// Adjust to put the number in the centre
xoffset -= 0.25;
- FGCroppedTexture t = getTexture();
- t.setCrop(xoffset, yoffset, xoffset + 0.5, yoffset + 0.25);
+ FGCroppedTexture *t = getTexture();
+ t->setCrop(xoffset, yoffset, xoffset + 0.5, yoffset + 0.25);
glPushAttrib(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
_texture = texture;
}
virtual const FGCroppedTexture &getTexture () const { return _texture; }
+ virtual FGCroppedTexture *getTexture() { return &_texture; }
private:
FGCroppedTexture _texture;