New in 0.3.9-pre1
* November 5, 2005
-* Add support for OpenAL 1.1 (with a seperate alut library.)
+* Add support for OpenAL 1.1 (with a separate alut library.)
* Add support for volumetric shadows. Aircraft can cast shadows on themselves
- as well as onto the ground (by Harold Johnson.)
-* New 3d volumetric clouds by Harold Johnson (along with several rounds of
+ as well as onto the ground (by Harald Johnsen.)
+* New 3d volumetric clouds by Harald Johnsen (along with several rounds of
followup fixes and improvements.)
* Remove Mark Harris's old 3d clouds because they were never properly
integrated. And we now have new 3d clouds.
* Add support for seasonal textures (with a set of winter textures added
to FlightGear.)
-* Create a metar abstraction layer with support for most of the metar codes.
* Updated Nasal scripting system. Adds several new syntax convenience
features, fixes parser bugs, fixes several internal bugs.
* Our 3d cockpit jitter problem is fixed (woohoo!)
* Add code to support rendering to a texture.
* Various low model level animation fixes and additions ... color,
- transparancy, 'chrome' effects, randomized spin, etc.
-* Create our own portable stdint.h implimentation.
+ transparency, 'chrome' effects, randomized spin, etc.
+* Create our own portable stdint.h implementation.
* Fixed several memory leaks.
-* RemoveChildren() fixes in the property system.
+* removeChildren() added to the property system.
* Fix many cases of 'const'.
* Fixes for cygwin, solaris/sun, Mac OS X, MSVC, gcc-3.4.x.
New in 0.3.8
* January 18, 2005
-* Configure script does a sanity check for the existance of openal.
+* Configure script does a sanity check for the existence of openal.
* Better pthreads detection for FreeBSD.
* Abstract out the location of gl.h, glu.h, and glut.h so we can more
easily support MacOS which puts these in an oddball location.
* Fixes to property tree loading and saving.
* Make volume inaudible at startup.
* Solaris fixes.
-* For low density cloud coverages, blend the layer to nothing as we pass
+* For low density cloud coverage, blend the layer to nothing as we pass
through instead of fully engulfing the aircraft in the cloud.
* Add several new capabilities to the texture management code for building
normal maps and doing some simple on-the-fly effects on textures.
* Support VASI/PAPI lights correctly.
* Fixes to cloud animation.
* Updates to sky dome coloring as well as sun/moon coloring.
-* Vary environment lighting with visibility (subtlely.)
+* Vary environment lighting with visibility (subtlety.)
* Support control of alpha test in model animation.
* Complete rewrite of the event manager.
* Updates to low level socket code to make it more flexible.
management, basic model and model animation management, sky
rendering, and low level loaders for the "TerraGear" tile object format.
* Removed support of the flat shaded and non-textured material
- property varients. You can still do these things, but extra states
+ property variants. You can still do these things, but extra states
are no longer set up automatically.
* Removed 3d clouds from the default build ... these need a maintainer
or better yet, a complete plib-based rewrite.
* Removed efence support (in favor of valgrind.)
* Added a javascript interpreter.
-* SGSocket reimplimented on top of plib/net libs.
+* SGSocket reimplemented on top of plib/net libs.
* Added a new random number generation algorithm.
* Total rewrite of the strutils package.
* Mac OS X fixes.
* Irix fixes.
* Code clean ups to remove warning messages.
-* Optimizations in sg_binobj to reduce the amout of memory copying
+* Optimizations in sg_binobj to reduce the amount of memory copying
needed when loading a binobj format file.
* Fixed a couple places where variables could be used before they were
initialized.
* Upgrade to metakit-2.4.2-32.tar.gz (latest upstream release)
* Added support for point objects in the scenery file format.
* Additions to the binary file format to make it *much* more flexible.
- For each major primative type: points, triangles, fans, and strips, you
+ For each major primitive type: points, triangles, fans, and strips, you
can specify an index list of vertices, normals, colors, and texture
coordinates. You can skip any of these you like to save on space.
* Added support for new file features in the binary -> ascii scenery file
New in 0.0.16
* July 12, 2001
-* Various changes to the property manager implimentation to better support
+* Various changes to the property manager implementation to better support
dumping out the desired portions of the property tree to file.
* Don't compile the metakit demos by default (causes problems for Irix)'
* Other various tweaks for Irix.
read/write routines.
* Added doxygen comments for all public interface code. Documentation
can be accessed via the SimGear web page.
-* Many FG -> SG name space changes for better consistancy throughout
+* Many FG -> SG name space changes for better consistency throughout
this package.
* Added property aliases, repeated name tags, and a general xml
inclusion facilities. Many other property manager clean ups
New in 0.0.3
-* Release that conincides with FlightGear-0.7.2
+* Release that coincides with FlightGear-0.7.2