index,
+ &FGControls::get_jettison_all, &FGControls::set_jettison_all);
+ fgSetArchivable(name);
+ }
+
+#endif
+
+ // seat
+ fgTie("/controls/seat/vertical-adjust", this,
+ &FGControls::get_vertical_adjust,
+ &FGControls::set_vertical_adjust);
+ fgSetArchivable("/controls/seat/vertical-adjust");
+
+ fgTie("/controls/seat/fore-aft-adjust", this,
+ &FGControls::get_fore_aft_adjust,
+ &FGControls::set_fore_aft_adjust);
+ fgSetArchivable("/controls/seat/fore-aft-adjust");
+
+ fgTie("/controls/seat/eject", this,
+ &FGControls::get_eject, &FGControls::set_eject);
+ fgSetArchivable("/controls/seat/eject");
+
+ // APU
+ fgTie("/controls/APU/off-start-run", this,
+ &FGControls::get_off_start_run,
+ &FGControls::set_off_start_run);
+ fgSetArchivable("/controls/APU/off-start-run");
+
+ fgTie("/controls/APU/fire-switch", this,
+ &FGControls::get_APU_fire_switch,
+ &FGControls::set_APU_fire_switch);
+ fgSetArchivable("/controls/APU/fire-switch");
+
+ // autoflight
+ for (index = 0; index < MAX_AUTOPILOTS; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/autoflight/autopilot[%d]/engage", index);
+ fgTie(name, this, index,
+ &FGControls::get_autopilot_engage,
+ &FGControls::set_autopilot_engage);
+ fgSetArchivable(name);
+ }
+
+ fgTie("/controls/autoflight/autothrottle-arm", this,
+ &FGControls::get_autothrottle_arm,
+ &FGControls::set_autothrottle_arm);
+ fgSetArchivable("/controls/autoflight/autothrottle-arm");
+
+ fgTie("/controls/autoflight/autothrottle-engage", this,
+ &FGControls::get_autothrottle_engage,
+ &FGControls::set_autothrottle_engage);
+ fgSetArchivable("/controls/autoflight/autothrottle-engage");
+
+ fgTie("/controls/autoflight/heading-select", this,
+ &FGControls::get_heading_select,
+ &FGControls::set_heading_select);
+ fgSetArchivable("/controls/autoflight/heading-select");
+
+ fgTie("/controls/autoflight/altitude-select", this,
+ &FGControls::get_altitude_select,
+ &FGControls::set_altitude_select);
+ fgSetArchivable("/controls/autoflight/altitude-select");
+
+ fgTie("/controls/autoflight/bank-angle-select", this,
+ &FGControls::get_bank_angle_select,
+ &FGControls::set_bank_angle_select);
+ fgSetArchivable("/controls/autoflight/bank-angle-select");
+
+ fgTie("/controls/autoflight/vertical-speed-select", this,
+ &FGControls::get_vertical_speed_select,
+ &FGControls::set_vertical_speed_select);
+ fgSetArchivable("/controls/autoflight/vertical-speed-select");
+
+ fgTie("/controls/autoflight/speed-select", this,
+ &FGControls::get_speed_select,
+ &FGControls::set_speed_select);
+ fgSetArchivable("/controls/autoflight/speed-select");
+
+ fgTie("/controls/autoflight/mach-select", this,
+ &FGControls::get_mach_select,
+ &FGControls::set_mach_select);
+ fgSetArchivable("/controls/autoflight/mach-select");
+
+ fgTie("/controls/autoflight/vertical-mode", this,
+ &FGControls::get_vertical_mode,
+ &FGControls::set_vertical_mode);
+ fgSetArchivable("/controls/autoflight/vertical-mode");
+
+ fgTie("/controls/autoflight/lateral-mode", this,
+ &FGControls::get_lateral_mode,
+ &FGControls::set_lateral_mode);
+ fgSetArchivable("/controls/autoflight/lateral-mode");
+
+}
+
+void FGControls::unbind ()
{
- // Tie control properties.
- fgUntie("/controls/aileron");
- fgUntie("/controls/aileron-trim");
- fgUntie("/controls/elevator");
- fgUntie("/controls/elevator-trim");
- fgUntie("/controls/rudder");
- fgUntie("/controls/rudder-trim");
- fgUntie("/controls/flaps");
- int index;
+ int index, i;
+ //Tie control properties.
+ fgUntie("/controls/flight/aileron");
+ fgUntie("/controls/flight/aileron-trim");
+ fgUntie("/controls/flight/elevator");
+ fgUntie("/controls/flight/elevator-trim");
+ fgUntie("/controls/flight/rudder");
+ fgUntie("/controls/flight/rudder-trim");
+ fgUntie("/controls/flight/flaps");
+ fgUntie("/controls/flight/slats");
+ fgUntie("/controls/flight/BLC");
+ fgUntie("/controls/flight/spoilers");
+ fgUntie("/controls/flight/speedbrake");
+ fgUntie("/controls/flight/wing-sweep");
+ fgUntie("/controls/flight/wing-fold");
+ fgUntie("/controls/flight/drag-chute");
for (index = 0; index < MAX_ENGINES; index++) {
char name[32];
- sprintf(name, "/controls/throttle[%d]", index);
+ sprintf(name, "/controls/engines/engine[%d]/throttle", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/starter", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/fuel_pump", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/fire-switch", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/engines/engine[%d]/fire-bottle-discharge", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/throttle_idle", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/cutoff", index);
fgUntie(name);
- sprintf(name, "/controls/mixture[%d]", index);
+ sprintf(name, "/controls/engines/engine[%d]/mixture", index);
fgUntie(name);
- sprintf(name, "/controls/fuel-pump[%d]", index);
+ sprintf(name,
+ "/controls/engines/engine[%d]/propeller-pitch", index);
fgUntie(name);
- sprintf(name, "/controls/propeller-pitch[%d]", index);
+ sprintf(name, "/controls/engines/engine[%d]/magnetos", index);
fgUntie(name);
- sprintf(name, "/controls/magnetos[%d]", index);
+ sprintf(name, "/controls/engines/engine[%d]/WEP", index);
fgUntie(name);
- sprintf(name, "/controls/starter[%d]", index);
+ sprintf(name, "/controls/engines/engine[%d]/cowl-flaps-norm", index);
fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/feather", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/ignition", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/augmentation", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/reverser", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/water-injection", index);
+ fgUntie(name);
+ sprintf(name, "/controls/engines/engine[%d]/condition", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/fuel/dump-valve");
+ for (index = 0; index < MAX_TANKS; index++) {
+ char name[32];
+ sprintf(name, "/controls/fuel/tank[%d]/fuel_selector", index);
+ fgUntie(name);
+ sprintf(name, "/controls/fuel/tank[%d]/to_engine", index);
+ fgUntie(name);
+ sprintf(name, "/controls/fuel/tank[%d]/to_tank", index);
+ fgUntie(name);
+ for (i = 0; index < MAX_BOOSTPUMPS; i++) {
+ sprintf(name, "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
+ fgUntie(name);
+ }
}
+ fgUntie("/controls/gear/parking_brake");
+ fgUntie("/controls/gear/steering");
+ fgUntie("/controls/gear/gear_down");
+ fgUntie("/controls/gear/antiskid");
+ fgUntie("/controls/gear/tailhook");
+ fgUntie("/controls/gear/tailwheel-lock");
for (index = 0; index < MAX_WHEELS; index++) {
char name[32];
- sprintf(name, "/controls/brakes[%d]", index);
+ sprintf(name, "/controls/gear/wheel[%d]/brakes", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/gear/wheel[%d]/alternate-extension", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/anti-ice/wing-heat");
+ fgUntie("/controls/anti-ice/pitot-heat");
+ fgUntie("/controls/anti-ice/wiper");
+ fgUntie("/controls/anti-ice/window-heat");
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[32];
+ sprintf(name, "/controls/anti-ice/engine[%d]/carb-heat", index);
+ fgUntie(name);
+ sprintf(name, "/controls/anti-ice/engine[%d]/inlet-heat", index);
+ fgUntie(name);
+ }
+ for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/hydraulic/system[%d]/engine-pump", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/hydraulic/system[%d]/electric-pump", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/electric/battery-switch");
+ fgUntie("/controls/electric/external-power");
+ fgUntie("/controls/electric/APU-generator");
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/electric/engine[%d]/generator", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/electric/engine[%d]/bus-tie", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/pneumatic/APU-bleed");
+ for (index = 0; index < MAX_ENGINES; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/pneumatic/engine[%d]/bleed", index);
fgUntie(name);
}
- fgUntie("/controls/fuel-selector");
- fgUntie("/controls/gear-down");
+ fgUntie("/controls/pressurization/mode");
+ fgUntie("/controls/pressurization/dump");
+ for (index = 0; index < MAX_PACKS; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/pressurization/pack[%d]/pack-on", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/lighting/landing-lights");
+ fgUntie("/controls/lighting/turn-off-lights");
+ fgUntie("/controls/lighting/taxi-light");
+ fgUntie("/controls/lighting/logo-lights");
+ fgUntie("/controls/lighting/nav-lights");
+ fgUntie("/controls/lighting/beacon");
+ fgUntie("/controls/lighting/strobe");
+ fgUntie("/controls/lighting/panel-norm");
+ fgUntie("/controls/lighting/instruments-norm");
+ fgUntie("/controls/lighting/dome-norm");
+
+#ifdef FG_HAVE_ARMAMENT
+ fgUntie("/controls/armament/master-arm");
+ fgUntie("/controls/armament/station-select");
+ fgUntie("/controls/armament/release-all");
+ for (index = 0; index < MAX_STATIONS; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/armament/station[%d]/stick-size", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/armament/station[%d]/release-stick", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/armament/station[%d]/release-all", index);
+ fgUntie(name);
+ sprintf(name,
+ "/controls/armament/station[%d]/jettison-all", index);
+ fgUntie(name);
+ }
+#endif
+ fgUntie("/controls/seat/vertical-adjust");
+ fgUntie("/controls/seat/fore-aft-adjust");
+ fgUntie("/controls/seat/eject");
+ fgUntie("/controls/APU/off-start-run");
+ fgUntie("/controls/APU/fire-switch");
+ for (index = 0; index < MAX_AUTOPILOTS; index++) {
+ char name[32];
+ sprintf(name,
+ "/controls/autoflight/autopilot[%d]/engage", index);
+ fgUntie(name);
+ }
+ fgUntie("/controls/autoflight/autothrottle-arm");
+ fgUntie("/controls/autoflight/autothrottle-engage");
+ fgUntie("/controls/autoflight/heading-select");
+ fgUntie("/controls/autoflight/altitude-select");
+ fgUntie("/controls/autoflight/bank-angle-select");
+ fgUntie("/controls/autoflight/vertical-speed-select");
+ fgUntie("/controls/autoflight/speed-select");
+ fgUntie("/controls/autoflight/mach-select");
+ fgUntie("/controls/autoflight/vertical-mode");
+ fgUntie("/controls/autoflight/lateral-mode");
}
}
void
-FGControls::set_throttle( int engine, double pos )
+FGControls::set_slats( double pos )
{
- if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- throttle[i] = pos;
- CLAMP( &throttle[i], 0.0, 1.0 );
- }
- } else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- throttle[engine] = pos;
- CLAMP( &throttle[engine], 0.0, 1.0 );
- }
- }
+ slats = pos;
+ CLAMP( &slats, 0.0, 1.0 );
}
void
-FGControls::move_throttle( int engine, double amt )
+FGControls::move_slats( double amt )
{
- if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- throttle[i] += amt;
- CLAMP( &throttle[i], 0.0, 1.0 );
- }
- } else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- throttle[engine] += amt;
- CLAMP( &throttle[engine], 0.0, 1.0 );
- }
- }
+ slats += amt;
+ CLAMP( &slats, 0.0, 1.0 );
}
void
-FGControls::set_mixture( int engine, double pos )
+FGControls::set_BLC( bool val )
{
- if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- mixture[i] = pos;
- CLAMP( &mixture[i], 0.0, 1.0 );
- }
- } else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- mixture[engine] = pos;
- CLAMP( &mixture[engine], 0.0, 1.0 );
- }
+ BLC = val;
+}
+
+void
+FGControls::set_spoilers( double pos )
+{
+ spoilers = pos;
+ CLAMP( &spoilers, 0.0, 1.0 );
+}
+
+void
+FGControls::move_spoilers( double amt )
+{
+ spoilers += amt;
+ CLAMP( &spoilers, 0.0, 1.0 );
+}
+
+void
+FGControls::set_speedbrake( double pos )
+{
+ speedbrake = pos;
+ CLAMP( &speedbrake, 0.0, 1.0 );
+}
+
+void
+FGControls::move_speedbrake( double amt )
+{
+ speedbrake += amt;
+ CLAMP( &speedbrake, 0.0, 1.0 );
+}
+
+void
+FGControls::set_wing_sweep( double pos )
+{
+ wing_sweep = pos;
+ CLAMP( &wing_sweep, 0.0, 1.0 );
+}
+
+void
+FGControls::move_wing_sweep( double amt )
+{
+ wing_sweep += amt;
+ CLAMP( &wing_sweep, 0.0, 1.0 );
+}
+
+void
+FGControls::set_wing_fold( bool val )
+{
+ wing_fold = val;
+}
+
+void
+FGControls::set_drag_chute( bool val )
+{
+ drag_chute = val;
+}
+
+void
+FGControls::set_throttle_idle( bool val )
+{
+ throttle_idle = val;
+}
+
+void
+FGControls::set_throttle( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ throttle[i] = pos;
+ CLAMP( &throttle[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ throttle[engine] = pos;
+ CLAMP( &throttle[engine], 0.0, 1.0 );
}
+ }
}
void
-FGControls::move_mixture( int engine, double amt )
+FGControls::move_throttle( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- mixture[i] += amt;
- CLAMP( &mixture[i], 0.0, 1.0 );
+ throttle[i] += amt;
+ CLAMP( &throttle[i], 0.0, 1.0 );
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- mixture[engine] += amt;
- CLAMP( &mixture[engine], 0.0, 1.0 );
+ throttle[engine] += amt;
+ CLAMP( &throttle[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_starter( int engine, bool flag )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ starter[i] = flag;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ starter[engine] = flag;
}
}
}
}
}
+void
+FGControls::set_fire_switch( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ fire_switch[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ fire_switch[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_fire_bottle_discharge( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ fire_bottle_discharge[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ fire_bottle_discharge[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_cutoff( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cutoff[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cutoff[engine] = val;
+ }
+ }
+}
+
+
+void
+FGControls::set_mixture( int engine, double pos )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] = pos;
+ CLAMP( &mixture[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] = pos;
+ CLAMP( &mixture[engine], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_mixture( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] += amt;
+ CLAMP( &mixture[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] += amt;
+ CLAMP( &mixture[engine], 0.0, 1.0 );
+ }
+ }
+}
+
void
FGControls::set_prop_advance( int engine, double pos )
{
}
void
-FGControls::set_starter( int engine, bool flag )
+FGControls::set_nitrous_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
- starter[i] = flag;
+ nitrous_injection[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- starter[engine] = flag;
+ nitrous_injection[engine] = val;
}
}
}
+
void
-FGControls::set_fuel_selector( int tank, bool pos )
+FGControls::set_cowl_flaps_norm( int engine, double pos )
{
- if ( tank == ALL_TANKS ) {
- for ( int i = 0; i < MAX_TANKS; i++ ) {
- fuel_selector[i] = pos;
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cowl_flaps_norm[i] = pos;
+ CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
}
} else {
- if ( (tank >= 0) && (tank < MAX_TANKS) ) {
- fuel_selector[tank] = pos;
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cowl_flaps_norm[engine] = pos;
+ CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
}
}
}
+void
+FGControls::move_cowl_flaps_norm( int engine, double amt )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cowl_flaps_norm[i] += amt;
+ CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cowl_flaps_norm[engine] += amt;
+ CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
+ }
+ }
+}
void
-FGControls::set_parking_brake( double pos )
+FGControls::set_feather( int engine, bool val )
{
- parking_brake = pos;
- CLAMP(&parking_brake, 0.0, 1.0);
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ feather[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ feather[engine] = val;
+ }
+ }
}
void
-FGControls::set_speed_brake( double pos )
+FGControls::set_ignition( int engine, int pos )
{
- speed_brake = pos;
- CLAMP(&speed_brake, 0.0, 1.0);
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ ignition[i] = pos;
+ CLAMP( &ignition[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ ignition[engine] = pos;
+ CLAMP( &ignition[engine], 0, 3 );
+ }
+ }
}
void
-FGControls::set_spoilers( double pos )
+FGControls::set_augmentation( int engine, bool val )
{
- spoilers = pos;
- CLAMP(&spoilers, 0.0, 1.0);
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ augmentation[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ augmentation[engine] = val;
+ }
+ }
}
void
-FGControls::set_brake( int wheel, double pos )
+FGControls::set_reverser( int engine, bool val )
{
- if ( wheel == ALL_WHEELS ) {
- for ( int i = 0; i < MAX_WHEELS; i++ ) {
- brake[i] = pos;
- CLAMP( &brake[i], 0.0, 1.0 );
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ reverser[i] = val;
}
} else {
- if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
- brake[wheel] = pos;
- CLAMP( &brake[wheel], 0.0, 1.0 );
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ reverser[engine] = val;
}
}
}
void
-FGControls::move_brake( int wheel, double amt )
+FGControls::set_water_injection( int engine, bool val )
{
- if ( wheel == ALL_WHEELS ) {
- for ( int i = 0; i < MAX_WHEELS; i++ ) {
- brake[i] += amt;
- CLAMP( &brake[i], 0.0, 1.0 );
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ water_injection[i] = val;
}
} else {
- if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
- brake[wheel] += amt;
- CLAMP( &brake[wheel], 0.0, 1.0 );
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ water_injection[engine] = val;
}
}
}
void
-FGControls::set_gear_down( bool gear )
+FGControls::set_condition( int engine, int val )
{
- gear_down = gear;
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ condition[i] = val;
+ CLAMP( &condition[i], 0, 3 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ condition[engine] = val;
+ CLAMP( &condition[engine], 0, 3 );
+ }
+ }
+}
+
+void
+FGControls::set_dump_valve( bool val )
+{
+ dump_valve = val;
+}
+
+
+void
+FGControls::set_fuel_selector( int tank, bool pos )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ fuel_selector[i] = pos;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ fuel_selector[tank] = pos;
+ }
+ }
}
+void
+FGControls::set_to_engine( int tank, int engine )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ to_engine[i] = engine;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ to_engine[tank] = engine;
+ }
+ }
+}
+void
+FGControls::set_to_tank( int tank, int dest_tank )
+{
+ if ( tank == ALL_TANKS ) {
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ to_tank[i] = dest_tank;
+ }
+ } else {
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ to_tank[tank] = dest_tank;
+ }
+ }
+}
+
+void
+FGControls::set_boost_pump( int index, bool val )
+{
+ if ( index == -1 ) {
+ for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
+ boost_pump[i] = val;
+ }
+ } else {
+ if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
+ boost_pump[index] = val;
+ }
+ }
+}
+
+
+void
+FGControls::set_parking_brake( double pos )
+{
+ parking_brake = pos;
+ CLAMP(&parking_brake, 0.0, 1.0);
+}
+
+void
+FGControls::set_steering( double angle )
+{
+ steering = angle;
+ CLAMP(&steering, -80.0, 80.0);
+}
+
+void
+FGControls::move_steering( double angle )
+{
+ steering += angle;
+ CLAMP(&steering, -80.0, 80.0);
+}
+
+void
+FGControls::set_gear_down( bool gear )
+{
+ gear_down = gear;
+}
+
+void
+FGControls::set_antiskid( bool state )
+{
+ antiskid = state;
+}
+
+void
+FGControls::set_tailhook( bool state )
+{
+ tailhook = state;
+}
+
+void
+FGControls::set_tailwheel_lock( bool state )
+{
+ tailwheel_lock = state;
+}
+
+
+void
+FGControls::set_brake( int wheel, double pos )
+{
+ if ( wheel == ALL_WHEELS ) {
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ brake[i] = pos;
+ CLAMP( &brake[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ brake[wheel] = pos;
+ CLAMP( &brake[wheel], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::move_brake( int wheel, double amt )
+{
+ if ( wheel == ALL_WHEELS ) {
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ brake[i] += amt;
+ CLAMP( &brake[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ brake[wheel] += amt;
+ CLAMP( &brake[wheel], 0.0, 1.0 );
+ }
+ }
+}
+
+void
+FGControls::set_alternate_extension( int wheel, bool val )
+{
+ if ( wheel == ALL_WHEELS ) {
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ alternate_extension[i] = val;
+ }
+ } else {
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ alternate_extension[wheel] = val;
+ }
+ }
+}
+
+void
+FGControls::set_wing_heat( bool state )
+{
+ wing_heat = state;
+}
+
+void
+FGControls::set_pitot_heat( bool state )
+{
+ pitot_heat = state;
+}
+
+void
+FGControls::set_wiper( int state )
+{
+ wiper = state;
+}
+
+void
+FGControls::set_window_heat( bool state )
+{
+ window_heat = state;
+}
+
+void
+FGControls::set_carb_heat( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ carb_heat[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ carb_heat[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_inlet_heat( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ inlet_heat[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ inlet_heat[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_engine_pump( int system, bool val )
+{
+ if ( system == ALL_HYD_SYSTEMS ) {
+ for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+ engine_pump[i] = val;
+ }
+ } else {
+ if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+ engine_pump[system] = val;
+ }
+ }
+}
+
+void
+FGControls::set_electric_pump( int system, bool val )
+{
+ if ( system == ALL_HYD_SYSTEMS ) {
+ for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+ electric_pump[i] = val;
+ }
+ } else {
+ if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+ electric_pump[system] = val;
+ }
+ }
+}
+
+void
+FGControls::set_battery_switch( bool state )
+{
+ battery_switch = state;
+}
+
+void
+FGControls::set_external_power( bool state )
+{
+ external_power = state;
+}
+
+void
+FGControls::set_APU_generator( bool state )
+{
+ APU_generator = state;
+}
+
+void
+FGControls::set_generator_breaker( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ generator_breaker[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ generator_breaker[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_bus_tie( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ bus_tie[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ bus_tie[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_APU_bleed( bool state )
+{
+ APU_bleed = state;
+}
+
+void
+FGControls::set_engine_bleed( int engine, bool val )
+{
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ engine_bleed[i] = val;
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ engine_bleed[engine] = val;
+ }
+ }
+}
+
+void
+FGControls::set_mode( int new_mode )
+{
+ mode = new_mode;
+}
+
+void
+FGControls::set_outflow_valve( double pos )
+{
+ outflow_valve = pos;
+ CLAMP( &outflow_valve, 0.0, 1.0 );
+}
+
+void
+FGControls::move_outflow_valve( double amt )
+{
+ outflow_valve += amt;
+ CLAMP( &outflow_valve, 0.0, 1.0 );
+}
+
+void
+FGControls::set_dump( bool state )
+{
+ dump = state;
+}
+
+void
+FGControls::set_pack_on( int pack, bool val )
+{
+ if ( pack == ALL_PACKS ) {
+ for ( int i = 0; i < MAX_PACKS; i++ ) {
+ pack_on[i] = val;
+ }
+ } else {
+ if ( (pack >= 0) && (pack < MAX_PACKS) ) {
+ pack_on[pack] = val;
+ }
+ }
+}
+
+void
+FGControls::set_landing_lights( bool state )
+{
+ landing_lights = state;
+}
+
+void
+FGControls::set_turn_off_lights( bool state )
+{
+ turn_off_lights = state;
+}
+
+void
+FGControls::set_taxi_light( bool state )
+{
+ taxi_light = state;
+}
+
+void
+FGControls::set_logo_lights( bool state )
+{
+ logo_lights = state;
+}
+
+void
+FGControls::set_nav_lights( bool state )
+{
+ nav_lights = state;
+}
+
+void
+FGControls::set_beacon( bool state )
+{
+ beacon = state;
+}
+
+void
+FGControls::set_strobe( bool state )
+{
+ strobe = state;
+}
+
+void
+FGControls::set_panel_norm( double intensity )
+{
+ panel_norm = intensity;
+ CLAMP( &panel_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_panel_norm( double amt )
+{
+ panel_norm += amt;
+ CLAMP( &panel_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::set_instruments_norm( double intensity )
+{
+ instruments_norm = intensity;
+ CLAMP( &instruments_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_instruments_norm( double amt )
+{
+ instruments_norm += amt;
+ CLAMP( &instruments_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::set_dome_norm( double intensity )
+{
+ dome_norm = intensity;
+ CLAMP( &dome_norm, 0.0, 1.0 );
+}
+
+void
+FGControls::move_dome_norm( double amt )
+{
+ dome_norm += amt;
+ CLAMP( &dome_norm, 0.0, 1.0 );
+}
+
+#ifdef FG_HAVE_ARMAMENT
+
+void
+FGControls::set_master_arm( bool val )
+{
+ master_arm = val;
+}
+
+void
+FGControls::set_station_select( int station )
+{
+ station_select = station;
+ CLAMP( &station_select, 0, MAX_STATIONS );
+}
+
+void
+FGControls::set_release_ALL( bool val )
+{
+ release_ALL = val;
+}
+
+void
+FGControls::set_stick_size( int station, int size )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ stick_size[i] = size;
+ CLAMP( &stick_size[i], 1, 20 );
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ stick_size[station] = size;
+ CLAMP( &stick_size[station], 1, 20 );
+ }
+ }
+}
+
+void
+FGControls::set_release_stick( int station, bool val )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ release_stick[i] = val;
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ release_stick[station] = val;
+ }
+ }
+}
+
+void
+FGControls::set_release_all( int station, bool val )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ release_all[i] = val;
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ release_all[station] = val;
+ }
+ }
+}
+
+void
+FGControls::set_jettison_all( int station, bool val )
+{
+ if ( station == ALL_STATIONS ) {
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ jettison_all[i] = val;
+ }
+ } else {
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ jettison_all[station] = val;
+ }
+ }
+}
+
+#endif
+
+void
+FGControls::set_vertical_adjust( double pos )
+{
+ vertical_adjust = pos;
+ CLAMP( &vertical_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::move_vertical_adjust( double amt )
+{
+ vertical_adjust += amt;
+ CLAMP( &vertical_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::set_fore_aft_adjust( double pos )
+{
+ fore_aft_adjust = pos;
+ CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::move_fore_aft_adjust( double amt )
+{
+ fore_aft_adjust += amt;
+ CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+}
+
+void
+FGControls::set_eject( bool val )
+{
+ eject = val;
+}
+
+void
+FGControls::set_off_start_run( int pos )
+{
+ off_start_run = pos;
+ CLAMP( &off_start_run, 0, 3 );
+}
+
+void
+FGControls::set_APU_fire_switch( bool val )
+{
+ APU_fire_switch = val;
+}
+
+void
+FGControls::set_autothrottle_arm( bool val )
+{
+ autothrottle_arm = val;
+}
+
+void
+FGControls::set_autothrottle_engage( bool val )
+{
+ autothrottle_engage = val;
+}
+
+void
+FGControls::set_heading_select( double heading )
+{
+ heading_select = heading;
+ CLAMP( &heading_select, 0.0, 360.0 );
+}
+
+void
+FGControls::move_heading_select( double amt )
+{
+ heading_select += amt;
+ CLAMP( &heading_select, 0.0, 360.0 );
+}
+
+void
+FGControls::set_altitude_select( double altitude )
+{
+ altitude_select = altitude;
+ CLAMP( &altitude_select, -1000.0, 100000.0 );
+}
+
+void
+FGControls::move_altitude_select( double amt )
+{
+ altitude_select += amt;
+ CLAMP( &altitude_select, -1000.0, 100000.0 );
+}
+
+void
+FGControls::set_bank_angle_select( double angle )
+{
+ bank_angle_select = angle;
+ CLAMP( &bank_angle_select, 10.0, 30.0 );
+}
+
+void
+FGControls::move_bank_angle_select( double amt )
+{
+ bank_angle_select += amt;
+ CLAMP( &bank_angle_select, 10.0, 30.0 );
+}
+
+void
+FGControls::set_vertical_speed_select( double speed )
+{
+ vertical_speed_select = speed;
+ CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+}
+
+void
+FGControls::move_vertical_speed_select( double amt )
+{
+ vertical_speed_select += amt;
+ CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+}
+
+void
+FGControls::set_speed_select( double speed )
+{
+ speed_select = speed;
+ CLAMP( &speed_select, 60.0, 400.0 );
+}
+
+void
+FGControls::move_speed_select( double amt )
+{
+ speed_select += amt;
+ CLAMP( &speed_select, 60.0, 400.0 );
+}
+
+void
+FGControls::set_mach_select( double mach )
+{
+ mach_select = mach;
+ CLAMP( &mach_select, 0.4, 4.0 );
+}
+
+void
+FGControls::move_mach_select( double amt )
+{
+ mach_select += amt;
+ CLAMP( &mach_select, 0.4, 4.0 );
+}
+
+void
+FGControls::set_vertical_mode( int mode )
+{
+ vertical_mode = mode;
+ CLAMP( &vertical_mode, 0, 4 );
+}
+
+void
+FGControls::set_lateral_mode( int mode )
+{
+ lateral_mode = mode;
+ CLAMP( &lateral_mode, 0, 4 );
+}
+
+void
+FGControls::set_autopilot_engage( int ap, bool val )
+{
+ if ( ap == ALL_AUTOPILOTS ) {
+ for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
+ autopilot_engage[i] = val;
+ }
+ } else {
+ if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
+ autopilot_engage[ap] = val;
+ }
+ }
+}
enum {
ALL_TANKS = -1,
- MAX_TANKS = 4
+ MAX_TANKS = 8
};
-private:
+ enum {
+ ALL_BOOSTPUMPS = -1,
+ MAX_BOOSTPUMPS = 2
+ };
+
+ enum {
+ ALL_HYD_SYSTEMS = -1,
+ MAX_HYD_SYSTEMS = 4
+ };
+
+ enum {
+ ALL_PACKS = -1,
+ MAX_PACKS = 4
+ };
+
+ enum {
+ ALL_LIGHTS = -1,
+ MAX_LIGHTS = 4
+ };
+ enum {
+ ALL_STATIONS = -1,
+ MAX_STATIONS = 12
+ };
+
+ enum {
+ ALL_AUTOPILOTS = -1,
+ MAX_AUTOPILOTS = 3
+ };
+
+private:
+ // controls/flight/
double aileron;
double aileron_trim;
double elevator;
double rudder;
double rudder_trim;
double flaps;
+ double slats;
+ bool BLC; // Boundary Layer Control
+ double spoilers;
+ double speedbrake;
+ double wing_sweep;
+ bool wing_fold;
+ bool drag_chute;
+
+ // controls/engines/
+ bool throttle_idle;
+
+ // controls/engines/engine[n]/
double throttle[MAX_ENGINES];
- double mixture[MAX_ENGINES];
+ bool starter[MAX_ENGINES];
bool fuel_pump[MAX_ENGINES];
+ bool fire_switch[MAX_ENGINES];
+ bool fire_bottle_discharge[MAX_ENGINES];
+ bool cutoff[MAX_ENGINES];
+ double mixture[MAX_ENGINES];
double prop_advance[MAX_ENGINES];
- double parking_brake;
- double speed_brake;
- double spoilers;
- double brake[MAX_WHEELS];
int magnetos[MAX_ENGINES];
- bool throttle_idle;
- bool starter[MAX_ENGINES];
+ bool nitrous_injection[MAX_ENGINES]; // War Emergency Power
+ double cowl_flaps_norm[MAX_ENGINES];
+ bool feather[MAX_ENGINES];
+ int ignition[MAX_ENGINES];
+ bool augmentation[MAX_ENGINES];
+ bool reverser[MAX_ENGINES];
+ bool water_injection[MAX_ENGINES];
+ int condition[MAX_ENGINES]; // turboprop speed select
+
+ // controls/fuel/
+ bool dump_valve;
+
+ // controls/fuel/tank[n]/
bool fuel_selector[MAX_TANKS];
+ int to_engine[MAX_TANKS];
+ int to_tank[MAX_TANKS];
+
+ // controls/fuel/tank[n]/pump[p]/
+ bool boost_pump[MAX_TANKS * MAX_BOOSTPUMPS];
+
+ // controls/gear/
+ double parking_brake;
+ double steering;
bool gear_down;
+ bool antiskid;
+ bool tailhook;
+ bool tailwheel_lock;
+
+ // controls/gear/wheel[n]/
+ double brake[MAX_WHEELS];
+ bool alternate_extension[MAX_WHEELS];
+
+ // controls/anti-ice/
+ bool wing_heat;
+ bool pitot_heat;
+ int wiper;
+ bool window_heat;
+
+ // controls/anti-ice/engine[n]/
+ bool carb_heat[MAX_ENGINES];
+ bool inlet_heat[MAX_ENGINES];
+
+ // controls/hydraulic/system[n]/
+ bool engine_pump[MAX_HYD_SYSTEMS];
+ bool electric_pump[MAX_HYD_SYSTEMS];
+
+ // controls/electric/
+ bool battery_switch;
+ bool external_power;
+ bool APU_generator;
+
+ // controls/electric/engine[n]/
+ bool generator_breaker[MAX_ENGINES];
+ bool bus_tie[MAX_ENGINES];
+
+ // controls/pneumatic/
+ bool APU_bleed;
+
+ // controls/pneumatic/engine[n]/
+ bool engine_bleed[MAX_ENGINES];
+
+ // controls/pressurization/
+ int mode;
+ bool dump;
+ double outflow_valve;
+
+ // controls/pressurization/pack[n]/
+ bool pack_on[MAX_PACKS];
+
+ // controls/lighting/
+ bool landing_lights;
+ bool turn_off_lights;
+ bool taxi_light;
+ bool logo_lights;
+ bool nav_lights;
+ bool beacon;
+ bool strobe;
+ double panel_norm;
+ double instruments_norm;
+ double dome_norm;
+
+ // controls/armament/
+ bool master_arm;
+ int station_select;
+ bool release_ALL;
+
+ // controls/armament/station[n]/
+ int stick_size[MAX_STATIONS];
+ bool release_stick[MAX_STATIONS];
+ bool release_all[MAX_STATIONS];
+ bool jettison_all[MAX_STATIONS];
+
+ // controls/seat/
+ double vertical_adjust;
+ double fore_aft_adjust;
+ bool eject;
+
+ // controls/APU/
+ int off_start_run;
+ bool APU_fire_switch;
+
+ // controls/autoflight/autopilot[n]/
+ bool autopilot_engage[MAX_AUTOPILOTS];
+
+ // controls/autoflight/
+ bool autothrottle_arm;
+ bool autothrottle_engage;
+ double heading_select;
+ double altitude_select;
+ double bank_angle_select;
+ double vertical_speed_select;
+ double speed_select;
+ double mach_select;
+ int vertical_mode;
+ int lateral_mode;
+
SGPropertyNode * auto_coordination;
void reset_all(void);
// Query functions
+ // controls/flight/
inline double get_aileron() const { return aileron; }
inline double get_aileron_trim() const { return aileron_trim; }
inline double get_elevator() const { return elevator; }
inline double get_rudder() const { return rudder; }
inline double get_rudder_trim() const { return rudder_trim; }
inline double get_flaps() const { return flaps; }
+ inline double get_slats() const { return slats; }
+ inline bool get_BLC() const { return BLC; }
+ inline double get_spoilers() const { return spoilers; }
+ inline double get_speedbrake() const { return speedbrake; }
+ inline double get_wing_sweep() const { return wing_sweep; }
+ inline bool get_wing_fold() const { return wing_fold; }
+ inline bool get_drag_chute() const { return drag_chute; }
+
+ // controls/engines/
+ inline bool get_throttle_idle() const { return throttle_idle; }
+
+ // controls/engines/engine[n]/
inline double get_throttle(int engine) const { return throttle[engine]; }
- inline double get_mixture(int engine) const { return mixture[engine]; }
+ inline bool get_starter(int engine) const { return starter[engine]; }
inline bool get_fuel_pump(int engine) const { return fuel_pump[engine]; }
+ inline bool get_fire_switch(int engine) const { return fire_switch[engine]; }
+ inline bool get_fire_bottle_discharge(int engine) const {
+ return fire_bottle_discharge[engine];
+ }
+ inline bool get_cutoff(int engine) const { return cutoff[engine]; }
+ inline double get_mixture(int engine) const { return mixture[engine]; }
inline double get_prop_advance(int engine) const {
return prop_advance[engine];
}
- inline double get_parking_brake() const { return parking_brake; }
- inline double get_speed_brake() const { return speed_brake; }
- inline double get_spoilers() const { return spoilers; }
- inline double get_brake(int wheel) const { return brake[wheel]; }
inline int get_magnetos(int engine) const { return magnetos[engine]; }
- inline bool get_starter(int engine) const { return starter[engine]; }
+ inline bool get_nitrous_injection(int engine) const {
+ return nitrous_injection[engine];
+ }
+ inline double get_cowl_flaps_norm(int engine) const {
+ return cowl_flaps_norm[engine];
+ }
+ inline bool get_feather(int engine) const { return feather[engine]; }
+ inline int get_ignition(int engine) const { return ignition[engine]; }
+ inline bool get_augmentation(int engine) const { return augmentation[engine]; }
+ inline bool get_reverser(int engine) const { return reverser[engine]; }
+ inline bool get_water_injection(int engine) const {
+ return water_injection[engine];
+ }
+ inline int get_condition(int engine) const { return condition[engine]; }
+
+ // controls/fuel/
+ inline bool get_dump_valve() const { return dump_valve; }
+
+ // controls/fuel/tank[n]/
inline bool get_fuel_selector(int tank) const {
return fuel_selector[tank];
}
+ inline int get_to_engine(int tank) const { return to_engine[tank]; }
+ inline int get_to_tank(int tank) const { return to_tank[tank]; }
+
+ // controls/fuel/tank[n]/pump[p]/
+ inline bool get_boost_pump(int index) const {
+ return boost_pump[index];
+ }
+
+ // controls/gear/
+ inline double get_parking_brake() const { return parking_brake; }
+ inline double get_steering() const { return steering; }
inline bool get_gear_down() const { return gear_down; }
+ inline bool get_antiskid() const { return antiskid; }
+ inline bool get_tailhook() const { return tailhook; }
+ inline bool get_tailwheel_lock() const { return tailwheel_lock; }
+
+ // controls/gear/wheel[n]/
+ inline double get_brake(int wheel) const { return brake[wheel]; }
+ inline bool get_alternate_extension(int wheel) const {
+ return alternate_extension[wheel];
+ }
+
+ // controls/anti-ice/
+ inline bool get_wing_heat() const { return wing_heat; }
+ inline bool get_pitot_heat() const { return pitot_heat; }
+ inline int get_wiper() const { return wiper; }
+ inline bool get_window_heat() const { return window_heat; }
+
+ // controls/anti-ice/engine[n]/
+ inline bool get_carb_heat(int engine) const { return carb_heat[engine]; }
+ inline bool get_inlet_heat(int engine) const { return inlet_heat[engine]; }
+
+ // controls/hydraulic/system[n]/
+ inline bool get_engine_pump(int system) const { return engine_pump[system]; }
+ inline bool get_electric_pump(int system) const { return electric_pump[system]; }
+
+ // controls/electric/
+ inline bool get_battery_switch() const { return battery_switch; }
+ inline bool get_external_power() const { return external_power; }
+ inline bool get_APU_generator() const { return APU_generator; }
+
+ // controls/electric/engine[n]/
+ inline bool get_generator_breaker(int engine) const {
+ return generator_breaker[engine];
+ }
+ inline bool get_bus_tie(int engine) const { return bus_tie[engine]; }
+
+ // controls/pneumatic/
+ inline bool get_APU_bleed() const { return APU_bleed; }
+
+ // controls/pneumatic/engine[n]/
+ inline bool get_engine_bleed(int engine) const { return engine_bleed[engine]; }
+
+ // controls/pressurization/
+ inline int get_mode() const { return mode; }
+ inline double get_outflow_valve() const { return outflow_valve; }
+ inline bool get_dump() const { return dump; }
+
+ // controls/pressurization/pack[n]/
+ inline bool get_pack_on(int pack) const { return pack_on[pack]; }
+
+ // controls/lighting/
+ inline bool get_landing_lights() const { return landing_lights; }
+ inline bool get_turn_off_lights() const { return turn_off_lights; }
+ inline bool get_taxi_light() const { return taxi_light; }
+ inline bool get_logo_lights() const { return logo_lights; }
+ inline bool get_nav_lights() const { return nav_lights; }
+ inline bool get_beacon() const { return beacon; }
+ inline bool get_strobe() const { return strobe; }
+ inline double get_panel_norm() const { return panel_norm; }
+ inline double get_instruments_norm() const { return instruments_norm; }
+ inline double get_dome_norm() const { return dome_norm; }
+
+#ifdef FG_HAVE_ARMAMENT
+ // controls/armament/
+ inline bool get_master_arm() const { return master_arm; }
+ inline int get_station_select() const { return station_select; }
+ inline bool get_release_ALL() const { return release_ALL; }
+
+ // controls/armament/station[n]/
+ inline int get_stick_size(int station) const { return stick_size[station]; }
+ inline bool get_release_stick(int station) const { return release_stick[station]; }
+ inline bool get_release_all(int station) const { return release_all[station]; }
+ inline bool get_jettison_all(int station) const { return jettison_all[station]; }
+#endif
+
+ // controls/seat/
+ inline double get_vertical_adjust() const { return vertical_adjust; }
+ inline double get_fore_aft_adjust() const { return fore_aft_adjust; }
+ inline bool get_eject() const { return eject; }
+
+ // controls/APU/
+ inline int get_off_start_run() const { return off_start_run; }
+ inline bool get_APU_fire_switch() const { return APU_fire_switch; }
+
+ // controls/autoflight/
+ inline bool get_autothrottle_arm() const { return autothrottle_arm; }
+ inline bool get_autothrottle_engage() const { return autothrottle_engage; }
+ inline double get_heading_select() const { return heading_select; }
+ inline double get_altitude_select() const { return altitude_select; }
+ inline double get_bank_angle_select() const { return bank_angle_select; }
+ inline double get_vertical_speed_select() const {
+ return vertical_speed_select;
+ }
+ inline double get_speed_select() const { return speed_select; }
+ inline double get_mach_select() const { return mach_select; }
+ inline int get_vertical_mode() const { return vertical_mode; }
+ inline int get_lateral_mode() const { return lateral_mode; }
+
+ // controls/autoflight/autopilot[n]/
+ inline bool get_autopilot_engage(int ap) const {
+ return autopilot_engage[ap];
+ }
+
// Update functions
+ // controls/flight/
void set_aileron( double pos );
void move_aileron( double amt );
void set_aileron_trim( double pos );
void move_rudder_trim( double amt );
void set_flaps( double pos );
void move_flaps( double amt );
+ void set_slats( double pos );
+ void move_slats( double amt );
+ void set_BLC( bool val );
+ void set_spoilers( double pos );
+ void move_spoilers( double amt );
+ void set_speedbrake( double pos );
+ void move_speedbrake( double amt );
+ void set_wing_sweep( double pos );
+ void move_wing_sweep( double amt );
+ void set_wing_fold( bool val );
+ void set_drag_chute( bool val );
+
+ // controls/engines/
+ void set_throttle_idle( bool val );
+
+ // controls/engines/engine[n]/
void set_throttle( int engine, double pos );
void move_throttle( int engine, double amt );
+ void set_starter( int engine, bool flag );
+ void set_fuel_pump( int engine, bool val );
+ void set_fire_switch( int engine, bool val );
+ void set_fire_bottle_discharge( int engine, bool val );
+ void set_cutoff( int engine, bool val );
void set_mixture( int engine, double pos );
void move_mixture( int engine, double amt );
- void set_fuel_pump( int engine, bool val );
void set_prop_advance( int engine, double pos );
void move_prop_advance( int engine, double amt );
void set_magnetos( int engine, int pos );
void move_magnetos( int engine, int amt );
- void set_starter( int engine, bool flag );
+ void set_nitrous_injection( int engine, bool val );
+ void set_cowl_flaps_norm( int engine, double pos );
+ void move_cowl_flaps_norm( int engine, double amt );
+ void set_feather( int engine, bool val );
+ void set_ignition( int engine, int val );
+ void set_augmentation( int engine, bool val );
+ void set_reverser( int engine, bool val );
+ void set_water_injection( int engine, bool val );
+ void set_condition( int engine, int val );
+
+ // controls/fuel
+ void set_dump_valve( bool val );
+
+ // controls/fuel/tank[n]/
void set_fuel_selector( int tank, bool pos );
+ void set_to_engine( int tank, int engine );
+ void set_to_tank( int tank, int dest_tank );
+
+ // controls/fuel/tank[n]/pump[p]
+ void set_boost_pump( int index, bool val );
+
+ // controls/gear/
void set_parking_brake( double pos );
- void set_speed_brake( double pos );
- void set_spoilers( double pos );
+ void set_steering( double pos );
+ void move_steering( double amt );
+ void set_gear_down( bool gear );
+ void set_antiskid( bool val );
+ void set_tailhook( bool val );
+ void set_tailwheel_lock( bool val );
+
+ // controls/gear/wheel[n]/
void set_brake( int wheel, double pos );
void move_brake( int wheel, double amt );
- void set_gear_down( bool gear );
+ void set_alternate_extension( int wheel, bool val );
+
+ // controls/anti-ice/
+ void set_wing_heat( bool val );
+ void set_pitot_heat( bool val );
+ void set_wiper( int speed );
+ void set_window_heat( bool val );
+
+ // controls/anti-ice/engine[n]/
+ void set_carb_heat( int engine, bool val );
+ void set_inlet_heat( int engine, bool val );
+
+ // controls/hydraulic/system[n]/
+ void set_engine_pump( int system, bool val );
+ void set_electric_pump( int system, bool val );
+
+ // controls/electric/
+ void set_battery_switch( bool val );
+ void set_external_power( bool val );
+ void set_APU_generator( bool val );
+
+ // controls/electric/engine[n]/
+ void set_generator_breaker( int engine, bool val );
+ void set_bus_tie( int engine, bool val );
+
+ // controls/pneumatic/
+ void set_APU_bleed( bool val );
+
+ // controls/pneumatic/engine[n]/
+ void set_engine_bleed( int engine, bool val );
+
+ // controls/pressurization/
+ void set_mode( int mode );
+ void set_outflow_valve( double pos );
+ void move_outflow_valve( double amt );
+ void set_dump( bool val );
+
+ // controls/pressurization/pack[n]/
+ void set_pack_on( int pack, bool val );
+
+ // controls/lighting/
+ void set_landing_lights( bool val );
+ void set_turn_off_lights( bool val );
+ void set_taxi_light( bool val );
+ void set_logo_lights( bool val );
+ void set_nav_lights( bool val );
+ void set_beacon( bool val );
+ void set_strobe( bool val );
+ void set_panel_norm( double intensity );
+ void move_panel_norm( double amt );
+ void set_instruments_norm( double intensity );
+ void move_instruments_norm( double amt );
+ void set_dome_norm( double intensity );
+ void move_dome_norm( double amt );
+
+#ifdef FG_HAVE_ARMAMENT
+ // controls/armament/
+ void set_master_arm( bool val );
+ void set_station_select( int station );
+ void set_release_ALL( bool val );
+
+ // controls/armament/station[n]/
+ void set_stick_size( int station, int size );
+ void set_release_stick( int station, bool val );
+ void set_release_all( int station, bool val );
+ void set_jettison_all( int station, bool val );
+#endif
+
+ // controls/seat/
+ void set_vertical_adjust( double pos );
+ void move_vertical_adjust( double amt );
+ void set_fore_aft_adjust( double pos );
+ void move_fore_aft_adjust( double amt );
+ void set_eject( bool val );
+
+ // controls/APU/
+ void set_off_start_run( int pos );
+ void set_APU_fire_switch( bool val );
+
+ // controls/autoflight/
+ void set_autothrottle_arm( bool val );
+ void set_autothrottle_engage( bool val );
+ void set_heading_select( double heading );
+ void move_heading_select( double amt );
+ void set_altitude_select( double altitude );
+ void move_altitude_select( double amt );
+ void set_bank_angle_select( double angle );
+ void move_bank_angle_select( double amt );
+ void set_vertical_speed_select( double vs );
+ void move_vertical_speed_select( double amt );
+ void set_speed_select( double speed );
+ void move_speed_select( double amt );
+ void set_mach_select( double mach );
+ void move_mach_select( double amt );
+ void set_vertical_mode( int mode );
+ void set_lateral_mode( int mode );
+
+ // controls/autoflight/autopilot[n]/
+ void set_autopilot_engage( int ap, bool val );
+
};