}
osg::ref_ptr<SGReaderWriterXMLOptions> options
- = new SGReaderWriterXMLOptions(*osgDB::Registry::instance()->getOptions());
+ = new SGReaderWriterXMLOptions(*options_);
+ options->setPropRoot(prop_root);
+ options->setLoadPanel(load_panel);
// Assume that textures are in
// the same location as the XML file.
osg::ref_ptr<SGReaderWriterXMLOptions> options;
options = new SGReaderWriterXMLOptions(*options_);
options->setPropRoot(prop_root);
+ options->setLoadPanel(load_panel);
try {
submodel = sgLoad3DModel_internal(submodelpath.str(), options.get(),
sub_props->getNode("overlay"));