osg::Group*
SGLightAnimation::createAnimationGroup(osg::Group& parent)
{
- osg::MatrixTransform* grp = new osg::MatrixTransform;
- grp->setMatrix(osg::Matrix::translate(toOsg(_position)));
+ osg::Group* grp = new osg::Group;
parent.addChild(grp);
grp->setNodeMask( simgear::MODELLIGHT_BIT );
return grp;
std::string light_type = getConfig()->getStringValue("light-type");
if (light_type == "spot") {
- SGVec3d p1( _direction.z(), _direction.x(), _direction.y() ),
- p2 = cross( _direction, p1 );
- p1 = cross( p2, _direction );
-
- float r2 = _far * tan( _cutoff * SG_DEGREES_TO_RADIANS );
-
- osg::Geometry* cone = new osg::Geometry;
-cone->setUseDisplayList(false);
- osg::Vec3Array* vertices = new osg::Vec3Array(34);
- (*vertices)[0] = osg::Vec3(0.0,0.0,0.0);
- for (int i=0; i<16; ++i) {
- (*vertices)[16-i] = toOsg(_direction)*_far + toOsg(p1)*r2*cos( i * 2 * M_PI / 16 ) + toOsg(p2)*r2*sin( i * 2 * M_PI / 16 );
- }
- (*vertices)[17] = (*vertices)[1];
-
- // Bottom
- for (int i=0; i<16; ++i) {
- (*vertices)[18+i] = toOsg(_direction)*_far + toOsg(p1)*r2*cos( i * 2 * M_PI / 16 ) + toOsg(p2)*r2*sin( i * 2 * M_PI / 16 );
- }
-
- osg::Vec4Array* colours = new osg::Vec4Array(1);
- (*colours)[0] = toOsg(_diffuse);
- cone->setColorArray(colours);
- cone->setColorBinding(osg::Geometry::BIND_OVERALL);
-
- osg::Vec3Array* normals = new osg::Vec3Array(1);
- (*normals)[0] = toOsg(_direction);
- cone->setNormalArray(normals);
- cone->setNormalBinding(osg::Geometry::BIND_OVERALL);
-
- cone->setVertexArray(vertices);
- cone->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, 0, 18 ) );
- cone->addPrimitiveSet( new osg::DrawArrays( GL_TRIANGLE_FAN, 18, 16 ) );
-
- simgear::EffectGeode* geode = new simgear::EffectGeode;
- geode->addDrawable( cone );
-
- node.asGroup()->addChild( geode );
-
simgear::Effect* effect = 0;
EffectMap::iterator iter = lightEffectMap.find(_key);
if (iter == lightEffectMap.end()) {
} else {
effect = iter->second.get();
}
- geode->setEffect(effect);
+
+ node.setNodeMask( simgear::MODELLIGHT_BIT );
+ simgear::EffectGeode* geode = dynamic_cast<simgear::EffectGeode*>(&node);
+ if (geode == 0) {
+ osg::Group* grp = node.asGroup();
+ if (grp != 0) {
+ for (size_t i=0; i<grp->getNumChildren(); ++i) {
+ geode = dynamic_cast<simgear::EffectGeode*>(grp->getChild(i));
+ if (geode)
+ geode->setEffect(effect);
+ }
+ }
+ }
}
}