#include <osg/View>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Viewer>
+#include <osgViewer/GraphicsWindow>
#include <Scenery/scenery.hxx>
#include "fg_os.hxx"
{
}
-static void setMouseCursor(osg::Camera* camera, int cursor)
+static void setMouseCursor(osgViewer::GraphicsWindow* gw, int cursor)
{
- if (!camera)
+ if (!gw) {
return;
- osg::GraphicsContext* gc = camera->getGraphicsContext();
- if (!gc)
- return;
- osgViewer::GraphicsWindow* gw;
- gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
- if (!gw)
- return;
-
+ }
+
osgViewer::GraphicsWindow::MouseCursor mouseCursor;
mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
- if (cursor == MOUSE_CURSOR_NONE)
+ if (cursor == MOUSE_CURSOR_NONE)
mouseCursor = osgViewer::GraphicsWindow::NoCursor;
else if(cursor == MOUSE_CURSOR_POINTER)
+#ifdef SG_MAC
+ // osgViewer-Cocoa lacks RightArrowCursor, use Left
+ mouseCursor = osgViewer::GraphicsWindow::LeftArrowCursor;
+#else
mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
+#endif
else if(cursor == MOUSE_CURSOR_WAIT)
mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
else if(cursor == MOUSE_CURSOR_CROSSHAIR)
void fgSetMouseCursor(int cursor)
{
_cursor = cursor;
- setMouseCursor(viewer->getCamera(), cursor);
- for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
- setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
+
+ std::vector<osgViewer::GraphicsWindow*> windows;
+ viewer->getWindows(windows);
+ BOOST_FOREACH(osgViewer::GraphicsWindow* gw, windows) {
+ setMouseCursor(gw, cursor);
+ }
}
int fgGetMouseCursor()