--- /dev/null
+// HUD.cxx -- Head Up Display
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include <simgear/compiler.h>
+#include <simgear/structure/exception.hxx>
+
+#include STL_STRING
+#include STL_FSTREAM
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include SG_GLU_H
+
+#include <simgear/constants.h>
+#include <simgear/misc/sg_path.hxx>
+
+#include <Main/globals.hxx>
+#include <Main/viewmgr.hxx>
+
+#include "HUD.hxx"
+
+
+static float clamp(float f)
+{
+ return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f;
+}
+
+
+HUD::HUD() :
+ _current(fgGetNode("/sim/hud/current-color", true)),
+ _visibility(fgGetNode("/sim/hud/visibility[1]", true)),
+ _3DenabledN(fgGetNode("/sim/hud/enable3d", true)),
+ _antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
+ _transparency(fgGetNode("/sim/hud/color/transparent", true)),
+ _red(fgGetNode("/sim/hud/color/red", true)),
+ _green(fgGetNode("/sim/hud/color/green", true)),
+ _blue(fgGetNode("/sim/hud/color/blue", true)),
+ _alpha(fgGetNode("/sim/hud/color/alpha", true)),
+ _alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
+ _brightness(fgGetNode("/sim/hud/color/brightness", true)),
+ _visible(false),
+ _antialiased(false),
+ _transparent(false),
+ _a(0.67), // FIXME better names
+ _cl(0.01),
+ //
+ _scr_widthN(fgGetNode("/sim/startup/xsize", true)),
+ _scr_heightN(fgGetNode("/sim/startup/ysize", true)),
+ _unitsN(fgGetNode("/sim/startup/units", true)),
+ _timer(0.0),
+ //
+ _font_renderer(new fntRenderer()),
+ _font(0),
+ _font_size(0.0),
+ _style(0)
+{
+ SG_LOG(SG_COCKPIT, SG_INFO, "Initializing HUD Instrument");
+
+ _visibility->addChangeListener(this);
+ _3DenabledN->addChangeListener(this);
+ _antialiasing->addChangeListener(this);
+ _transparency->addChangeListener(this);
+ _red->addChangeListener(this);
+ _green->addChangeListener(this);
+ _blue->addChangeListener(this);
+ _alpha->addChangeListener(this);
+ _alpha_clamp->addChangeListener(this);
+ _brightness->addChangeListener(this);
+ _current->addChangeListener(this);
+ _scr_widthN->addChangeListener(this);
+ _scr_heightN->addChangeListener(this);
+ _unitsN->addChangeListener(this, true);
+}
+
+
+HUD::~HUD()
+{
+ _visibility->removeChangeListener(this);
+ _3DenabledN->removeChangeListener(this);
+ _antialiasing->removeChangeListener(this);
+ _transparency->removeChangeListener(this);
+ _red->removeChangeListener(this);
+ _green->removeChangeListener(this);
+ _blue->removeChangeListener(this);
+ _alpha->removeChangeListener(this);
+ _alpha_clamp->removeChangeListener(this);
+ _brightness->removeChangeListener(this);
+ _current->removeChangeListener(this);
+ _scr_widthN->removeChangeListener(this);
+ _scr_heightN->removeChangeListener(this);
+ _unitsN->removeChangeListener(this);
+ delete _font_renderer;
+
+ deque<Item *>::const_iterator it, end = _items.end();
+ for (it = _items.begin(); it != end; ++it)
+ delete *it;
+}
+
+
+void HUD::init()
+{
+ _font_cache = globals->get_fontcache();
+ if (!_font)
+ _font = _font_cache->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
+ if (!_font)
+ throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
+
+ _font_size = fgGetFloat("/sim/hud/font/size", 10);
+ _font_renderer->setFont(_font);
+ _font_renderer->setPointSize(_font_size);
+ _text_list.setFont(_font_renderer);
+
+ load(fgGetString("/hud", "Huds/default.xml"));
+}
+
+
+void HUD::update(double dt)
+{
+ _timer += dt;
+}
+
+
+void HUD::draw()
+{
+ if (!isVisible())
+ return;
+
+ if (!_items.size())
+ return;
+
+ if (is3D()) {
+ draw3D();
+ return;
+ }
+
+ const float normal_aspect = 640.0f / 480.0f;
+ // note: aspect_ratio is Y/X
+ float current_aspect = 1.0f / globals->get_current_view()->get_aspect_ratio();
+ if (current_aspect > normal_aspect) {
+ float aspect_adjust = current_aspect / normal_aspect;
+ float adjust = 320.0f * aspect_adjust - 320.0f;
+ draw2D(-adjust, 0.0f, 640.0f + adjust, 480.0f);
+
+ } else {
+ float aspect_adjust = normal_aspect / current_aspect;
+ float adjust = 240.0f * aspect_adjust - 240.0f;
+ draw2D(0.0f, -adjust, 640.0f, 480.0f + adjust);
+ }
+
+ glViewport(0, 0, _scr_width, _scr_height);
+}
+
+
+void HUD::draw3D()
+{
+ FGViewer* view = globals->get_current_view();
+
+ // Standard fgfs projection, with essentially meaningless clip
+ // planes (we'll map the whole HUD plane to z=-1)
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluPerspective(view->get_v_fov(), 1.0 / view->get_aspect_ratio(), 0.1, 10);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ // Standard fgfs view direction computation
+ float lookat[3];
+ lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
+ lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
+ lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
+ if (fabs(lookat[1]) > 9999)
+ lookat[1] = 9999; // FPU sanity
+ gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
+
+ // Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
+ // This is the default fgfs field of view, which the HUD files are
+ // written to assume.
+ float dx = 0.52056705; // tan(55/2)
+ float dy = dx * 0.75; // assumes 4:3 aspect ratio
+ float m[16];
+ m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
+ m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
+ m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
+ m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
+ glMultMatrixf(m);
+
+ // Convert the 640x480 "HUD standard" coordinate space to a square
+ // about the origin in the range [-1:1] at depth of -1
+ glScalef(1.0 / 320, 1.0 / 240, 1);
+ glTranslatef(-320, -240, -1);
+
+ common_draw();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+}
+
+
+void HUD::draw2D( GLfloat x_start, GLfloat y_start,
+ GLfloat x_end, GLfloat y_end )
+{
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D(x_start, x_end, y_start, y_end);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ common_draw();
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+}
+
+
+void HUD::common_draw()
+{
+ _text_list.erase();
+ _line_list.erase();
+ _stipple_line_list.erase();
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_LIGHTING);
+
+ glEnable(GL_BLEND);
+ if (isTransparent())
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if (isAntialiased()) {
+ glEnable(GL_LINE_SMOOTH);
+ glAlphaFunc(GL_GREATER, alphaClamp());
+ glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ //glLineWidth(1.5);
+ } else {
+ //glLineWidth(1.0);
+ }
+
+ setColor();
+ deque<Item *>::const_iterator it, end = _items.end();
+ for (it = _items.begin(); it != end; ++it)
+ if ((*it)->isEnabled())
+ (*it)->draw();
+
+ _text_list.draw();
+ _line_list.draw();
+
+ if (_stipple_line_list.size()) {
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, 0x00FF);
+ _stipple_line_list.draw();
+ glDisable(GL_LINE_STIPPLE);
+ }
+
+ if (isAntialiased()) {
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_LINE_SMOOTH);
+ //glLineWidth(1.0);
+ }
+
+ if (isTransparent())
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+}
+
+
+int HUD::load(const char *file, float x, float y, int level, const string& indent)
+{
+ const sgDebugPriority TREE = SG_INFO;
+ const int MAXNEST = 10;
+
+ SGPath path(globals->get_fg_root());
+ path.append(file);
+
+ if (!level) {
+ SG_LOG(SG_INPUT, TREE, endl << "load " << file);
+ _items.erase(_items.begin(), _items.end());
+ } else if (level > MAXNEST) {
+ SG_LOG(SG_INPUT, SG_ALERT, "HUD: files nested more than " << MAXNEST << " levels");
+ return 0x1;
+ } else if (!file || !file[0]) {
+ SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid filename ");
+ return 0x2;
+ }
+
+ int ret = 0;
+ ifstream input(path.c_str());
+ if (!input.good()) {
+ SG_LOG(SG_INPUT, SG_ALERT, "HUD: Cannot read configuration from " << path.str());
+ return 0x4;
+ }
+
+ SGPropertyNode root;
+ try {
+ readProperties(input, &root);
+ } catch (const sg_exception &e) {
+ input.close();
+ guiErrorMessage("HUD: Error ", e);
+ return 0x8;
+ }
+
+ for (int i = 0; i < root.nChildren(); i++) {
+ SGPropertyNode *n = root.getChild(i);
+ const char *d = n->getStringValue("name", 0);
+ string desc;
+ if (d)
+ desc = string(": \"") + d + '"';
+
+ const char *name = n->getName();
+ if (!strcmp(name, "name")) {
+ continue;
+
+ } else if (!strcmp(name, "enable3d")) {
+ // set in the tree so that valueChanged() picks it up
+ fgSetBool("/sim/hud/enable3d", n->getBoolValue());
+ continue;
+
+ } else if (!strcmp(name, "import")) {
+ const char *fn = n->getStringValue("path", "");
+ float xoffs = n->getFloatValue("x-offset", 0.0f);
+ float yoffs = n->getFloatValue("y-offset", 0.0f);
+
+ SG_LOG(SG_INPUT, TREE, indent << "|__import " << fn << desc);
+
+ string ind = indent + string(i + 1 < root.nChildren() ? "| " : " ");
+ ret |= load(fn, x + xoffs, y + yoffs, level + 1, ind);
+ continue;
+ }
+
+ SG_LOG(SG_INPUT, TREE, indent << "|__" << name << desc);
+
+ Item *item;
+ if (!strcmp(name, "label")) {
+ item = static_cast<Item *>(new Label(this, n, x, y));
+ } else if (!strcmp(name, "gauge")) {
+ item = static_cast<Item *>(new Gauge(this, n, x, y));
+ } else if (!strcmp(name, "tape")) {
+ item = static_cast<Item *>(new Tape(this, n, x, y));
+ } else if (!strcmp(name, "dial")) {
+ item = static_cast<Item *>(new Dial(this, n, x, y));
+ } else if (!strcmp(name, "turn-bank-indicator")) {
+ item = static_cast<Item *>(new TurnBankIndicator(this, n, x, y));
+ } else if (!strcmp(name, "ladder")) {
+ item = static_cast<Item *>(new Ladder(this, n, x, y));
+ } else if (!strcmp(name, "runway")) {
+ item = static_cast<Item *>(new Runway(this, n, x, y));
+ } else {
+ SG_LOG(SG_INPUT, TREE, indent << " \\...unsupported!");
+ continue;
+ }
+ _items.insert(_items.begin(), item);
+ }
+ input.close();
+ SG_LOG(SG_INPUT, TREE, indent);
+ return ret;
+}
+
+
+void HUD::valueChanged(SGPropertyNode *node)
+{
+ if (!strcmp(node->getName(), "current-color")) {
+ int i = node->getIntValue();
+ if (i < 0)
+ i = 0;
+ SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
+ if ((n = n->getChild("color", i, false))) {
+ if (n->hasValue("red"))
+ _red->setFloatValue(n->getFloatValue("red", 1.0));
+ if (n->hasValue("green"))
+ _green->setFloatValue(n->getFloatValue("green", 1.0));
+ if (n->hasValue("blue"))
+ _blue->setFloatValue(n->getFloatValue("blue", 1.0));
+ if (n->hasValue("alpha"))
+ _alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
+ if (n->hasValue("alpha-clamp"))
+ _alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
+ if (n->hasValue("brightness"))
+ _brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
+ if (n->hasValue("antialiased"))
+ _antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
+ if (n->hasValue("transparent"))
+ _transparency->setBoolValue(n->getBoolValue("transparent", false));
+ }
+ }
+ _scr_width = _scr_widthN->getIntValue();
+ _scr_height = _scr_heightN->getIntValue();
+
+ _visible = _visibility->getBoolValue();
+ _3Denabled = _3DenabledN->getBoolValue();
+ _transparent = _transparency->getBoolValue();
+ _antialiased = _antialiasing->getBoolValue();
+ float brt = _brightness->getFloatValue();
+ _r = clamp(brt * _red->getFloatValue());
+ _g = clamp(brt * _green->getFloatValue());
+ _b = clamp(brt * _blue->getFloatValue());
+ _a = clamp(_alpha->getFloatValue());
+ _cl = clamp(_alpha_clamp->getFloatValue());
+
+ _units = strcmp(_unitsN->getStringValue(), "feet") ? METER : FEET;
+}
+
+
+void HUD::setColor() const
+{
+ if (_antialiased)
+ glColor4f(_r, _g, _b, _a);
+ else
+ glColor3f(_r, _g, _b);
+}
+
+
--- /dev/null
+// HUD.hxx -- Head Up Display
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#ifndef _HUD_HXX
+#define _HUD_HXX
+
+#include <simgear/compiler.h>
+
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
+#include <vector>
+#include <deque>
+#include STL_FSTREAM
+
+SG_USING_STD(deque);
+SG_USING_STD(vector);
+SG_USING_NAMESPACE(std);
+
+#include <plib/sg.h>
+
+#include <simgear/math/SGLimits.hxx>
+#include <simgear/constants.h>
+#include <simgear/structure/subsystem_mgr.hxx>
+
+#include <Airports/runways.hxx> // FGRunway
+#include <GUI/gui.h> // fntRenderer ? guiErrorMessage()
+#include <GUI/new_gui.hxx> // FGFontCache, FGColor
+#include <Include/fg_typedefs.h>
+#include <Main/fg_props.hxx>
+
+
+class FGViewer;
+class SGCondition;
+
+
+
+class LineSegment {
+public:
+ LineSegment(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
+ : _x0(x0), _y0(y0), _x1(x1), _y1(y1) {}
+
+ void draw() const {
+ glVertex2f(_x0, _y0);
+ glVertex2f(_x1, _y1);
+ }
+
+private:
+ GLfloat _x0, _y0, _x1, _y1;
+};
+
+
+
+class LineList {
+public:
+ void add(const LineSegment& seg) { _list.push_back(seg); }
+ void erase() { _list.erase(_list.begin(), _list.end()); }
+ inline unsigned int size() const { return _list.size(); }
+ void draw() {
+ glBegin(GL_LINES);
+ vector<LineSegment>::const_iterator it, end = _list.end();
+ for (it = _list.begin(); it != end; ++it)
+ it->draw();
+ glEnd();
+ }
+
+private:
+ vector<LineSegment> _list;
+};
+
+
+
+class HUDText {
+public:
+ HUDText(float x, float y, char *s, int d = 0) : _x(x), _y(y), _digits(d) {
+ strncpy(_msg, s, BUFSIZE);
+ }
+
+ // this code is changed to display Numbers with big/small digits
+ // according to MIL Standards for example Altitude above 10000 ft
+ // is shown as 10ooo.
+
+ void draw(fntRenderer *fnt) {
+ float orig_size = fnt->getPointSize();
+ if (!_digits) { // show all digits in same size
+ fnt->setPointSize(orig_size * 0.8);
+ fnt->start2f(_x, _y);
+ fnt->puts(_msg);
+
+ fnt->setPointSize(orig_size);
+ return;
+ }
+
+ int c = 0, i = 0;
+ char *t = _msg;
+ int p = 4;
+
+ if (t[0] == '-') {
+ //if negative value then increase the c and p values
+ //for '-' sign.
+ c++; // was moved to the comment. Unintentionally? TODO
+ p++;
+ }
+ char *tmp = _msg;
+ while (tmp[i] != '\0') {
+ if ((tmp[i] >= '0') && (tmp[i] <= '9'))
+ c++;
+ i++;
+ }
+ if (c > p) {
+ fnt->setPointSize(orig_size * 0.8);
+ int p1 = c - 3;
+ char *tmp1 = _msg + p1;
+ int p2 = p1 * 8;
+
+ fnt->start2f(_x + p2, _y);
+ fnt->puts(tmp1);
+
+ fnt->setPointSize(orig_size * 1.2);
+ char tmp2[BUFSIZE];
+ strncpy(tmp2, _msg, p1);
+ tmp2[p1] = '\0';
+
+ fnt->start2f(_x, _y);
+ fnt->puts(tmp2);
+ } else {
+ fnt->setPointSize(orig_size * 1.2);
+ fnt->start2f(_x, _y);
+ fnt->puts(tmp);
+ }
+ fnt->setPointSize(orig_size);
+ }
+
+private:
+ float _x, _y;
+ int _digits;
+ static const int BUFSIZE = 64;
+ char _msg[BUFSIZE];
+};
+
+
+
+class TextList {
+public:
+ TextList() { _font = 0; }
+
+ void setFont(fntRenderer *Renderer) { _font = Renderer; }
+ void add(const HUDText& String) { _list.push_back(String); }
+ void erase() { _list.erase(_list.begin(), _list.end()); }
+ void draw() {
+ assert(_font);
+
+ // FIXME
+ glPushAttrib(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_BLEND);
+
+ _font->begin();
+ vector<HUDText>::iterator it, end = _list.end();
+ for (it = _list.begin(); it != end; ++it)
+ it->draw(_font);
+ _font->end();
+
+ glDisable(GL_TEXTURE_2D);
+ glPopAttrib();
+ }
+
+private:
+ fntRenderer *_font;
+ vector<HUDText> _list;
+};
+
+
+
+
+
+
+class HUD : public SGSubsystem, public SGPropertyChangeListener {
+public:
+ HUD();
+ ~HUD();
+ void init();
+ void update(double);
+
+ typedef struct {
+ float x, y;
+ } Point;
+
+ typedef struct {
+ float top, bottom, left, right;
+ } Rect;
+
+ // called from Main/renderer.cxx to draw 2D and 3D HUD
+ void draw();
+
+ // listener callback to read various HUD related properties
+ void valueChanged(SGPropertyNode *);
+ // set current glColor
+ void setColor() const;
+ inline bool isVisible() const { return _visible; }
+ inline bool isAntialiased() const { return _antialiased; }
+ inline bool isTransparent() const { return _transparent; }
+ inline bool is3D() const { return _3Denabled; }
+ inline float alphaClamp() const { return _cl; }
+ inline double timer() const { return _timer; }
+
+ enum Units { FEET, METER };
+ Units getUnits() const { return _units; }
+
+ enum {
+ AUTOTICKS = 0x0001,
+ VERT = 0x0002,
+ HORZ = 0x0000,
+ TOP = 0x0004,
+ BOTTOM = 0x0008,
+ LEFT = TOP,
+ RIGHT = BOTTOM,
+ BOTH = (LEFT|RIGHT),
+ NOTICKS = 0x0010,
+ ARITHTIC = 0x0020,
+ DECITICS = 0x0040,
+ NOTEXT = 0x0080,
+ };
+
+ enum Adjust {
+ LEFT_ALIGN,
+ CENTER_ALIGN,
+ RIGHT_ALIGN
+ };
+
+protected:
+ void common_draw();
+ int load(const char *, float x = 320.0f, float y = 240.0f,
+ int level = 0, const string& indent = "");
+
+private:
+ void draw3D();
+ void draw2D(GLfloat, GLfloat, GLfloat, GLfloat);
+
+ class Input;
+ class Item;
+ class Label;
+ class Scale;
+ class Gauge;
+ class Tape;
+ class Dial;
+ class TurnBankIndicator;
+ class Ladder;
+ class Runway;
+
+ deque<Item *> _items;
+
+ SGPropertyNode_ptr _current;
+ SGPropertyNode_ptr _visibility;
+ SGPropertyNode_ptr _3DenabledN;
+ SGPropertyNode_ptr _antialiasing;
+ SGPropertyNode_ptr _transparency;
+ SGPropertyNode_ptr _red, _green, _blue, _alpha;
+ SGPropertyNode_ptr _alpha_clamp;
+ SGPropertyNode_ptr _brightness;
+ bool _visible;
+ bool _3Denabled;
+ bool _antialiased;
+ bool _transparent;
+ float _r, _g, _b, _a, _cl;
+
+ SGPropertyNode_ptr _scr_widthN, _scr_heightN;
+ int _scr_width, _scr_height;
+ SGPropertyNode_ptr _unitsN;
+ Units _units;
+ double _timer;
+
+ fntRenderer *_font_renderer;
+ FGFontCache *_font_cache;
+ fntTexFont *_font;
+ float _font_size;
+ int _style;
+
+ TextList _text_list;
+ LineList _line_list;
+ LineList _stipple_line_list;
+};
+
+
+
+class HUD::Input {
+public:
+ Input(const SGPropertyNode *n, float factor = 1.0, float offset = 0.0,
+ float min = -SGLimitsf::max(), float max = SGLimitsf::max()) :
+ _valid(false),
+ _property(0),
+ _damped(SGLimitsf::max())
+ {
+ if (!n)
+ return;
+ _factor = n->getFloatValue("factor", factor);
+ _offset = n->getFloatValue("offset", offset);
+ _min = n->getFloatValue("min", min);
+ _max = n->getFloatValue("max", max);
+ _coeff = n->getFloatValue("damp", 0.0);
+ SGPropertyNode *p = ((SGPropertyNode *)n)->getNode("property", false);
+ if (p) {
+ const char *path = p->getStringValue();
+ if (path && path[0]) {
+ _property = fgGetNode(path, true);
+ _valid = true;
+ }
+ }
+ }
+
+ const char *getStringValue() const {
+ assert(_property);
+ return _property->getStringValue();
+ }
+
+ float getFloatValue() {
+ assert(_property);
+ float f = _property->getFloatValue() * _factor + _offset;
+ if (_damped == SGLimitsf::max())
+ _damped = f;
+ if (_coeff > 0.0f)
+ f = _damped = f * (1.0f - _coeff) + _damped * _coeff;
+ return f < _min ? _min : f > _max ? _max : f;
+ }
+
+ inline float isValid() const { return _valid; }
+ inline float min() const { return _min; }
+ inline float max() const { return _max; }
+ inline float factor() const { return _factor; }
+
+ void set_min(float m, bool force = true) {
+ if (force || _min == -SGLimitsf::max())
+ _min = m;
+ }
+ void set_max(float m, bool force = true) {
+ if (force || _max == SGLimitsf::max())
+ _max = m;
+ }
+
+private:
+ bool _valid;
+ SGConstPropertyNode_ptr _property;
+ float _factor;
+ float _offset;
+ float _min;
+ float _max;
+ float _coeff;
+ float _damped;
+};
+
+
+
+class HUD::Item { // An Abstract Base Class (ABC)
+public:
+ Item(HUD *parent, const SGPropertyNode *, float x = 0.0f, float y = 0.0f);
+ virtual ~Item () {}
+ virtual void draw() = 0;
+ virtual bool isEnabled();
+
+protected:
+
+ inline Rect get_location() const { return _scrn_pos; }
+ inline float get_span() const { return _scr_span; }
+ inline Point get_centroid() const { return _mid_span; }
+ inline int get_digits() const { return _digits; }
+
+ inline float get_x() const { return _scrn_pos.left; }
+ inline float get_y() const { return _scrn_pos.top; }
+ inline float get_width() const { return _scrn_pos.right; }
+ inline float get_height() const { return _scrn_pos.bottom; }
+
+ inline bool option_vert() const { return _options & VERT; }
+ inline bool option_left() const { return _options & LEFT; }
+ inline bool option_right() const { return _options & RIGHT; }
+ inline bool option_both() const { return (_options & BOTH) == BOTH; }
+ inline bool option_noticks() const { return _options & NOTICKS; }
+ inline bool option_notext() const { return _options & NOTEXT; }
+ inline bool option_top() const { return _options & TOP; }
+ inline bool option_bottom() const { return _options & BOTTOM; }
+
+ void draw_line( float x1, float y1, float x2, float y2) {
+ _hud->_line_list.add(LineSegment(x1, y1, x2, y2));
+ }
+
+ void draw_stipple_line( float x1, float y1, float x2, float y2) {
+ _hud->_stipple_line_list.add(LineSegment(x1, y1, x2, y2));
+ }
+
+ void draw_text( float x, float y, char *msg, int digit) {
+ _hud->_text_list.add(HUDText(x, y, msg, digit));
+ }
+
+ float text_width(char *str) const {
+ assert(_hud->_font_renderer);
+ float r, l;
+ _hud->_font->getBBox(str, _hud->_font_size, 0, &l, &r, 0, 0);
+ return r - l;
+ }
+
+ void draw_circle(float x1, float y1, float r) const {
+ glBegin(GL_LINE_LOOP);
+ for (int count = 0; count < 25; count++) {
+ float cosine = r * cos(count * 2 * SG_PI / 10.0);
+ float sine = r * sin(count * 2 * SG_PI / 10.0);
+ glVertex2f(cosine + x1, sine + y1);
+ }
+ glEnd();
+ }
+
+ HUD *_hud;
+ string _name;
+ int _options;
+
+private:
+ SGCondition *_condition;
+ Rect _scrn_pos; // Framing - affects scale dimensions
+ // and orientation. Vert vs Horz, etc.
+ float _disp_factor; // Multiply by to get numbers shown on scale.
+ float _scr_span; // Working values for draw;
+ Point _mid_span;
+ int _digits;
+};
+
+
+
+class HUD::Label : public Item {
+public:
+ Label(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+
+private:
+ enum Format {
+ INVALID,
+ NONE,
+ INT,
+ LONG,
+ FLOAT,
+ DOUBLE,
+ STRING,
+ };
+
+ enum FontSize {
+ FONT_SMALL,
+ FONT_LARGE
+ };
+
+ Format check_format(const char *) const;
+ bool blink();
+
+ Input _input;
+ Format _mode;
+ string _format;
+ Adjust _halign;
+ int _fontsize;
+ int _blink;
+ bool _box;
+
+ SGCondition *_blink_condition;
+ double _blink_interval;
+ double _blink_target; // time for next blink state change
+ bool _blink_state;
+};
+
+
+
+// abstract base class for both moving scale and moving needle (fixed scale)
+// indicators.
+//
+class HUD::Scale : public Item {
+public:
+ Scale(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw ( void ) {} // No-op here. Defined in derived classes.
+
+protected:
+ inline unsigned int modulo() const { return _modulo; }
+ inline float factor() const { return scale_factor; }
+ inline float range_to_show() const { return _range_shown; }
+
+ Input _input;
+ unsigned int _major_divs; // major division marker units
+ unsigned int _minor_divs; // minor division marker units
+
+private:
+ float _range_shown; // Width Units.
+ float scale_factor; // factor => screen units/range values.
+ unsigned int _modulo; // Roll over point
+};
+
+
+class HUD::Gauge : public Scale {
+public:
+ Gauge(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+};
+
+
+
+// displays the indicated quantity on a scale that moves past the
+// pointer. It may be horizontal or vertical.
+//
+class HUD::Tape : public Scale {
+public:
+ Tape(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+
+protected:
+ void circle(float, float, float);
+ void fixed(float, float, float, float, float, float);
+ void zoomed_scale(int, int);
+
+private:
+ float val_span;
+ float half_width_units;
+ bool draw_tick_bottom;
+ bool draw_tick_top;
+ bool draw_tick_right;
+ bool draw_tick_left;
+ bool draw_cap_bottom;
+ bool draw_cap_top;
+ bool draw_cap_right;
+ bool draw_cap_left;
+ float marker_offset;
+ bool pointer;
+ string pointer_type;
+ string tick_type;
+ string tick_length;
+ int zoom;
+};
+
+
+
+class HUD::Dial : public Scale {
+public:
+ Dial(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+
+private:
+ float _radius;
+ int _divisions;
+};
+
+
+
+class HUD::TurnBankIndicator : public Item {
+public:
+ TurnBankIndicator(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+
+private:
+ Input _bank;
+ Input _sideslip;
+
+ float _gap_width;
+ bool _bank_scale;
+ float _bank_scale_radius;
+};
+
+
+
+class HUD::Ladder : public Item {
+public:
+ Ladder(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+
+private:
+ void draw_zenith(float, float, float);
+ void draw_nadir(float, float, float);
+
+ void draw_text(float x, float y, char *s) {
+ _locTextList.add(HUDText(x, y, s));
+ }
+
+ void draw_line(float x1, float y1, float x2, float y2) {
+ _locLineList.add(LineSegment(x1, y1, x2, y2));
+ }
+
+ void draw_stipple_line(float x1, float y1, float x2, float y2) {
+ _locStippleLineList.add(LineSegment(x1, y1, x2, y2));
+ }
+
+ Input _pitch;
+ Input _roll;
+ enum Type { PITCH, CLIMB_DIVE } _type;
+ unsigned int width_units;
+ int div_units;
+ unsigned int minor_div;
+ unsigned int label_pos;
+ unsigned int _scr_hole;
+ float _vmax;
+ float _vmin;
+ float _compression;
+ bool _frl;
+ bool _target_spot;
+ bool _velocity_vector;
+ bool _drift_marker;
+ bool _alpha_bracket;
+ bool _energy_marker;
+ bool _climb_dive_marker;
+ bool _glide_slope_marker;
+ float _glide_slope;
+ bool _energy_worm;
+ bool _waypoint_marker;
+ int _zenith;
+ int _nadir;
+ int _hat;
+
+ // The Ladder has its own temporary display lists
+ TextList _locTextList;
+ LineList _locLineList;
+ LineList _locStippleLineList;
+};
+
+
+
+// responsible for rendering the active runway in the hud (if visible).
+//
+class HUD::Runway : public Item {
+public:
+ Runway(HUD *parent, const SGPropertyNode *, float x, float y);
+ virtual void draw();
+
+private:
+ void boundPoint(const sgdVec3& v, sgdVec3& m);
+ bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
+ const sgdVec3& p1, const sgdVec3& p2);
+ void drawArrow();
+ bool get_active_runway(FGRunway& rwy);
+ void get_rwy_points(sgdVec3 *points);
+ void setLineWidth();
+
+ SGPropertyNode_ptr _agl;
+ sgdVec3 _points3d[6], _points2d[6];
+ double _mm[16];
+ double _pm[16];
+ double _arrow_scale; // scales of runway indication arrow
+ double _arrow_radius;
+ double _line_scale; // maximum line scale
+ double _scale_dist; // distance where to start scaling the lines
+ double _default_pitch;
+ double _default_heading;
+ GLint _view[4];
+ FGRunway _runway;
+ FGViewer* _cockpit_view;
+ unsigned short _stipple_out; // stipple pattern of the outline of the runway
+ unsigned short _stipple_center; // stipple pattern of the center line of the runway
+ bool _draw_arrow; // draw arrow when runway is not visible in HUD
+ bool _draw_arrow_always; // always draws arrow
+ Rect _location;
+ Point _center;
+};
+
+
+#endif // _HUD_HXX
--- /dev/null
+// HUD_dial.cxx -- HUD Dial Instrument
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include "HUD.hxx"
+
+
+HUD::Dial::Dial(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Scale(hud, n, x, y),
+ _radius(n->getFloatValue("radius")),
+ _divisions(n->getIntValue("divisions"))
+{
+}
+
+
+void HUD::Dial::draw(void)
+{
+ if (!_input.isValid())
+ return;
+
+ const int BUFSIZE = 80;
+ char buf[BUFSIZE];
+
+ Rect scrn_rect = get_location();
+
+ float x, y;
+ float i;
+ y = (float)(scrn_rect.top);
+ x = (float)(scrn_rect.left);
+ glEnable(GL_POINT_SMOOTH);
+ glPointSize(3.0);
+
+ float incr = 360.0 / _divisions;
+ for (i = 0.0; i < 360.0; i += incr) {
+ float i1 = i * SGD_DEGREES_TO_RADIANS;
+ float x1 = x + _radius * cos(i1);
+ float y1 = y + _radius * sin(i1);
+
+ glBegin(GL_POINTS);
+ glVertex2f(x1, y1);
+ glEnd();
+ }
+ glPointSize(1.0);
+ glDisable(GL_POINT_SMOOTH);
+
+
+ float offset = 90.0 * SGD_DEGREES_TO_RADIANS;
+ float r1 = 10.0; //size of carrot
+ float theta = _input.getFloatValue();
+
+ float theta1 = -theta * SGD_DEGREES_TO_RADIANS + offset;
+ float x1 = x + _radius * cos(theta1);
+ float y1 = y + _radius * sin(theta1);
+ float x2 = x1 - r1 * cos(theta1 - 30.0 * SGD_DEGREES_TO_RADIANS);
+ float y2 = y1 - r1 * sin(theta1 - 30.0 * SGD_DEGREES_TO_RADIANS);
+ float x3 = x1 - r1 * cos(theta1 + 30.0 * SGD_DEGREES_TO_RADIANS);
+ float y3 = y1 - r1 * sin(theta1 + 30.0 * SGD_DEGREES_TO_RADIANS);
+
+ // draw carrot
+ draw_line(x1, y1, x2, y2);
+ draw_line(x1, y1, x3, y3);
+ snprintf(buf, BUFSIZE, "%3.1f\n", theta);
+
+ // draw value
+ int l = abs((int)theta);
+ if (l) {
+ if (l < 10)
+ draw_text(x, y, buf, 0);
+ else if (l < 100)
+ draw_text(x - 1.0, y, buf, 0);
+ else if (l < 360)
+ draw_text(x - 2.0, y, buf, 0);
+ }
+}
+
+
--- /dev/null
+// HUD_gauge.cxx -- HUD Gauge Instrument
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include "HUD.hxx"
+
+
+HUD::Gauge::Gauge(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Scale(hud, n, x, y)
+{
+}
+
+
+// As implemented, draw only correctly draws a horizontal or vertical
+// scale. It should contain a variation that permits clock type displays.
+// Now is supports "tickless" displays such as control surface indicators.
+// This routine should be worked over before using. Current value would be
+// fetched and not used if not commented out. Clearly that is intollerable.
+
+void HUD::Gauge::draw(void)
+{
+ if (!_input.isValid())
+ return;
+
+ float marker_xs, marker_xe;
+ float marker_ys, marker_ye;
+ float text_x, text_y;
+ float width, height, bottom_4;
+ float lenstr;
+ int i;
+ const int BUFSIZE = 80;
+ char buf[BUFSIZE];
+ bool condition;
+ int disp_val = 0;
+ float vmin = _input.min();
+ float vmax = _input.max();
+ Point mid_scr = get_centroid();
+ float cur_value = _input.getFloatValue();
+ Rect scrn_rect = get_location();
+
+ width = scrn_rect.left + scrn_rect.right;
+ height = scrn_rect.top + scrn_rect.bottom;
+ bottom_4 = scrn_rect.bottom / 4.0;
+
+ // Draw the basic markings for the scale...
+ if (option_vert()) { // Vertical scale
+ // Bottom tick bar
+ draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
+
+ // Top tick bar
+ draw_line( scrn_rect.left, height, width, height);
+
+ marker_xs = scrn_rect.left;
+ marker_xe = width;
+
+ if (option_left()) { // Read left, so line down right side
+ draw_line(width, scrn_rect.top, width, height);
+ marker_xs = marker_xe - scrn_rect.right / 3.0; // Adjust tick
+ }
+
+ if (option_right()) { // Read right, so down left sides
+ draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
+ marker_xe = scrn_rect.left + scrn_rect.right / 3.0; // Adjust tick
+ }
+
+ // At this point marker x_start and x_end values are transposed.
+ // To keep this from confusing things they are now interchanged.
+ if (option_both()) {
+ marker_ye = marker_xs;
+ marker_xs = marker_xe;
+ marker_xe = marker_ye;
+ }
+
+ // Work through from bottom to top of scale. Calculating where to put
+ // minor and major ticks.
+
+ if (!option_noticks()) { // If not no ticks...:)
+ // Calculate x marker offsets
+ int last = (int)vmax + 1; // float_to_int(vmax)+1;
+ i = (int)vmin; //float_to_int(vmin);
+
+ for (; i < last; i++) {
+ // Calculate the location of this tick
+ marker_ys = scrn_rect.top + (i - vmin) * factor()/* +.5f*/;
+
+ // We compute marker_ys even though we don't know if we will use
+ // either major or minor divisions. Simpler.
+
+ if (_minor_divs) { // Minor tick marks
+ if (!(i % (int)_minor_divs)) {
+ if (option_left() && option_right()) {
+ draw_line(scrn_rect.left, marker_ys, marker_xs - 3, marker_ys);
+ draw_line(marker_xe + 3, marker_ys, width, marker_ys);
+
+ } else if (option_left()) {
+ draw_line(marker_xs + 3, marker_ys, marker_xe, marker_ys);
+ } else {
+ draw_line(marker_xs, marker_ys, marker_xe - 3, marker_ys);
+ }
+ }
+ }
+
+ // Now we work on the major divisions. Since these are also labeled
+ // and no labels are drawn otherwise, we label inside this if
+ // statement.
+
+ if (_major_divs) { // Major tick mark
+ if (!(i % (int)_major_divs)) {
+ if (option_left() && option_right()) {
+ draw_line(scrn_rect.left, marker_ys, marker_xs, marker_ys);
+ draw_line(marker_xe, marker_ys, width, marker_ys);
+ } else {
+ draw_line(marker_xs, marker_ys, marker_xe, marker_ys);
+ }
+
+ if (!option_notext()) {
+ disp_val = i;
+ snprintf(buf, BUFSIZE, "%d",
+ int(disp_val * _input.factor()/*+.5*/)); /// was data_scaling(), which makes no sense
+
+ lenstr = text_width(buf);
+
+ if (option_left() && option_right()) {
+ text_x = mid_scr.x - lenstr/2 ;
+
+ } else if (option_left()) {
+ text_x = marker_xs - lenstr;
+ } else {
+ text_x = marker_xe - lenstr;
+ }
+ // Now we know where to put the text.
+ text_y = marker_ys;
+ draw_text(text_x, text_y, buf, 0);
+ }
+ }
+ }
+ }
+ }
+
+ // Now that the scale is drawn, we draw in the pointer(s). Since labels
+ // have been drawn, text_x and text_y may be recycled. This is used
+ // with the marker start stops to produce a pointer for each side reading
+
+ text_y = scrn_rect.top + ((cur_value - vmin) * factor() /*+.5f*/);
+ // text_x = marker_xs - scrn_rect.left;
+
+ if (option_right()) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(scrn_rect.left, text_y + 5);
+ glVertex2f(marker_xe, text_y);
+ glVertex2f(scrn_rect.left, text_y - 5);
+ glEnd();
+ }
+ if (option_left()) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(width, text_y + 5);
+ glVertex2f(marker_xs, text_y);
+ glVertex2f(width, text_y - 5);
+ glEnd();
+ }
+ // End if VERTICAL SCALE TYPE
+
+ } else { // Horizontal scale by default
+ // left tick bar
+ draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
+
+ // right tick bar
+ draw_line(width, scrn_rect.top, width, height );
+
+ marker_ys = scrn_rect.top; // Starting point for
+ marker_ye = height; // tick y location calcs
+ marker_xs = scrn_rect.left + (cur_value - vmin) * factor() /*+ .5f*/;
+
+ if (option_top()) {
+ // Bottom box line
+ draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
+
+ marker_ye = scrn_rect.top + scrn_rect.bottom / 2.0; // Tick point adjust
+ // Bottom arrow
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(marker_xs - bottom_4, scrn_rect.top);
+ glVertex2f(marker_xs, marker_ye);
+ glVertex2f(marker_xs + bottom_4, scrn_rect.top);
+ glEnd();
+ }
+
+ if (option_bottom()) {
+ // Top box line
+ draw_line(scrn_rect.left, height, width, height);
+ // Tick point adjust
+ marker_ys = height - scrn_rect.bottom / 2.0;
+
+ // Top arrow
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(marker_xs + bottom_4, height);
+ glVertex2f(marker_xs, marker_ys );
+ glVertex2f(marker_xs - bottom_4, height);
+ glEnd();
+ }
+
+
+ int last = (int)vmax + 1; //float_to_int(vmax)+1;
+ i = (int)vmin; //float_to_int(vmin);
+ for (; i <last ; i++) {
+ condition = true;
+ if (!modulo() && i < _input.min())
+ condition = false;
+
+ if (condition) {
+ marker_xs = scrn_rect.left + (i - vmin) * factor()/* +.5f*/;
+ // marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5f);
+ if (_minor_divs) {
+ if (!(i % (int)_minor_divs)) {
+ // draw in ticks only if they aren't too close to the edge.
+ if (((marker_xs + 5) > scrn_rect.left)
+ || ((marker_xs - 5) < (width))) {
+
+ if (option_both()) {
+ draw_line(marker_xs, scrn_rect.top, marker_xs, marker_ys - 4);
+ draw_line(marker_xs, marker_ye + 4, marker_xs, height);
+
+ } else if (option_top()) {
+ draw_line(marker_xs, marker_ys, marker_xs, marker_ye - 4);
+ } else {
+ draw_line(marker_xs, marker_ys + 4, marker_xs, marker_ye);
+ }
+ }
+ }
+ }
+
+ if (_major_divs) {
+ if (!(i % (int)_major_divs)) {
+ if (modulo()) {
+ if (disp_val < 0) {
+ while (disp_val < 0)
+ disp_val += modulo();
+ }
+ disp_val = i % (int)modulo();
+ } else {
+ disp_val = i;
+ }
+ snprintf(buf, BUFSIZE, "%d",
+ int(disp_val * _input.factor()/* +.5*/)); // was data_scaling(), which makes no sense
+ lenstr = text_width(buf);
+
+ // Draw major ticks and text only if far enough from the edge.
+ if (((marker_xs - 10) > scrn_rect.left)
+ && ((marker_xs + 10) < width)) {
+ if (option_both()) {
+ draw_line(marker_xs, scrn_rect.top, marker_xs, marker_ys);
+ draw_line(marker_xs, marker_ye, marker_xs, height);
+
+ if (!option_notext())
+ draw_text(marker_xs - lenstr, marker_ys + 4, buf, 0);
+
+ } else {
+ draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
+
+ if (!option_notext()) {
+ if (option_top())
+ draw_text(marker_xs - lenstr, height - 10, buf, 0);
+ else
+ draw_text(marker_xs - lenstr, scrn_rect.top, buf, 0);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+
--- /dev/null
+// HUD_instrument.cxx -- HUD Common Instrument Base
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include <simgear/math/SGLimits.hxx>
+#include <simgear/props/condition.hxx>
+#include "HUD.hxx"
+
+
+HUD::Item::Item(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ _hud(hud),
+ _name(n->getStringValue("name", "[unnamed]")),
+ _options(0),
+ _condition(0),
+ _digits(n->getIntValue("digits"))
+{
+ const SGPropertyNode *node = n->getNode("condition");
+ if (node)
+ _condition = sgReadCondition(globals->get_props(), node);
+
+ _scrn_pos.left = n->getIntValue("x") + x;
+ _scrn_pos.top = n->getIntValue("y") + y;
+ _scrn_pos.right = n->getIntValue("width");
+ _scrn_pos.bottom = n->getIntValue("height");
+
+ vector<SGPropertyNode_ptr> opt = n->getChildren("option");
+ for (unsigned int i = 0; i < opt.size(); i++) {
+ const char *o = opt[i]->getStringValue();
+ if (!strcmp(o, "autoticks"))
+ _options |= AUTOTICKS;
+ else if (!strcmp(o, "vertical"))
+ _options |= VERT;
+ else if (!strcmp(o, "horizontal"))
+ _options |= HORZ;
+ else if (!strcmp(o, "top"))
+ _options |= TOP;
+ else if (!strcmp(o, "left"))
+ _options |= LEFT;
+ else if (!strcmp(o, "bottom"))
+ _options |= BOTTOM;
+ else if (!strcmp(o, "right"))
+ _options |= RIGHT;
+ else if (!strcmp(o, "both"))
+ _options |= (LEFT|RIGHT);
+ else if (!strcmp(o, "noticks"))
+ _options |= NOTICKS;
+ else if (!strcmp(o, "arithtic"))
+ _options |= ARITHTIC;
+ else if (!strcmp(o, "decitics"))
+ _options |= DECITICS;
+ else if (!strcmp(o, "notext"))
+ _options |= NOTEXT;
+ else
+ SG_LOG(SG_INPUT, SG_WARN, "HUD: unsupported option: " << o);
+ }
+
+ // Set up convenience values for centroid of the box and
+ // the span values according to orientation
+
+ if (_options & VERT) {
+ _scr_span = _scrn_pos.bottom;
+ } else {
+ _scr_span = _scrn_pos.right;
+ }
+
+ _mid_span.x = _scrn_pos.left + _scrn_pos.right / 2.0;
+ _mid_span.y = _scrn_pos.top + _scrn_pos.bottom / 2.0;
+}
+
+
+bool HUD::Item::isEnabled()
+{
+ if (!_condition)
+ return true;
+
+ return _condition->test();
+}
+
+
--- /dev/null
+// HUD_label.cxx -- HUD Label
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include <simgear/props/condition.hxx>
+#include "HUD.hxx"
+
+
+HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Item(hud, n, x, y),
+ _input(n->getNode("input", false)),
+ _fontsize(fgGetInt("/sim/startup/xsize") > 1000 ? FONT_LARGE : FONT_SMALL), // FIXME
+ _box(n->getBoolValue("box", false)),
+ _blink_condition(0),
+ _blink_interval(n->getFloatValue("blinking/interval", -1.0f)),
+ _blink_target(0.0),
+ _blink_state(true)
+{
+ const SGPropertyNode *node = n->getNode("blinking/condition");
+ if (node)
+ _blink_condition = sgReadCondition(globals->get_props(), node);
+
+ const char *halign = n->getStringValue("halign", "center");
+ if (!strcmp(halign, "left"))
+ _halign = LEFT_ALIGN;
+ else if (!strcmp(halign, "right"))
+ _halign = RIGHT_ALIGN;
+ else
+ _halign = CENTER_ALIGN;
+
+ const char *pre = n->getStringValue("prefix", 0);
+ const char *post = n->getStringValue("postfix", 0);
+ const char *fmt = n->getStringValue("format", 0);
+
+ if (pre)
+ _format = pre;
+ if (fmt)
+ _format += fmt;
+ else
+ _format += "%s";
+ if (post)
+ _format += post;
+
+ _mode = check_format(_format.c_str());
+ if (_mode == INVALID) {
+ SG_LOG(SG_INPUT, SG_ALERT, "HUD: invalid format '" << _format.c_str() << '\'');
+ _format = "INVALID";
+ _mode = NONE;
+ }
+
+ blink();
+}
+
+
+void HUD::Label::draw(void)
+{
+ if (!(_mode == NONE || _input.isValid() && blink()))
+ return;
+
+ Rect scrn_rect = get_location();
+
+ if (_box) {
+ float x = scrn_rect.left;
+ float y = scrn_rect.top;
+ float w = scrn_rect.right;
+ float h = _hud->_font_size; // FIXME
+
+ glPushMatrix();
+ glLoadIdentity();
+
+ glBegin(GL_LINES);
+ glVertex2f(x - 2.0, y - 2.0);
+ glVertex2f(x + w + 2.0, y - 2.0);
+ glVertex2f(x + w + 2.0, y + h + 2.0);
+ glVertex2f(x - 2.0, y + h + 2.0);
+ glEnd();
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, 0xAAAA);
+
+ glBegin(GL_LINES);
+ glVertex2f(x + w + 2.0, y - 2.0);
+ glVertex2f(x + w + 2.0, y + h + 2.0);
+ glVertex2f(x - 2.0, y + h + 2.0);
+ glVertex2f(x - 2.0, y - 2.0);
+ glEnd();
+
+ glDisable(GL_LINE_STIPPLE);
+ glPopMatrix();
+ }
+
+ const int BUFSIZE = 256;
+ char buf[BUFSIZE];
+ if (_mode == NONE)
+ snprintf(buf, BUFSIZE, _format.c_str());
+ else if (_mode == STRING)
+ snprintf(buf, BUFSIZE, _format.c_str(), _input.getStringValue());
+ else if (_mode == INT)
+ snprintf(buf, BUFSIZE, _format.c_str(), int(_input.getFloatValue()));
+ else if (_mode == LONG)
+ snprintf(buf, BUFSIZE, _format.c_str(), long(_input.getFloatValue()));
+ else if (_mode == FLOAT)
+ snprintf(buf, BUFSIZE, _format.c_str(), float(_input.getFloatValue()));
+ else if (_mode == DOUBLE) // not really supported yet
+ snprintf(buf, BUFSIZE, _format.c_str(), double(_input.getFloatValue()));
+
+ float posincr;
+ float lenstr = text_width(buf);
+
+ if (_halign == RIGHT_ALIGN)
+ posincr = scrn_rect.right - lenstr;
+ else if (_halign == CENTER_ALIGN)
+ posincr = get_span() - (lenstr / 2); // FIXME get_span() ? really?
+ else // LEFT_ALIGN
+ posincr = 0;
+
+ if (_fontsize == FONT_SMALL)
+ draw_text(scrn_rect.left + posincr, scrn_rect.top, buf, get_digits());
+ else if (_fontsize == FONT_LARGE)
+ draw_text(scrn_rect.left + posincr, scrn_rect.top, buf, get_digits());
+}
+
+
+// make sure the format matches '[ -+#]?\d*(\.\d*)?(l?[df]|s)'
+//
+HUD::Label::Format HUD::Label::check_format(const char *f) const
+{
+ bool l = false;
+ Format fmt = STRING;
+
+ for (; *f; f++) {
+ if (*f == '%') {
+ if (f[1] == '%')
+ f++;
+ else
+ break;
+ }
+ }
+ if (*f++ != '%')
+ return NONE;
+ if (*f == ' ' || *f == '+' || *f == '-' || *f == '#')
+ f++;
+ while (*f && isdigit(*f))
+ f++;
+ if (*f == '.') {
+ f++;
+ while (*f && isdigit(*f))
+ f++;
+ }
+ if (*f == 'l')
+ l = true, f++;
+
+ if (*f == 'd')
+ fmt = l ? LONG : INT;
+ if (*f == 'f')
+ fmt = l ? DOUBLE : FLOAT;
+ else if (*f == 's') {
+ if (l)
+ return INVALID;
+ fmt = STRING;
+ } else
+ return INVALID;
+
+ for (++f; *f; f++) {
+ if (*f == '%') {
+ if (f[1] == '%')
+ f++;
+ else
+ return INVALID;
+ }
+ }
+ return fmt;
+}
+
+
+bool HUD::Label::blink()
+{
+ if (_blink_interval < 0.0f)
+ return true;
+
+ if (_blink_condition && !_blink_condition->test())
+ return true;
+
+ if (_hud->timer() < _blink_target)
+ return _blink_state;
+
+ _blink_target = _hud->timer() + _blink_interval;
+ return _blink_state = !_blink_state;
+}
+
+
--- /dev/null
+// HUD_ladder.cxx -- HUD Ladder Instrument
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include <Main/viewer.hxx>
+#include "HUD.hxx"
+
+
+// FIXME
+float get__heading() { return fgGetFloat("/orientation/heading-deg") * M_PI / 180.0; }
+float get__throttleval() { return fgGetFloat("/controls/engines/engine/throttle"); }
+float get__aoa() { return fgGetFloat("/sim/frame-rate"); } // FIXME
+float get__Vx() { return fgGetFloat("/velocities/uBody-fps"); }
+float get__Vy() { return fgGetFloat("/velocities/vBody-fps"); }
+float get__Vz() { return fgGetFloat("/velocities/wBody-fps"); }
+float get__Ax() { return fgGetFloat("/acclerations/pilot/x-accel-fps_sec"); }
+float get__Ay() { return fgGetFloat("/acclerations/pilot/y-accel-fps_sec"); }
+float get__Az() { return fgGetFloat("/acclerations/pilot/z-accel-fps_sec"); }
+#undef ENABLE_SP_FMDS
+
+
+HUD::Ladder::Ladder(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Item(hud, n, x, y),
+ _pitch(n->getNode("pitch-input", false)),
+ _roll(n->getNode("roll-input", false)),
+ width_units(int(n->getFloatValue("display-span"))),
+ div_units(int(fabs(n->getFloatValue("divisions")))),
+ minor_div(0 /* hud.cxx: static float minor_division = 0 */),
+ label_pos(n->getIntValue("lbl-pos")),
+ _scr_hole(n->getIntValue("screen-hole")),
+ _compression(n->getFloatValue("compression-factor")),
+ _frl(n->getBoolValue("enable-fuselage-ref-line", false)),
+ _target_spot(n->getBoolValue("enable-target-spot", false)),
+ _velocity_vector(n->getBoolValue("enable-velocity-vector", false)),
+ _drift_marker(n->getBoolValue("enable-drift-marker", false)),
+ _alpha_bracket(n->getBoolValue("enable-alpha-bracket", false)),
+ _energy_marker(n->getBoolValue("enable-energy-marker", false)),
+ _climb_dive_marker(n->getBoolValue("enable-climb-dive-marker", false)), // WTF FIXME
+ _glide_slope_marker(n->getBoolValue("enable-glide-slope-marker",false)),
+ _glide_slope(n->getFloatValue("glide-slope", -4.0)),
+ _energy_worm(n->getBoolValue("enable-energy-marker", false)),
+ _waypoint_marker(n->getBoolValue("enable-waypoint-marker", false)),
+ _zenith(n->getIntValue("zenith")),
+ _nadir(n->getIntValue("nadir")),
+ _hat(n->getIntValue("hat"))
+{
+ const char *t = n->getStringValue("type");
+ _type = strcmp(t, "climb-dive") ? PITCH : CLIMB_DIVE;
+
+ if (!width_units)
+ width_units = 45;
+
+ _vmax = width_units / 2;
+ _vmin = -_vmax;
+}
+
+
+void HUD::Ladder::draw(void)
+{
+ if (!_pitch.isValid() || !_roll.isValid())
+ return;
+
+ float x_ini, x_ini2;
+ float x_end, x_end2;
+ float y = 0;
+ int count;
+ float cosine, sine, xvvr, yvvr, Vxx = 0.0, Vyy = 0.0, Vzz = 0.0;
+ float up_vel, ground_vel, actslope = 0.0;
+ float Axx = 0.0, Ayy = 0.0, Azz = 0.0, total_vel = 0.0, pot_slope, t1;
+ float t2 = 0.0, psi = 0.0, alpha, pla;
+ float vel_x = 0.0, vel_y = 0.0, drift;
+ bool pitch_ladder = false;
+ bool climb_dive_ladder = false;
+ bool clip_plane = false;
+
+ GLdouble eqn_top[4] = {0.0, -1.0, 0.0, 0.0};
+ GLdouble eqn_left[4] = {-1.0, 0.0, 0.0, 100.0};
+ GLdouble eqn_right[4] = {1.0, 0.0, 0.0, 100.0};
+
+ Point centroid = get_centroid();
+ Rect box = get_location();
+
+ float half_span = box.right / 2.0;
+ float roll_value = _roll.getFloatValue() * SGD_DEGREES_TO_RADIANS; // FIXME rad/deg conversion
+ alpha = get__aoa();
+ pla = get__throttleval();
+
+#ifdef ENABLE_SP_FMDS
+ int lgear, wown, wowm, ilcanclaw, ihook;
+ ilcanclaw = get__iaux2();
+ lgear = get__iaux3();
+ wown = get__iaux4();
+ wowm = get__iaux5();
+ ihook = get__iaux6();
+#endif
+ float pitch_value = _pitch.getFloatValue();
+
+ if (_type == CLIMB_DIVE) {
+ pitch_ladder = false;
+ climb_dive_ladder = true;
+ clip_plane = true;
+
+ } else { // _type == PITCH
+ pitch_ladder = true;
+ climb_dive_ladder = false;
+ clip_plane = false;
+ }
+
+ //**************************************************************
+ glPushMatrix();
+ // define (0, 0) as center of screen
+ glTranslatef(centroid.x, centroid.y, 0);
+
+ // OBJECT STATIC RETICLE
+ // TYPE FRL (FUSELAGE REFERENCE LINE)
+ // ATTRIB - ALWAYS
+ // Draw the FRL spot and line
+ if (_frl) {
+#define FRL_DIAMOND_SIZE 2.0
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-FRL_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, FRL_DIAMOND_SIZE);
+ glVertex2f(FRL_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, -FRL_DIAMOND_SIZE);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(0, FRL_DIAMOND_SIZE);
+ glVertex2f(0, 8.0);
+ glEnd();
+#undef FRL_DIAMOND_SIZE
+ }
+ // TYPE WATERLINE_MARK (W shaped _ _ )
+ // \/\/
+
+ //****************************************************************
+ // TYPE TARGET_SPOT
+ // Draw the target spot.
+ if (_target_spot) {
+#define CENTER_DIAMOND_SIZE 6.0
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-CENTER_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, CENTER_DIAMOND_SIZE);
+ glVertex2f(CENTER_DIAMOND_SIZE, 0.0);
+ glVertex2f(0.0, -CENTER_DIAMOND_SIZE);
+ glEnd();
+#undef CENTER_DIAMOND_SIZE
+ }
+
+ //****************************************************************
+ //velocity vector reticle - computations
+ if (_velocity_vector) {
+ Vxx = get__Vx();
+ Vyy = get__Vy();
+ Vzz = get__Vz();
+ Axx = get__Ax();
+ Ayy = get__Ay();
+ Azz = get__Az();
+ psi = get__heading();
+
+ if (psi > 180.0)
+ psi = psi - 360;
+
+ total_vel = sqrt(Vxx * Vxx + Vyy * Vyy + Vzz * Vzz);
+ ground_vel = sqrt(Vxx * Vxx + Vyy * Vyy);
+ up_vel = Vzz;
+
+ if (ground_vel < 2.0) {
+ if (fabs(up_vel) < 2.0)
+ actslope = 0.0;
+ else
+ actslope = (up_vel / fabs(up_vel)) * 90.0;
+
+ } else {
+ actslope = atan(up_vel / ground_vel) * SGD_RADIANS_TO_DEGREES;
+ }
+
+ xvvr = (((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi)
+ * (_compression / globals->get_current_view()->get_aspect_ratio()));
+ drift = ((atan2(Vyy, Vxx) * SGD_RADIANS_TO_DEGREES) - psi);
+ yvvr = ((actslope - pitch_value) * _compression);
+ vel_y = ((actslope - pitch_value) * cos(roll_value) + drift * sin(roll_value)) * _compression;
+ vel_x = (-(actslope - pitch_value) * sin(roll_value) + drift * cos(roll_value))
+ * (_compression / globals->get_current_view()->get_aspect_ratio());
+ // printf("%f %f %f %f\n",vel_x, vel_y, drift, psi);
+
+ //****************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE - DRIFT MARKER
+ // ATTRIB - ALWAYS
+ // drift marker
+ if (_drift_marker) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f((xvvr * 25 / 120) - 6, -4);
+ glVertex2f(xvvr * 25 / 120, 8);
+ glVertex2f((xvvr * 25 / 120) + 6, -4);
+ glEnd();
+ }
+
+ //****************************************************************
+ // Clipping coordinates for ladder to be input from xml file
+ // Clip hud ladder
+ if (clip_plane) {
+ glClipPlane(GL_CLIP_PLANE0, eqn_top);
+ glEnable(GL_CLIP_PLANE0);
+ glClipPlane(GL_CLIP_PLANE1, eqn_left);
+ glEnable(GL_CLIP_PLANE1);
+ glClipPlane(GL_CLIP_PLANE2, eqn_right);
+ glEnable(GL_CLIP_PLANE2);
+ // glScissor(-100,-240, 200, 240);
+ // glEnable(GL_SCISSOR_TEST);
+ }
+
+ //****************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE VELOCITY VECTOR
+ // ATTRIB - ALWAYS
+ // velocity vector
+ glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
+ for (count = 0; count < 50; count++) {
+ cosine = 6 * cos(count * SGD_2PI / 50.0);
+ sine = 6 * sin(count * SGD_2PI / 50.0);
+ glVertex2f(cosine + vel_x, sine + vel_y);
+ }
+ glEnd();
+
+ //velocity vector reticle orientation lines
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x - 12, vel_y);
+ glVertex2f(vel_x - 6, vel_y);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x + 12, vel_y);
+ glVertex2f(vel_x + 6, vel_y);
+ glEnd();
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x, vel_y + 12);
+ glVertex2f(vel_x, vel_y + 6);
+ glEnd();
+
+#ifdef ENABLE_SP_FMDS
+ // OBJECT MOVING RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ if (lgear == 1) {
+ // undercarriage status
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x + 8, vel_y);
+ glVertex2f(vel_x + 8, vel_y - 4);
+ glEnd();
+
+ // OBJECT MOVING RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x - 8, vel_y);
+ glVertex2f(vel_x - 8, vel_y - 4);
+ glEnd();
+
+ // OBJECT MOVING RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x, vel_y - 6);
+ glVertex2f(vel_x, vel_y - 10);
+ glEnd();
+ }
+
+ // OBJECT MOVING RETICLE
+ // TYPE V
+ // ATTRIB - ON CONDITION
+ if (ihook == 1) {
+ // arrestor hook status
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x - 4, vel_y - 8);
+ glVertex2f(vel_x, vel_y - 10);
+ glVertex2f(vel_x + 4, vel_y - 8);
+ glEnd();
+ }
+#endif
+ } // if _velocity_vector
+
+
+ //***************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE - SQUARE_BRACKET
+ // ATTRIB - ON CONDITION
+ // alpha bracket
+#ifdef ENABLE_SP_FMDS
+ if (_alpha_bracket && ihook == 1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x - 20 , vel_y - (16 - alpha) * _compression);
+ glVertex2f(vel_x - 17, vel_y - (16 - alpha) * _compression);
+ glVertex2f(vel_x - 17, vel_y - (14 - alpha) * _compression);
+ glVertex2f(vel_x - 20, vel_y - (14 - alpha) * _compression);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x + 20 , vel_y - (16 - alpha) * _compression);
+ glVertex2f(vel_x + 17, vel_y - (16 - alpha) * _compression);
+ glVertex2f(vel_x + 17, vel_y - (14 - alpha) * _compression);
+ glVertex2f(vel_x + 20, vel_y - (14 - alpha) * _compression);
+ glEnd();
+ }
+#endif
+ //printf("xvr=%f, yvr=%f, Vx=%f, Vy=%f, Vz=%f\n",xvvr, yvvr, Vx, Vy, Vz);
+ //printf("Ax=%f, Ay=%f, Az=%f\n",Ax, Ay, Az);
+
+ //****************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE ENERGY_MARKERS
+ // ATTRIB - ALWAYS
+ //energy markers - compute potential slope
+ if (_energy_marker) {
+ if (total_vel < 5.0) {
+ t1 = 0;
+ t2 = 0;
+ } else {
+ t1 = up_vel / total_vel;
+ t2 = asin((Vxx * Axx + Vyy * Ayy + Vzz * Azz) / (9.81 * total_vel));
+ }
+ pot_slope = ((t2 / 3) * SGD_RADIANS_TO_DEGREES) * _compression + vel_y;
+ // if (pot_slope < (vel_y - 45)) pot_slope = vel_y - 45;
+ // if (pot_slope > (vel_y + 45)) pot_slope = vel_y + 45;
+
+ //energy markers
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x - 20, pot_slope - 5);
+ glVertex2f(vel_x - 15, pot_slope);
+ glVertex2f(vel_x - 20, pot_slope + 5);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x + 20, pot_slope - 5);
+ glVertex2f(vel_x + 15, pot_slope);
+ glVertex2f(vel_x + 20, pot_slope + 5);
+ glEnd();
+
+ if (pla > (105.0 / 131.0)) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x - 24, pot_slope - 5);
+ glVertex2f(vel_x - 19, pot_slope);
+ glVertex2f(vel_x - 24, pot_slope + 5);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(vel_x + 24, pot_slope - 5);
+ glVertex2f(vel_x + 19, pot_slope);
+ glVertex2f(vel_x + 24, pot_slope + 5);
+ glEnd();
+ }
+ }
+
+ //**********************************************************
+ // ramp reticle
+ // OBJECT STATIC RETICLE
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+#ifdef ENABLE_SP_FMDS
+ if (_energy_worm && ilcanclaw == 1) {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(-15, -134);
+ glVertex2f(15, -134);
+ glEnd();
+
+ // OBJECT MOVING RETICLE
+ // TYPE BOX
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(-6, -134);
+ glVertex2f(-6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
+ glVertex2f(+6, t2 * SGD_RADIANS_TO_DEGREES * 4.0 - 134);
+ glVertex2f(6, -134);
+ glEnd();
+
+ // OBJECT MOVING RETICLE
+ // TYPE DIAMOND
+ // ATTRIB - ON CONDITION
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-6, actslope * 4.0 - 134);
+ glVertex2f(0, actslope * 4.0 -134 + 3);
+ glVertex2f(6, actslope * 4.0 - 134);
+ glVertex2f(0, actslope * 4.0 -134 -3);
+ glEnd();
+ }
+#endif
+
+ //*************************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE DIAMOND
+ // ATTRIB - ALWAYS
+ // Draw the locked velocity vector.
+ if (_climb_dive_marker) {
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-3.0, 0.0 + vel_y);
+ glVertex2f(0.0, 6.0 + vel_y);
+ glVertex2f(3.0, 0.0 + vel_y);
+ glVertex2f(0.0, -6.0 + vel_y);
+ glEnd();
+ }
+
+ //****************************************************************
+
+ if (climb_dive_ladder) { // CONFORMAL_HUD
+ _vmin = pitch_value - (float)width_units;
+ _vmax = pitch_value + (float)width_units;
+ glTranslatef(vel_x, vel_y, 0);
+
+ } else { // pitch_ladder - Default Hud
+ _vmin = pitch_value - (float)width_units * 0.5f;
+ _vmax = pitch_value + (float)width_units * 0.5f;
+ }
+
+ glRotatef(roll_value * SGD_RADIANS_TO_DEGREES, 0.0, 0.0, 1.0);
+ // FRL marker not rotated - this line shifted below
+
+ if (div_units) {
+ const int BUFSIZE = 8;
+ char buf[BUFSIZE];
+ float label_length;
+ float label_height;
+ float left;
+ float right;
+ float bot;
+ float top;
+ float text_offset = 4.0f;
+ float zero_offset = 0.0;
+
+ if (climb_dive_ladder)
+ zero_offset = 50.0f; // horizon line is wider by this much (hard coded ??)
+ else
+ zero_offset = 10.0f;
+
+ fntFont *font = _hud->_font_renderer->getFont(); // FIXME
+ float pointsize = _hud->_font_renderer->getPointSize();
+ float italic = _hud->_font_renderer->getSlant();
+
+ _locTextList.setFont(_hud->_font_renderer);
+ _locTextList.erase();
+ _locLineList.erase();
+ _locStippleLineList.erase();
+
+ int last = int(_vmax) + 1;
+ int i = int(_vmin);
+
+ if (!_scr_hole) {
+ x_end = half_span;
+
+ for (; i<last; i++) {
+ y = (((float)(i - pitch_value) * _compression) + .5f);
+
+ if (!(i % div_units)) { // At integral multiple of div
+ snprintf(buf, BUFSIZE, "%d", i);
+ font->getBBox(buf, pointsize, italic, &left, &right, &bot, &top);
+ label_length = right - left;
+ label_length += text_offset;
+ label_height = (top - bot) / 2.0f;
+
+ x_ini = -half_span;
+
+ if (i >= 0) {
+ // Make zero point wider on left
+ if (i == 0)
+ x_ini -= zero_offset;
+
+ // Zero or above draw solid lines
+ draw_line(x_ini, y, x_end, y);
+
+ if (i == 90 && _zenith == 1)
+ draw_zenith(x_ini, x_end, y);
+ } else {
+ // Below zero draw dashed lines.
+ draw_stipple_line(x_ini, y, x_end, y);
+
+ if (i == -90 && _nadir ==1)
+ draw_nadir(x_ini, x_end, y);
+ }
+
+ // Calculate the position of the left text and write it.
+ draw_text(x_ini - label_length, y - label_height, buf);
+ draw_text(x_end + text_offset, y - label_height, buf);
+ }
+ }
+
+ } else { // if (_scr_hole)
+ // Draw ladder with space in the middle of the lines
+ float hole = (float)((_scr_hole) / 2.0f);
+
+ x_end = -half_span + hole;
+ x_ini2 = half_span - hole;
+
+ for (; i < last; i++) {
+ if (_type == PITCH)
+ y = (((float)(i - pitch_value) * _compression) + .5);
+ else // _type == CLIMB_DIVE
+ y = (((float)(i - actslope) * _compression) + .5);
+
+ if (!(i % div_units)) { // At integral multiple of div
+ snprintf(buf, BUFSIZE, "%d", i);
+ font->getBBox(buf, pointsize, italic, &left, &right, &bot, &top);
+ label_length = right - left;
+ label_length += text_offset;
+ label_height = (top - bot) / 2.0f;
+ // printf("l %f r %f b %f t %f\n",left, right, bot, top);
+
+ // Start by calculating the points and drawing the
+ // left side lines.
+ x_ini = -half_span;
+ x_end2 = half_span;
+
+ if (i >= 0) {
+ // Make zero point wider on left
+ if (i == 0) {
+ x_ini -= zero_offset;
+ x_end2 += zero_offset;
+ }
+ //draw climb bar vertical lines
+ if (climb_dive_ladder) {
+ // Zero or above draw solid lines
+ draw_line(x_end, y - 5.0, x_end, y);
+ draw_line(x_ini2, y - 5.0, x_ini2, y);
+ }
+ // draw pitch / climb bar
+ draw_line(x_ini, y, x_end, y);
+ draw_line(x_ini2, y, x_end2, y);
+
+ if (i == 90 && _zenith == 1)
+ draw_zenith(x_ini2, x_end, y);
+
+ } else { // i < 0
+ // draw dive bar vertical lines
+ if (climb_dive_ladder) {
+ draw_line(x_end, y + 5.0, x_end, y);
+ draw_line(x_ini2, y + 5.0, x_ini2, y);
+ }
+
+ // draw pitch / dive bars
+ draw_stipple_line(x_ini, y, x_end, y);
+ draw_stipple_line(x_ini2, y, x_end2, y);
+
+ if (i == -90 && _nadir == 1)
+ draw_nadir(x_ini2, x_end, y);
+ }
+
+ // Now calculate the location of the left side label using
+ draw_text(x_ini - label_length, y - label_height, buf);
+ draw_text(x_end2 + text_offset, y - label_height, buf);
+ }
+ }
+
+ // OBJECT LADDER MARK
+ // TYPE LINE
+ // ATTRIB - ON CONDITION
+ // draw appraoch glide slope marker
+#ifdef ENABLE_SP_FMDS
+ if (_glide_slope_marker && ihook) {
+ draw_line(-half_span + 15, (_glide_slope - actslope) * _compression,
+ -half_span + hole, (_glide_slope - actslope) * _compression);
+ draw_line(half_span - 15, (_glide_slope - actslope) * _compression,
+ half_span - hole, (_glide_slope - actslope) * _compression);
+ }
+#endif
+ }
+ _locTextList.draw();
+
+ glLineWidth(0.2);
+
+ _locLineList.draw();
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, 0x00FF);
+ _locStippleLineList.draw();
+ glDisable(GL_LINE_STIPPLE);
+ }
+ glDisable(GL_CLIP_PLANE0);
+ glDisable(GL_CLIP_PLANE1);
+ glDisable(GL_CLIP_PLANE2);
+ // glDisable(GL_SCISSOR_TEST);
+ glPopMatrix();
+ //*************************************************************
+
+ //*************************************************************
+#ifdef ENABLE_SP_FMDS
+ if (_waypoint_marker) {
+ //waypoint marker computation
+ float fromwp_lat, towp_lat, fromwp_lon, towp_lon, dist, delx, dely, hyp, theta, brg;
+
+ fromwp_lon = get__longitude() * SGD_DEGREES_TO_RADIANS;
+ fromwp_lat = get__latitude() * SGD_DEGREES_TO_RADIANS;
+ towp_lon = get__aux2() * SGD_DEGREES_TO_RADIANS;
+ towp_lat = get__aux1() * SGD_DEGREES_TO_RADIANS;
+
+ dist = acos(sin(fromwp_lat) * sin(towp_lat) + cos(fromwp_lat)
+ * cos(towp_lat) * cos(fabs(fromwp_lon - towp_lon)));
+ delx= towp_lat - fromwp_lat;
+ dely = towp_lon - fromwp_lon;
+ hyp = sqrt(pow(delx, 2) + pow(dely, 2));
+
+ if (hyp != 0)
+ theta = asin(dely / hyp);
+ else
+ theta = 0.0;
+
+ brg = theta * SGD_RADIANS_TO_DEGREES;
+ if (brg > 360.0)
+ brg = 0.0;
+ if (delx < 0)
+ brg = 180 - brg;
+
+ // {Brg = asin(cos(towp_lat)*sin(fabs(fromwp_lon-towp_lon))/ sin(dist));
+ // Brg = Brg * SGD_RADIANS_TO_DEGREES; }
+
+ dist *= SGD_RADIANS_TO_DEGREES * 60.0 * 1852.0; //rad->deg->nm->m
+ // end waypoint marker computation
+
+ //*********************************************************
+ // OBJECT MOVING RETICLE
+ // TYPE ARROW
+ // waypoint marker
+ if (fabs(brg-psi) > 10.0) {
+ glPushMatrix();
+ glTranslatef(centroid.x, centroid.y, 0);
+ glTranslatef(vel_x, vel_y, 0);
+ glRotatef(brg - psi, 0.0, 0.0, -1.0);
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(-2.5, 20.0);
+ glVertex2f(-2.5, 30.0);
+ glVertex2f(-5.0, 30.0);
+ glVertex2f(0.0, 35.0);
+ glVertex2f(5.0, 30.0);
+ glVertex2f(2.5, 30.0);
+ glVertex2f(2.5, 20.0);
+ glEnd();
+ glPopMatrix();
+ }
+
+ // waypoint marker on heading scale
+ if (fabs(brg-psi) < 12.0) {
+ if (_hat == 0) {
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(((brg - psi) * 60 / 25) + 320, 240.0);
+ glVertex2f(((brg - psi) * 60 / 25) + 326, 240.0 - 4);
+ glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 4);
+ glVertex2f(((brg - psi) * 60 / 25) + 323, 240.0 - 8);
+ glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 8);
+ glVertex2f(((brg - psi) * 60 / 25) + 317, 240.0 - 4);
+ glVertex2f(((brg - psi) * 60 / 25) + 314, 240.0 - 4);
+ glEnd();
+
+ } else { //if _hat=0
+ float x = (brg - psi) * 60 / 25 + 320, y = 240.0, r = 5.0;
+ float x1, y1;
+
+ glEnable(GL_POINT_SMOOTH);
+ glBegin(GL_POINTS);
+
+ for (int count = 0; count <= 200; count++) {
+ float temp = count * 3.142 * 3 / (200.0 * 2.0);
+ float temp1 = temp - (45.0 * SGD_DEGREES_TO_RADIANS);
+ x1 = x + r * cos(temp1);
+ y1 = y + r * sin(temp1);
+ glVertex2f(x1, y1);
+ }
+
+ glEnd();
+ glDisable(GL_POINT_SMOOTH);
+ } //_hat=0
+
+ } //brg<12
+ } // if _waypoint_marker
+#endif
+}//draw
+
+
+/******************************************************************/
+// draws the zenith symbol for highest possible climb angle (i.e. 90 degree climb angle)
+//
+void HUD::Ladder::draw_zenith(float xfirst, float xlast, float yvalue)
+{
+ float xcentre = (xfirst + xlast) / 2.0;
+ float ycentre = yvalue;
+
+ draw_line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre + 1.3);
+ draw_line(xcentre - 9.0, ycentre, xcentre - 3.0, ycentre - 1.3);
+
+ draw_line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre + 1.3);
+ draw_line(xcentre + 9.0, ycentre, xcentre + 3.0, ycentre - 1.3);
+
+ draw_line(xcentre, ycentre + 9.0, xcentre - 1.3, ycentre + 3.0);
+ draw_line(xcentre, ycentre + 9.0, xcentre + 1.3, ycentre + 3.0);
+
+ draw_line(xcentre - 3.9, ycentre + 3.9, xcentre - 3.0, ycentre + 1.3);
+ draw_line(xcentre - 3.9, ycentre + 3.9, xcentre - 1.3, ycentre + 3.0);
+
+ draw_line(xcentre + 3.9, ycentre + 3.9, xcentre + 1.3, ycentre+3.0);
+ draw_line(xcentre + 3.9, ycentre + 3.9, xcentre + 3.0, ycentre+1.3);
+
+ draw_line(xcentre - 3.9, ycentre - 3.9, xcentre - 3.0, ycentre-1.3);
+ draw_line(xcentre - 3.9, ycentre - 3.9, xcentre - 1.3, ycentre-2.6);
+
+ draw_line(xcentre + 3.9, ycentre - 3.9, xcentre + 3.0, ycentre-1.3);
+ draw_line(xcentre + 3.9, ycentre - 3.9, xcentre + 1.3, ycentre-2.6);
+
+ draw_line(xcentre - 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
+ draw_line(xcentre + 1.3, ycentre - 2.6, xcentre, ycentre - 27.0);
+}
+
+
+// draws the nadir symbol for lowest possible dive angle (i.e. 90 degree dive angle)
+//
+void HUD::Ladder::draw_nadir(float xfirst, float xlast, float yvalue)
+{
+ float xcentre = (xfirst + xlast) / 2.0;
+ float ycentre = yvalue;
+
+ float r = 7.5;
+ float x1, y1, x2, y2;
+
+ // to draw a circle
+ float xcent1, xcent2, ycent1, ycent2;
+ xcent1 = xcentre + r;
+ ycent1 = ycentre;
+
+ for (int count = 1; count <= 400; count++) {
+ float temp = count * 2 * 3.142 / 400.0;
+ xcent2 = xcentre + r * cos(temp);
+ ycent2 = ycentre + r * sin(temp);
+
+ draw_line(xcent1, ycent1, xcent2, ycent2);
+
+ xcent1 = xcent2;
+ ycent1 = ycent2;
+ }
+
+ xcent2 = xcentre + r;
+ ycent2 = ycentre;
+
+ Item::draw_line(xcent1, ycent1, xcent2, ycent2); //to connect last point to first point
+ //end circle
+
+ //to draw a line above the circle
+ draw_line(xcentre, ycentre + 7.5, xcentre, ycentre + 22.5);
+
+ //line in the middle of circle
+ draw_line(xcentre - 7.5, ycentre, xcentre + 7.5, ycentre);
+
+ float theta = asin (2.5 / 7.5);
+ float theta1 = asin(5.0 / 7.5);
+
+ x1 = xcentre + r * cos(theta);
+ y1 = ycentre + 2.5;
+ x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta);
+ y2 = ycentre + 2.5;
+ draw_line(x1, y1, x2, y2);
+
+ x1 = xcentre + r * cos(theta1);
+ y1 = ycentre + 5.0;
+ x2 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) - theta1);
+ y2 = ycentre + 5.0;
+ draw_line(x1, y1, x2, y2);
+
+ x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta);
+ y1 = ycentre - 2.5;
+ x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta);
+ y2 = ycentre - 2.5;
+ draw_line(x1, y1, x2, y2);
+
+ x1 = xcentre + r * cos((180.0 * SGD_DEGREES_TO_RADIANS) + theta1);
+ y1 = ycentre - 5.0;
+ x2 = xcentre + r * cos((360.0 * SGD_DEGREES_TO_RADIANS) - theta1);
+ y2 = ycentre - 5.0;
+ draw_line(x1, y1, x2, y2);
+}
+
+
--- /dev/null
+// HUD_runway.cxx -- An instrument that renders a virtual runway on the HUD
+//
+// Written by Aaron Wilson & Phillip Merritt, Nov 2004.
+//
+// Copyright (C) 2004 Aaron Wilson, Aaron.I.Wilson@nasa.gov
+// Copyright (C) 2004 Phillip Merritt, Phillip.M.Merritt@nasa.gov
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include <simgear/compiler.h>
+#include <simgear/math/sg_geodesy.hxx>
+#include <simgear/math/polar3d.hxx>
+#include SG_GLU_H
+
+#include <Main/globals.hxx>
+#include <Scenery/scenery.hxx>
+#include <Aircraft/aircraft.hxx>
+#include <Environment/environment.hxx>
+#include <Environment/environment_mgr.hxx>
+#include <Main/viewer.hxx>
+#include <Main/viewmgr.hxx>
+#include <ATC/ATCutils.hxx>
+
+#include "HUD.hxx"
+
+
+HUD::Runway::Runway(HUD *hud, const SGPropertyNode *node, float x, float y) :
+ Item(hud, node, x, y),
+ _agl(fgGetNode("/position/altitude-agl-ft", true)),
+ _arrow_scale(node->getDoubleValue("arrow-scale", 1.0)),
+ _arrow_radius(node->getDoubleValue("arrow-radius")),
+ _line_scale(node->getDoubleValue("line-scale", 1.0)),
+ _scale_dist(node->getDoubleValue("scale-dist-nm")),
+ _default_pitch(fgGetDouble("/sim/view[0]/config/pitch-pitch-deg", 0.0)),
+ _default_heading(fgGetDouble("/sim/view[0]/config/pitch-heading-deg", 0.0)),
+ _cockpit_view(globals->get_viewmgr()->get_view(0)),
+ _stipple_out(node->getIntValue("outer_stipple", 0xFFFF)),
+ _stipple_center(node->getIntValue("center-stipple", 0xFFFF)),
+ _draw_arrow(_arrow_scale > 0 ? true : false),
+ _draw_arrow_always(_arrow_scale > 0 ? node->getBoolValue("arrow-always") : false)
+{
+ _view[0] = 0;
+ _view[1] = 0;
+ _view[2] = 640;
+ _view[3] = 480;
+
+ _center.x = _view[2] / 2;
+ _center.y = _view[3] / 2;
+
+ _location.left = _center.x - (get_width() / 2) + get_x();
+ _location.right = _center.x + (get_width() / 2) + get_x();
+ _location.bottom = _center.y - (get_height() / 2) + get_y();
+ _location.top = _center.y + (get_height() / 2) + get_y();
+}
+
+
+void HUD::Runway::draw()
+{
+ if (!get_active_runway(_runway))
+ return;
+
+ glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
+ float modelView[4][4], projMat[4][4];
+ bool anyLines;
+ //Get the current view
+ FGViewer* curr_view = globals->get_viewmgr()->get_current_view();
+ int curr_view_id = globals->get_viewmgr()->get_current();
+ double gpo = curr_view->getGoalPitchOffset_deg();
+ double gho = curr_view->getGoalHeadingOffset_deg();
+ double po = curr_view->getPitchOffset_deg();
+ double ho = curr_view->getHeadingOffset_deg();
+
+ double yaw = -(_cockpit_view->getHeadingOffset_deg() - _default_heading) * SG_DEGREES_TO_RADIANS;
+ double pitch = (_cockpit_view->getPitchOffset_deg() - _default_pitch) * SG_DEGREES_TO_RADIANS;
+ //double roll = fgGetDouble("/sim/view[0]/config/roll-offset-deg",0.0) //TODO: adjust for default roll offset
+ double sPitch = sin(pitch), cPitch = cos(pitch),
+ sYaw = sin(yaw), cYaw = cos(yaw);
+
+ //Assuming that the "Cockpit View" is always at position zero!!!
+ if (curr_view_id != 0) {
+ globals->get_viewmgr()->set_view(0);
+ globals->get_viewmgr()->copyToCurrent();
+ }
+ //Set the camera to the cockpit view to get the view of the runway from the cockpit
+ ssgSetCamera((sgVec4 *)_cockpit_view->get_VIEW());
+ get_rwy_points(_points3d);
+ //Get the current project matrix
+ ssgGetProjectionMatrix(projMat);
+// const sgVec4 *viewMat = globals->get_current_view()->get_VIEW();
+ //Get the current model view matrix (cockpit view)
+ ssgGetModelviewMatrix(modelView);
+ //Create a rotation matrix to correct for any offsets (other than default offsets) to the model view matrix
+ sgMat4 xy; //rotation about the Rxy, negate the sin's on Ry
+ xy[0][0] = cYaw; xy[1][0] = 0.0f; xy[2][0] = -sYaw; xy[3][0] = 0.0f;
+ xy[0][1] = sPitch*-sYaw; xy[1][1] = cPitch; xy[2][1] = -sPitch*cYaw; xy[3][1] = 0.0f;
+ xy[0][2] = cPitch*sYaw; xy[1][2] = sPitch; xy[2][2] = cPitch*cYaw; xy[3][2] = 0.0f;
+ xy[0][3] = 0.0f; xy[1][3] = 0.0f; xy[2][3] = 0.0f; xy[3][3] = 1.0f;
+ //Re-center the model view
+ sgPostMultMat4(modelView,xy);
+ //copy float matrices to double
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ int idx = (i * 4) + j;
+ _mm[idx] = (double)modelView[i][j];
+ _pm[idx] = (double)projMat[i][j];
+ }
+ }
+
+ //Calculate the 2D points via gluProject
+ int result = GL_TRUE;
+ for (int i = 0; i < 6; i++) {
+ result = gluProject(_points3d[i][0], _points3d[i][1], _points3d[i][2], _mm,
+ _pm, _view, &_points2d[i][0], &_points2d[i][1], &_points2d[i][2]);
+ }
+ //set the line width based on our distance from the runway
+ setLineWidth();
+ //Draw the runway lines on the HUD
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple(1, _stipple_out);
+ anyLines =
+ drawLine(_points3d[0], _points3d[1], _points2d[0], _points2d[1]) | //draw top
+ drawLine(_points3d[2], _points3d[1], _points2d[2], _points2d[1]) | //draw right
+ drawLine(_points3d[2], _points3d[3], _points2d[2], _points2d[3]) | //draw bottom
+ drawLine(_points3d[3], _points3d[0], _points2d[3], _points2d[0]); //draw left
+
+ glLineStipple(1, _stipple_center);
+ anyLines |= drawLine(_points3d[5], _points3d[4], _points2d[5], _points2d[4]); //draw center
+
+ //Check to see if arrow needs drawn
+ if ((!anyLines && _draw_arrow) || _draw_arrow_always) {
+ drawArrow(); //draw indication arrow
+ }
+
+ //Restore the current view and any offsets
+ if (curr_view_id != 0) {
+ globals->get_viewmgr()->set_view(curr_view_id);
+ globals->get_viewmgr()->copyToCurrent();
+ curr_view->setHeadingOffset_deg(ho);
+ curr_view->setPitchOffset_deg(po);
+ curr_view->setGoalHeadingOffset_deg(gho);
+ curr_view->setGoalPitchOffset_deg(gpo);
+ }
+ //Set the camera back to the current view
+ ssgSetCamera((sgVec4 *)curr_view);
+ glPopAttrib();
+}
+
+
+bool HUD::Runway::get_active_runway(FGRunway& runway)
+{
+ FGEnvironment stationweather =
+ ((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
+ double hdg = stationweather.get_wind_from_heading_deg();
+ return globals->get_runways()->search(fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
+}
+
+
+void HUD::Runway::get_rwy_points(sgdVec3 *_points3d)
+{
+ static Point3D center = globals->get_scenery()->get_center();
+
+ //Get the current tile center
+ Point3D currentCenter = globals->get_scenery()->get_center();
+ Point3D tileCenter = currentCenter;
+ if (center != currentCenter) //if changing tiles
+ tileCenter = center; //use last center
+
+ double alt = current_aircraft.fdm_state->get_Runway_altitude() * SG_FEET_TO_METER;
+ double length = (_runway._length / 2.0) * SG_FEET_TO_METER;
+ double width = (_runway._width / 2.0) * SG_FEET_TO_METER;
+ double frontLat, frontLon, backLat, backLon,az, tempLat, tempLon;
+
+ geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading, length, &backLat, &backLon, &az);
+ sgGeodToCart(backLat * SG_DEGREES_TO_RADIANS, backLon * SG_DEGREES_TO_RADIANS, alt, _points3d[4]);
+
+ geo_direct_wgs_84(alt, _runway._lat, _runway._lon, _runway._heading + 180, length, &frontLat, &frontLon, &az);
+ sgGeodToCart(frontLat * SG_DEGREES_TO_RADIANS, frontLon * SG_DEGREES_TO_RADIANS, alt, _points3d[5]);
+
+ geo_direct_wgs_84(alt, backLat, backLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[0]);
+
+ geo_direct_wgs_84(alt, backLat, backLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[1]);
+
+ geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading - 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[2]);
+
+ geo_direct_wgs_84(alt, frontLat, frontLon, _runway._heading + 90, width, &tempLat, &tempLon, &az);
+ sgGeodToCart(tempLat * SG_DEGREES_TO_RADIANS, tempLon * SG_DEGREES_TO_RADIANS, alt, _points3d[3]);
+
+ for (int i = 0; i < 6; i++) {
+ _points3d[i][0] -= tileCenter.x();
+ _points3d[i][1] -= tileCenter.y();
+ _points3d[i][2] -= tileCenter.z();
+ }
+ center = currentCenter;
+}
+
+
+bool HUD::Runway::drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& point1, const sgdVec3& point2)
+{
+ sgdVec3 p1, p2;
+ sgdCopyVec3(p1, point1);
+ sgdCopyVec3(p2, point2);
+ bool p1Inside = (p1[0] >= _location.left && p1[0] <= _location.right
+ && p1[1] >= _location.bottom && p1[1] <= _location.top);
+ bool p1Insight = (p1[2] >= 0.0 && p1[2] < 1.0);
+ bool p1Valid = p1Insight && p1Inside;
+ bool p2Inside = (p2[0] >= _location.left && p2[0] <= _location.right
+ && p2[1] >= _location.bottom && p2[1] <= _location.top);
+ bool p2Insight = (p2[2] >= 0.0 && p2[2] < 1.0);
+ bool p2Valid = p2Insight && p2Inside;
+
+ if (p1Valid && p2Valid) { //Both project points are valid, draw the line
+ glBegin(GL_LINES);
+ glVertex2d(p1[0],p1[1]);
+ glVertex2d(p2[0],p2[1]);
+ glEnd();
+
+ } else if (p1Valid) { //p1 is valid and p2 is not, calculate a new valid point
+ sgdVec3 vec = {a2[0] - a1[0], a2[1] - a1[1], a2[2] - a1[2]};
+ //create the unit vector
+ sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
+ sgdVec3 newPt;
+ sgdCopyVec3(newPt, a1);
+ sgdAddVec3(newPt, vec);
+ if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p2[0], &p2[1], &p2[2])
+ && (p2[2] > 0 && p2[2] < 1.0)) {
+ boundPoint(p1, p2);
+ glBegin(GL_LINES);
+ glVertex2d(p1[0], p1[1]);
+ glVertex2d(p2[0], p2[1]);
+ glEnd();
+ }
+
+ } else if (p2Valid) { //p2 is valid and p1 is not, calculate a new valid point
+ sgdVec3 vec = {a1[0] - a2[0], a1[1] - a2[1], a1[2] - a2[2]};
+ //create the unit vector
+ sgdScaleVec3(vec, 1.0 / sgdLengthVec3(vec));
+ sgdVec3 newPt;
+ sgdCopyVec3(newPt, a2);
+ sgdAddVec3(newPt, vec);
+ if (gluProject(newPt[0], newPt[1], newPt[2], _mm, _pm, _view, &p1[0], &p1[1], &p1[2])
+ && (p1[2] > 0 && p1[2] < 1.0)) {
+ boundPoint(p2, p1);
+ glBegin(GL_LINES);
+ glVertex2d(p2[0], p2[1]);
+ glVertex2d(p1[0], p1[1]);
+ glEnd();
+ }
+
+ } else if (p1Insight && p2Insight) { //both points are insight, but not inside
+ bool v = boundOutsidePoints(p1, p2);
+ if (v) {
+ glBegin(GL_LINES);
+ glVertex2d(p1[0], p1[1]);
+ glVertex2d(p2[0], p2[1]);
+ glEnd();
+ }
+ return v;
+ }
+ //else both points are not insight, don't draw anything
+ return (p1Valid && p2Valid);
+}
+
+
+void HUD::Runway::boundPoint(const sgdVec3& v, sgdVec3& m)
+{
+ double y = v[1];
+ if (m[1] < v[1])
+ y = _location.bottom;
+ else if (m[1] > v[1])
+ y = _location.top;
+
+ if (m[0] == v[0]) {
+ m[1] = y;
+ return; //prevent divide by zero
+ }
+
+ double slope = (m[1] - v[1]) / (m[0] - v[0]);
+ m[0] = (y - v[1]) / slope + v[0];
+ m[1] = y;
+
+ if (m[0] < _location.left) {
+ m[0] = _location.left;
+ m[1] = slope * (_location.left - v[0]) + v[1];
+
+ } else if (m[0] > _location.right) {
+ m[0] = _location.right;
+ m[1] = slope * (_location.right - v[0]) + v[1];
+ }
+}
+
+
+bool HUD::Runway::boundOutsidePoints(sgdVec3& v, sgdVec3& m)
+{
+ bool pointsInvalid = (v[1] > _location.top && m[1] > _location.top) ||
+ (v[1] < _location.bottom && m[1] < _location.bottom) ||
+ (v[0] > _location.right && m[0] > _location.right) ||
+ (v[0] < _location.left && m[0] < _location.left);
+ if (pointsInvalid)
+ return false;
+
+ if (m[0] == v[0]) {//x's are equal, vertical line
+ if (m[1] > v[1]) {
+ m[1] = _location.top;
+ v[1] = _location.bottom;
+ } else {
+ v[1] = _location.top;
+ m[1] = _location.bottom;
+ }
+ return true;
+ }
+
+ if (m[1] == v[1]) { //y's are equal, horizontal line
+ if (m[0] > v[0]) {
+ m[0] = _location.right;
+ v[0] = _location.left;
+ } else {
+ v[0] = _location.right;
+ m[0] = _location.left;
+ }
+ return true;
+ }
+
+ double slope = (m[1] - v[1]) / (m[0] - v[0]);
+ double b = v[1] - (slope * v[0]);
+ double y1 = slope * _location.left + b;
+ double y2 = slope * _location.right + b;
+ double x1 = (_location.bottom - b) / slope;
+ double x2 = (_location.top - b) / slope;
+ int counter = 0;
+
+ if (y1 >= _location.bottom && y1 <= _location.top) {
+ v[0] = _location.left;
+ v[1] = y1;
+ counter++;
+ }
+
+ if (y2 >= _location.bottom && y2 <= _location.top) {
+ if (counter > 0) {
+ m[0] = _location.right;
+ m[1] = y2;
+ } else {
+ v[0] = _location.right;
+ v[1] = y2;
+ }
+ counter++;
+ }
+
+ if (x1 >= _location.left && x1 <= _location.right) {
+ if (counter > 0) {
+ m[0] = x1;
+ m[1] = _location.bottom;
+ } else {
+ v[0] = x1;
+ v[1] = _location.bottom;
+ }
+ counter++;
+ }
+
+ if (x2 >= _location.left && x2 <= _location.right) {
+ m[0] = x1;
+ m[1] = _location.bottom;
+ counter++;
+ }
+ return (counter == 2);
+}
+
+
+void HUD::Runway::drawArrow()
+{
+ Point3D ac(0.0), rwy(0.0);
+ ac.setlat(current_aircraft.fdm_state->get_Latitude_deg());
+ ac.setlon(current_aircraft.fdm_state->get_Longitude_deg());
+ rwy.setlat(_runway._lat);
+ rwy.setlon(_runway._lon);
+ float theta = GetHeadingFromTo(ac, rwy);
+ theta -= fgGetDouble("/orientation/heading-deg");
+ theta = -theta;
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glTranslated((_location.right + _location.left) / 2.0,(_location.top + _location.bottom) / 2.0, 0.0);
+ glRotated(theta, 0.0, 0.0, 1.0);
+ glTranslated(0.0, _arrow_radius, 0.0);
+ glScaled(_arrow_scale, _arrow_scale, 0.0);
+
+ glBegin(GL_TRIANGLES);
+ glVertex2d(-5.0, 12.5);
+ glVertex2d(0.0, 25.0);
+ glVertex2d(5.0, 12.5);
+ glEnd();
+
+ glBegin(GL_QUADS);
+ glVertex2d(-2.5, 0.0);
+ glVertex2d(-2.5, 12.5);
+ glVertex2d(2.5, 12.5);
+ glVertex2d(2.5, 0.0);
+ glEnd();
+ glPopMatrix();
+}
+
+
+void HUD::Runway::setLineWidth()
+{
+ //Calculate the distance from the runway, A
+ double course, distance;
+ calc_gc_course_dist(Point3D(_runway._lon * SGD_DEGREES_TO_RADIANS,
+ _runway._lat * SGD_DEGREES_TO_RADIANS, 0.0),
+ Point3D(current_aircraft.fdm_state->get_Longitude(),
+ current_aircraft.fdm_state->get_Latitude(), 0.0 ),
+ &course, &distance);
+ distance *= SG_METER_TO_NM;
+ //Get altitude above runway, B
+ double alt_nm = _agl->getDoubleValue();
+
+ if (_hud->getUnits() == FEET)
+ alt_nm *= SG_FEET_TO_METER;
+
+ alt_nm *= SG_METER_TO_NM;
+
+ //Calculate distance away from runway, C = v(A²+B²)
+ distance = sqrt(alt_nm * alt_nm + distance*distance);
+ if (distance < _scale_dist)
+ glLineWidth(1.0 + ((_line_scale - 1) * ((_scale_dist - distance) / _scale_dist)));
+ else
+ glLineWidth(1.0);
+
+}
+
+
--- /dev/null
+// HUD_scale.cxx -- HUD Common Scale Base (inherited from Gauge/Tape/Dial)
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include "HUD.hxx"
+
+
+//============== Scale class memeber definitions ===============
+//
+// Notes:
+// 1. Scales divide the specified location into half and then
+// the half opposite the read direction in half again. A bar is
+// then drawn along the second divider. Scale ticks are drawn
+// between the middle and quarter section lines (minor division
+// markers) or just over the middle line.
+//
+// 2. This class was not intended to be instanciated. See moving_scale
+// and gauge_instr classes.
+//==============================================================
+HUD::Scale::Scale( HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Item(hud, n, x, y),
+ _input(n->getNode("input", false)),
+ _major_divs(n->getIntValue("major-divisions")),
+ _minor_divs(n->getIntValue("minor-divisions")),
+ _modulo(n->getIntValue("modulo"))
+{
+ if (n->hasValue("display-span"))
+ _range_shown = n->getFloatValue("display-span");
+ else
+ _range_shown = _input.max() - _input.min();
+
+ scale_factor = (float)get_span() / _range_shown;
+ if (_range_shown < 0)
+ _range_shown = -_range_shown;
+
+// float temp = (_input.max() - _input.min()) / 100; // FIXME huh?
+// if (_range_shown < temp)
+// _range_shown = temp;
+}
+
+
--- /dev/null
+// HUD_tape.cxx -- HUD Tape Instrument
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include "HUD.hxx"
+
+
+HUD::Tape::Tape(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Scale(hud, n, x, y),
+ draw_tick_bottom(n->getBoolValue("tick-bottom", false)),
+ draw_tick_top(n->getBoolValue("tick-top", false)),
+ draw_tick_right(n->getBoolValue("tick-right", false)),
+ draw_tick_left(n->getBoolValue("tick-left", false)),
+ draw_cap_bottom(n->getBoolValue("cap-bottom", false)),
+ draw_cap_top(n->getBoolValue("cap-top", false)),
+ draw_cap_right(n->getBoolValue("cap-right", false)),
+ draw_cap_left(n->getBoolValue("cap-left", false)),
+ marker_offset(n->getFloatValue("marker-offset", 0.0)),
+ pointer(n->getBoolValue("enable-pointer", true)),
+ pointer_type(n->getStringValue("pointer-type")),
+ tick_type(n->getStringValue("tick-type")), // 'circle' or 'line'
+ tick_length(n->getStringValue("tick-length")), // for variable length
+ zoom(n->getIntValue("zoom"))
+{
+ half_width_units = range_to_show() / 2.0;
+}
+
+
+void HUD::Tape::draw(void) // (HUD_scale * pscale)
+{
+ if (!_input.isValid())
+ return;
+
+ float vmin = 0.0, vmax = 0.0;
+ float marker_xs;
+ float marker_xe;
+ float marker_ys;
+ float marker_ye;
+ float text_x = 0.0, text_y = 0.0;
+ int lenstr;
+ float height, width;
+ int i, last;
+ const int BUFSIZE = 80;
+ char buf[BUFSIZE];
+ bool condition;
+ int disp_val = 0;
+ int oddtype, k; //odd or even values for ticks
+
+ Point mid_scr = get_centroid();
+ float cur_value = _input.getFloatValue();
+
+ if ((int)_input.max() & 1)
+ oddtype = 1; //draw ticks at odd values
+ else
+ oddtype = 0; //draw ticks at even values
+
+ Rect scrn_rect = get_location();
+
+ height = scrn_rect.top + scrn_rect.bottom;
+ width = scrn_rect.left + scrn_rect.right;
+
+
+ // was: if (type != "gauge") { ... until end
+ // if its not explicitly a gauge default to tape
+ if (pointer) {
+ if (pointer_type == "moving") {
+ vmin = _input.min();
+ vmax = _input.max();
+
+ } else {
+ // default to fixed
+ vmin = cur_value - half_width_units; // width units == needle travel
+ vmax = cur_value + half_width_units; // or picture unit span.
+ text_x = mid_scr.x;
+ text_y = mid_scr.y;
+ }
+
+ } else {
+ vmin = cur_value - half_width_units; // width units == needle travel
+ vmax = cur_value + half_width_units; // or picture unit span.
+ text_x = mid_scr.x;
+ text_y = mid_scr.y;
+ }
+
+ // Draw the basic markings for the scale...
+
+ if (option_vert()) { // Vertical scale
+ // Bottom tick bar
+ if (draw_tick_bottom)
+ draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
+
+ // Top tick bar
+ if (draw_tick_top)
+ draw_line(scrn_rect.left, height, width, height);
+
+ marker_xs = scrn_rect.left; // x start
+ marker_xe = width; // x extent
+ marker_ye = height;
+
+ // glBegin(GL_LINES);
+
+ // Bottom tick bar
+ // glVertex2f(marker_xs, scrn_rect.top);
+ // glVertex2f(marker_xe, scrn_rect.top);
+
+ // Top tick bar
+ // glVertex2f(marker_xs, marker_ye);
+ // glVertex2f(marker_xe, marker_ye);
+ // glEnd();
+
+
+ // We do not use else in the following so that combining the
+ // two options produces a "caged" display with double
+ // carrots. The same is done for horizontal card indicators.
+
+ // begin vertical/left
+ //First draw capping lines and pointers
+ if (option_left()) { // Calculate x marker offset
+
+ if (draw_cap_right) {
+ // Cap right side
+ draw_line(marker_xe, scrn_rect.top, marker_xe, marker_ye);
+ }
+
+ marker_xs = marker_xe - scrn_rect.right / 3; // Adjust tick xs
+
+ // draw_line(marker_xs, mid_scr.y,
+ // marker_xe, mid_scr.y + scrn_rect.right / 6);
+ // draw_line(marker_xs, mid_scr.y,
+ // marker_xe, mid_scr.y - scrn_rect.right / 6);
+
+ // draw pointer
+ if (pointer) {
+ if (pointer_type == "moving") {
+ if (zoom == 0) {
+ //Code for Moving Type Pointer
+ float ycentre, ypoint, xpoint;
+ float range, wth;
+ if (cur_value > _input.max())
+ cur_value = _input.max();
+ if (cur_value < _input.min())
+ cur_value = _input.min();
+
+ if (_input.min() >= 0.0)
+ ycentre = scrn_rect.top;
+ else if (_input.max() + _input.min() == 0.0)
+ ycentre = mid_scr.y;
+ else if (oddtype == 1)
+ ycentre = scrn_rect.top + (1.0 - _input.min()) * scrn_rect.bottom
+ / (_input.max() - _input.min());
+ else
+ ycentre = scrn_rect.top + _input.min() * scrn_rect.bottom
+ / (_input.max() - _input.min());
+
+ range = scrn_rect.bottom;
+ wth = scrn_rect.left + scrn_rect.right;
+
+ if (oddtype == 1)
+ ypoint = ycentre + ((cur_value - 1.0) * range / val_span);
+ else
+ ypoint = ycentre + (cur_value * range / val_span);
+
+ xpoint = wth + marker_offset;
+ draw_line(xpoint, ycentre, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint - marker_offset, ypoint);
+ draw_line(xpoint - marker_offset, ypoint, xpoint - 5.0, ypoint + 5.0);
+ draw_line(xpoint - marker_offset, ypoint, xpoint - 5.0, ypoint - 5.0);
+ } //zoom=0
+
+ } else {
+ // default to fixed
+ fixed(marker_offset + marker_xe, text_y + scrn_rect.right / 6,
+ marker_offset + marker_xs, text_y, marker_offset + marker_xe,
+ text_y - scrn_rect.right / 6);
+ }//end pointer type
+ } //if pointer
+ } //end vertical/left
+
+ // begin vertical/right
+ //First draw capping lines and pointers
+ if (option_right()) { // We'll default this for now.
+ if (draw_cap_left) {
+ // Cap left side
+ draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, marker_ye);
+ } //endif cap_left
+
+ marker_xe = scrn_rect.left + scrn_rect.right / 3; // Adjust tick xe
+ // Indicator carrot
+ // draw_line(scrn_rect.left, mid_scr.y + scrn_rect.right / 6,
+ // marker_xe, mid_scr.y);
+ // draw_line(scrn_rect.left, mid_scr.y - scrn_rect.right / 6,
+ // marker_xe, mid_scr.y);
+
+ // draw pointer
+ if (pointer) {
+ if (pointer_type == "moving") {
+ if (zoom == 0) {
+ //type-fixed & zoom=1, behaviour to be defined
+ // Code for Moving Type Pointer
+ float ycentre, ypoint, xpoint;
+ float range;
+
+ if (cur_value > _input.max())
+ cur_value = _input.max();
+ if (cur_value < _input.min())
+ cur_value = _input.min();
+
+ if (_input.min() >= 0.0)
+ ycentre = scrn_rect.top;
+ else if (_input.max() + _input.min() == 0.0)
+ ycentre = mid_scr.y;
+ else if (oddtype == 1)
+ ycentre = scrn_rect.top + (1.0 - _input.min()) * scrn_rect.bottom / (_input.max() - _input.min());
+ else
+ ycentre = scrn_rect.top + _input.min() * scrn_rect.bottom / (_input.max() - _input.min());
+
+ range = scrn_rect.bottom;
+
+ if (oddtype == 1)
+ ypoint = ycentre + ((cur_value - 1.0) * range / val_span);
+ else
+ ypoint = ycentre + (cur_value * range / val_span);
+
+ xpoint = scrn_rect.left - marker_offset;
+ draw_line(xpoint, ycentre, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint + marker_offset, ypoint);
+ draw_line(xpoint + marker_offset, ypoint, xpoint + 5.0, ypoint + 5.0);
+ draw_line(xpoint + marker_offset, ypoint, xpoint + 5.0, ypoint - 5.0);
+ }
+
+ } else {
+ // default to fixed
+ fixed(-marker_offset + scrn_rect.left, text_y + scrn_rect.right / 6,
+ -marker_offset + marker_xe, text_y, -marker_offset + scrn_rect.left,
+ text_y - scrn_rect.right / 6);
+ }
+ } //if pointer
+ } //end vertical/right
+
+ // At this point marker x_start and x_end values are transposed.
+ // To keep this from confusing things they are now interchanged.
+ if (option_both()) {
+ marker_ye = marker_xs;
+ marker_xs = marker_xe;
+ marker_xe = marker_ye;
+ }
+
+ // Work through from bottom to top of scale. Calculating where to put
+ // minor and major ticks.
+
+ // draw scale or tape
+
+// last = float_to_int(vmax)+1;
+// i = float_to_int(vmin);
+ last = (int)vmax + 1; // N
+ i = (int)vmin; // N
+
+ if (zoom == 1) {
+ zoomed_scale((int)vmin, (int)vmax);
+ } else {
+ for (; i < last; i++) {
+ condition = true;
+ if (!modulo() && i < _input.min())
+ condition = false;
+
+ if (condition) { // Show a tick if necessary
+ // Calculate the location of this tick
+ marker_ys = scrn_rect.top + ((i - vmin) * factor()/*+.5f*/);
+ // marker_ys = scrn_rect.top + (int)((i - vmin) * factor() + .5);
+ // Block calculation artifact from drawing ticks below min coordinate.
+ // Calculation here accounts for text height.
+
+ if ((marker_ys < (scrn_rect.top + 4))
+ || (marker_ys > (height - 4))) {
+ // Magic numbers!!!
+ continue;
+ }
+
+ if (oddtype == 1)
+ k = i + 1; //enable ticks at odd values
+ else
+ k = i;
+
+ // Minor ticks
+ if (_minor_divs) {
+ // if ((i % _minor_divs) == 0) {
+ if (!(k % (int)_minor_divs)) {
+ if (((marker_ys - 5) > scrn_rect.top)
+ && ((marker_ys + 5) < (height))) {
+
+ //vertical/left OR vertical/right
+ if (option_both()) {
+ if (tick_type == "line") {
+ if (tick_length == "variable") {
+ draw_line(scrn_rect.left, marker_ys,
+ marker_xs, marker_ys);
+ draw_line(marker_xe, marker_ys,
+ width, marker_ys);
+ } else {
+ draw_line(scrn_rect.left, marker_ys,
+ marker_xs, marker_ys);
+ draw_line(marker_xe, marker_ys,
+ width, marker_ys);
+ }
+
+ } else if (tick_type == "circle") {
+ circle(scrn_rect.left,(float)marker_ys, 3.0);
+
+ } else {
+ // if neither line nor circle draw default as line
+ draw_line(scrn_rect.left, marker_ys,
+ marker_xs, marker_ys);
+ draw_line(marker_xe, marker_ys,
+ width, marker_ys);
+ }
+ // glBegin(GL_LINES);
+ // glVertex2f(scrn_rect.left, marker_ys);
+ // glVertex2f(marker_xs, marker_ys);
+ // glVertex2f(marker_xe, marker_ys);
+ // glVertex2f(scrn_rect.left + scrn_rect.right, marker_ys);
+ // glEnd();
+ // anything other than option_both
+
+ } else {
+ if (option_left()) {
+ if (tick_type == "line") {
+ if (tick_length == "variable") {
+ draw_line(marker_xs + 4, marker_ys,
+ marker_xe, marker_ys);
+ } else {
+ draw_line(marker_xs, marker_ys,
+ marker_xe, marker_ys);
+ }
+ } else if (tick_type == "circle") {
+ circle((float)marker_xs + 4, (float)marker_ys, 3.0);
+
+ } else {
+ draw_line(marker_xs + 4, marker_ys,
+ marker_xe, marker_ys);
+ }
+
+ } else {
+ if (tick_type == "line") {
+ if (tick_length == "variable") {
+ draw_line(marker_xs, marker_ys,
+ marker_xe - 4, marker_ys);
+ } else {
+ draw_line(marker_xs, marker_ys,
+ marker_xe, marker_ys);
+ }
+
+ } else if (tick_type == "circle") {
+ circle((float)marker_xe - 4, (float)marker_ys, 3.0);
+ } else {
+ draw_line(marker_xs, marker_ys,
+ marker_xe - 4, marker_ys);
+ }
+ }
+ } //end huds both
+ }
+ } //end draw minor ticks
+ } //end minor ticks
+
+ // Major ticks
+ if (_major_divs) {
+ if (!(k % (int)_major_divs)) {
+
+ if (modulo()) {
+ disp_val = i % (int) modulo(); // ?????????
+ if (disp_val < 0) {
+ while (disp_val < 0)
+ disp_val += modulo();
+ }
+ } else {
+ disp_val = i;
+ }
+
+// FIXME what nonsense is this?!?
+ lenstr = snprintf(buf, BUFSIZE, "%d", int(disp_val * _input.factor()/*+.5*/)); // was data_scaling ... makes no sense at all
+ // (int)(disp_val * data_scaling() +.5));
+ /* if (((marker_ys - 8) > scrn_rect.top) &&
+ ((marker_ys + 8) < (height))){ */
+ // option_both
+ if (option_both()) {
+ // draw_line(scrn_rect.left, marker_ys,
+ // marker_xs, marker_ys);
+ // draw_line(marker_xs, marker_ys,
+ // scrn_rect.left + scrn_rect.right,
+ // marker_ys);
+ if (tick_type == "line") {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(scrn_rect.left, marker_ys);
+ glVertex2f(marker_xs, marker_ys);
+ glVertex2f(width, marker_ys);
+ glEnd();
+
+ } else if (tick_type == "circle") {
+ circle(scrn_rect.left, (float)marker_ys, 5.0);
+
+ } else {
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(scrn_rect.left, marker_ys);
+ glVertex2f(marker_xs, marker_ys);
+ glVertex2f(width, marker_ys);
+ glEnd();
+ }
+
+ if (!option_notext())
+ draw_text(marker_xs + 2, marker_ys, buf, 0);
+
+ } else {
+ /* Changes are made to draw a circle when tick_type="circle" */
+ // anything other than option_both
+ if (tick_type == "line")
+ draw_line(marker_xs, marker_ys, marker_xe, marker_ys);
+ else if (tick_type == "circle")
+ circle((float)marker_xs + 4, (float)marker_ys, 5.0);
+ else
+ draw_line(marker_xs, marker_ys, marker_xe, marker_ys);
+
+ if (!option_notext()) {
+ if (option_left()) {
+ draw_text(marker_xs - 8 * lenstr - 2,
+ marker_ys - 4, buf, 0);
+ } else {
+ draw_text(marker_xe + 3 * lenstr,
+ marker_ys - 4, buf, 0);
+ } //End if option_left
+ } //End if !option_notext
+ } //End if huds-both
+ } // End if draw major ticks
+ } // End if major ticks
+ } // End condition
+ } // End for
+ } //end of zoom
+ // End if VERTICAL SCALE TYPE (tape loop yet to be closed)
+
+ } else {
+ // Horizontal scale by default
+ // left tick bar
+ if (draw_tick_left)
+ draw_line(scrn_rect.left, scrn_rect.top, scrn_rect.left, height);
+
+ // right tick bar
+ if (draw_tick_right)
+ draw_line(width, scrn_rect.top, width, height);
+
+ marker_ys = scrn_rect.top; // Starting point for
+ marker_ye = height; // tick y location calcs
+ marker_xe = width;
+ marker_xs = scrn_rect.left + ((cur_value - vmin) * factor() /*+ .5f*/);
+
+ // glBegin(GL_LINES);
+ // left tick bar
+ // glVertex2f(scrn_rect.left, scrn_rect.top);
+ // glVertex2f(scrn_rect.left, marker_ye);
+
+ // right tick bar
+ // glVertex2f(marker_xe, scrn_rect.top);
+ // glVertex2f(marker_xe, marker_ye);
+ // glEnd();
+
+ if (option_top()) {
+ // Bottom box line
+ if (draw_cap_bottom)
+ draw_line(scrn_rect.left, scrn_rect.top, width, scrn_rect.top);
+
+ // Tick point adjust
+ marker_ye = scrn_rect.top + scrn_rect.bottom / 2;
+ // Bottom arrow
+ // draw_line(mid_scr.x, marker_ye,
+ // mid_scr.x - scrn_rect.bottom / 4, scrn_rect.top);
+ // draw_line(mid_scr.x, marker_ye,
+ // mid_scr.x + scrn_rect.bottom / 4, scrn_rect.top);
+ // draw pointer
+ if (pointer) {
+ if (pointer_type == "moving") {
+ if (zoom == 0) {
+ //Code for Moving Type Pointer
+ // static float xcentre, xpoint, ypoint;
+ // static int range;
+ if (cur_value > _input.max())
+ cur_value = _input.max();
+ if (cur_value < _input.min())
+ cur_value = _input.min();
+
+ float xcentre = mid_scr.x;
+ float range = scrn_rect.right;
+ float xpoint = xcentre + (cur_value * range / val_span);
+ float ypoint = scrn_rect.top - marker_offset;
+ draw_line(xcentre, ypoint, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint, ypoint + marker_offset);
+ draw_line(xpoint, ypoint + marker_offset, xpoint + 5.0, ypoint + 5.0);
+ draw_line(xpoint, ypoint + marker_offset, xpoint - 5.0, ypoint + 5.0);
+ }
+
+ } else {
+ //default to fixed
+ fixed(marker_xs - scrn_rect.bottom / 4, scrn_rect.top, marker_xs,
+ marker_ye, marker_xs + scrn_rect.bottom / 4, scrn_rect.top);
+ }
+ } //if pointer
+ } //End Horizontal scale/top
+
+ if (option_bottom()) {
+ // Top box line
+ if (draw_cap_top)
+ draw_line(scrn_rect.left, height, width, height);
+
+ // Tick point adjust
+ marker_ys = height - scrn_rect.bottom / 2;
+ // Top arrow
+ // draw_line(mid_scr.x + scrn_rect.bottom / 4,
+ // scrn_rect.top + scrn_rect.bottom,
+ // mid_scr.x, marker_ys);
+ // draw_line(mid_scr.x - scrn_rect.bottom / 4,
+ // scrn_rect.top + scrn_rect.bottom,
+ // mid_scr.x , marker_ys);
+
+ // draw pointer
+ if (pointer) {
+ if (pointer_type == "moving") {
+ if (zoom == 0) {
+ //Code for Moving Type Pointer
+ // static float xcentre, xpoint, ypoint;
+ // static int range, hgt;
+ if (cur_value > _input.max())
+ cur_value = _input.max();
+ if (cur_value < _input.min())
+ cur_value = _input.min();
+
+ float xcentre = mid_scr.x ;
+ float range = scrn_rect.right;
+ float hgt = scrn_rect.top + scrn_rect.bottom;
+ float xpoint = xcentre + (cur_value * range / val_span);
+ float ypoint = hgt + marker_offset;
+ draw_line(xcentre, ypoint, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint, ypoint - marker_offset);
+ draw_line(xpoint, ypoint - marker_offset, xpoint + 5.0, ypoint - 5.0);
+ draw_line(xpoint, ypoint - marker_offset, xpoint - 5.0, ypoint - 5.0);
+ }
+ } else {
+ fixed(marker_xs + scrn_rect.bottom / 4, height, marker_xs, marker_ys,
+ marker_xs - scrn_rect.bottom / 4, height);
+ }
+ } //if pointer
+ } //end horizontal scale bottom
+
+
+ if (zoom == 1) {
+ zoomed_scale((int)vmin,(int)vmax);
+ } else {
+ //default to zoom=0
+ last = (int)vmax + 1;
+ i = (int)vmin;
+ for (; i < last; i++) {
+ // for (i = (int)vmin; i <= (int)vmax; i++) {
+ // printf("<*> i = %d\n", i);
+ condition = true;
+ if (!modulo() && i < _input.min())
+ condition = false;
+
+ // printf("<**> i = %d\n", i);
+ if (condition) {
+ // marker_xs = scrn_rect.left + (int)((i - vmin) * factor() + .5);
+ marker_xs = scrn_rect.left + (((i - vmin) * factor()/*+ .5f*/));
+
+ if (oddtype == 1)
+ k = i + 1; //enable ticks at odd values
+ else
+ k = i;
+
+ if (_minor_divs) {
+ // if ((i % (int)_minor_divs) == 0) {
+ //draw minor ticks
+ if (!(k % (int)_minor_divs)) {
+ // draw in ticks only if they aren't too close to the edge.
+ if (((marker_xs - 5) > scrn_rect.left)
+ && ((marker_xs + 5)< (scrn_rect.left + scrn_rect.right))) {
+
+ if (option_both()) {
+ if (tick_length == "variable") {
+ draw_line(marker_xs, scrn_rect.top,
+ marker_xs, marker_ys - 4);
+ draw_line(marker_xs, marker_ye + 4,
+ marker_xs, height);
+ } else {
+ draw_line(marker_xs, scrn_rect.top,
+ marker_xs, marker_ys);
+ draw_line(marker_xs, marker_ye,
+ marker_xs, height);
+ }
+ // glBegin(GL_LINES);
+ // glVertex2f(marker_xs, scrn_rect.top);
+ // glVertex2f(marker_xs, marker_ys - 4);
+ // glVertex2f(marker_xs, marker_ye + 4);
+ // glVertex2f(marker_xs, scrn_rect.top + scrn_rect.bottom);
+ // glEnd();
+
+ } else {
+ if (option_top()) {
+ //draw minor ticks
+ if (tick_length == "variable")
+ draw_line(marker_xs, marker_ys, marker_xs, marker_ye - 4);
+ else
+ draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
+
+ } else if (tick_length == "variable") {
+ draw_line(marker_xs, marker_ys + 4, marker_xs, marker_ye);
+ } else {
+ draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
+ }
+ }
+ }
+ } //end draw minor ticks
+ } //end minor ticks
+
+ //major ticks
+ if (_major_divs) {
+ // printf("i = %d\n", i);
+ // if ((i % (int)_major_divs)==0) {
+ // draw major ticks
+
+ if (!(k % (int)_major_divs)) {
+ if (modulo()) {
+ disp_val = i % (int) modulo(); // ?????????
+ if (disp_val < 0) {
+ while (disp_val<0)
+ disp_val += modulo();
+ }
+ } else {
+ disp_val = i;
+ }
+ // printf("disp_val = %d\n", disp_val);
+ // printf("%d\n", (int)(disp_val * (double)data_scaling() + 0.5));
+ lenstr = snprintf(buf, BUFSIZE, "%d",
+ // (int)(disp_val * data_scaling() +.5));
+ int(disp_val * _input.factor() /*+.5*/)); // was data_scaling() ... makes no sense at all
+
+ // Draw major ticks and text only if far enough from the edge.
+ if (((marker_xs - 10)> scrn_rect.left)
+ && ((marker_xs + 10) < (scrn_rect.left + scrn_rect.right))) {
+ if (option_both()) {
+ // draw_line(marker_xs, scrn_rect.top,
+ // marker_xs, marker_ys);
+ // draw_line(marker_xs, marker_ye,
+ // marker_xs, scrn_rect.top + scrn_rect.bottom);
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(marker_xs, scrn_rect.top);
+ glVertex2f(marker_xs, marker_ye);
+ glVertex2f(marker_xs, height);
+ glEnd();
+
+ if (!option_notext()) {
+ draw_text(marker_xs - 4 * lenstr,
+ marker_ys + 4, buf, 0);
+ }
+ } else {
+ draw_line(marker_xs, marker_ys, marker_xs, marker_ye);
+
+ if (!option_notext()) {
+ if (option_top()) {
+ draw_text(marker_xs - 4 * lenstr,
+ height - 10, buf, 0);
+
+ } else {
+ draw_text(marker_xs - 4 * lenstr,
+ scrn_rect.top, buf, 0);
+ }
+ }
+ }
+ }
+ } //end draw major ticks
+ } //endif major ticks
+ } //end condition
+ } //end for
+ } //end zoom
+ } //end horizontal/vertical scale
+} //draw
+
+
+
+void HUD::Tape::circle(float x, float y, float size)
+{
+ glEnable(GL_POINT_SMOOTH);
+ glPointSize(size);
+
+ glBegin(GL_POINTS);
+ glVertex2f(x, y);
+ glEnd();
+
+ glPointSize(1.0);
+ glDisable(GL_POINT_SMOOTH);
+}
+
+
+void HUD::Tape::fixed(float x1, float y1, float x2, float y2, float x3, float y3)
+{
+ glBegin(GL_LINE_STRIP);
+ glVertex2f(x1, y1);
+ glVertex2f(x2, y2);
+ glVertex2f(x3, y3);
+ glEnd();
+}
+
+
+void HUD::Tape::zoomed_scale(int first, int last)
+{
+ Point mid_scr = get_centroid();
+ Rect scrn_rect = get_location();
+ const int BUFSIZE = 80;
+ char buf[BUFSIZE];
+ int data[80];
+
+ float x, y, w, h, bottom;
+ float cur_value = _input.getFloatValue();
+ if (cur_value > _input.max())
+ cur_value = _input.max();
+ if (cur_value < _input.min())
+ cur_value = _input.min();
+
+ int a = 0;
+
+ while (first <= last) {
+ if ((first % (int)_major_divs) == 0) {
+ data[a] = first;
+ a++ ;
+ }
+ first++;
+ }
+ int centre = a / 2;
+
+ if (option_vert()) {
+ x = scrn_rect.left;
+ y = scrn_rect.top;
+ w = scrn_rect.left + scrn_rect.right;
+ h = scrn_rect.top + scrn_rect.bottom;
+ bottom = scrn_rect.bottom;
+
+ float xstart, yfirst, ycentre, ysecond;
+
+ float hgt = bottom * 20.0 / 100.0; // 60% of height should be zoomed
+ yfirst = mid_scr.y - hgt;
+ ycentre = mid_scr.y;
+ ysecond = mid_scr.y + hgt;
+ float range = hgt * 2;
+
+ int i;
+ float factor = range / 10.0;
+
+ float hgt1 = bottom * 30.0 / 100.0;
+ int incrs = ((int)val_span - (_major_divs * 2)) / _major_divs ;
+ int incr = incrs / 2;
+ float factors = hgt1 / incr;
+
+ // begin
+ //this is for moving type pointer
+ static float ycent, ypoint, xpoint;
+ static float wth;
+
+ ycent = mid_scr.y;
+ wth = scrn_rect.left + scrn_rect.right;
+
+ if (cur_value <= data[centre + 1])
+ if (cur_value > data[centre]) {
+ ypoint = ycent + ((cur_value - data[centre]) * hgt / _major_divs);
+ }
+
+ if (cur_value >= data[centre - 1])
+ if (cur_value <= data[centre]) {
+ ypoint = ycent - ((data[centre] - cur_value) * hgt / _major_divs);
+ }
+
+ if (cur_value < data[centre - 1])
+ if (cur_value >= _input.min()) {
+ float diff = _input.min() - data[centre - 1];
+ float diff1 = cur_value - data[centre - 1];
+ float val = (diff1 * hgt1) / diff;
+
+ ypoint = ycent - hgt - val;
+ }
+
+ if (cur_value > data[centre + 1])
+ if (cur_value <= _input.max()) {
+ float diff = _input.max() - data[centre + 1];
+ float diff1 = cur_value - data[centre + 1];
+ float val = (diff1 * hgt1) / diff;
+
+ ypoint = ycent + hgt + val;
+ }
+
+ if (option_left()) {
+ xstart = w;
+
+ draw_line(xstart, ycentre, xstart - 5.0, ycentre); //centre tick
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre] * _input.factor())); // was data_scaling() ... makes not sense at all
+
+ if (!option_notext())
+ draw_text(x, ycentre, buf, 0);
+
+ for (i = 1; i < 5; i++) {
+ yfirst += factor;
+ ycentre += factor;
+ circle(xstart - 2.5, yfirst, 3.0);
+ circle(xstart - 2.5, ycentre, 3.0);
+ }
+
+ yfirst = mid_scr.y - hgt;
+
+ for (i = 0; i <= incr; i++) {
+ draw_line(xstart, yfirst, xstart - 5.0, yfirst);
+ draw_line(xstart, ysecond, xstart - 5.0, ysecond);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre - i - 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(x, yfirst, buf, 0);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre + i + 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(x, ysecond, buf, 0);
+
+ yfirst -= factors;
+ ysecond += factors;
+
+ }
+
+ //to draw moving type pointer for left option
+ //begin
+ xpoint = wth + 10.0;
+
+ if (pointer_type == "moving") {
+ draw_line(xpoint, ycent, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint - 10.0, ypoint);
+ draw_line(xpoint - 10.0, ypoint, xpoint - 5.0, ypoint + 5.0);
+ draw_line(xpoint - 10.0, ypoint, xpoint - 5.0, ypoint - 5.0);
+ }
+ //end
+
+ } else {
+ //option_right
+ xstart = (x + w) / 2;
+
+ draw_line(xstart, ycentre, xstart + 5.0, ycentre); //centre tick
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(w, ycentre, buf, 0);
+
+ for (i = 1; i < 5; i++) {
+ yfirst += factor;
+ ycentre += factor;
+ circle(xstart + 2.5, yfirst, 3.0);
+ circle(xstart + 2.5, ycentre, 3.0);
+ }
+
+ yfirst = mid_scr.y - hgt;
+
+ for (i = 0; i <= incr; i++) {
+ draw_line(xstart, yfirst, xstart + 5.0, yfirst);
+ draw_line(xstart, ysecond, xstart + 5.0, ysecond);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre - i - 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(w, yfirst, buf, 0);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre + i + 1] * _input.factor()));
+
+ if (!option_notext())
+ draw_text(w, ysecond, buf, 0);
+
+ yfirst -= factors;
+ ysecond += factors;
+
+ }
+
+ // to draw moving type pointer for right option
+ //begin
+ xpoint = scrn_rect.left;
+
+ if (pointer_type == "moving") {
+ draw_line(xpoint, ycent, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint + 10.0, ypoint);
+ draw_line(xpoint + 10.0, ypoint, xpoint + 5.0, ypoint + 5.0);
+ draw_line(xpoint + 10.0, ypoint, xpoint + 5.0, ypoint - 5.0);
+ }
+ //end
+ }//end option_right /left
+ //end of vertical scale
+
+ } else {
+ //horizontal scale
+ x = scrn_rect.left;
+ y = scrn_rect.top;
+ w = scrn_rect.left + scrn_rect.right;
+ h = scrn_rect.top + scrn_rect.bottom;
+ bottom = scrn_rect.right;
+
+ float ystart, xfirst, xcentre, xsecond;
+
+ float hgt = bottom * 20.0 / 100.0; // 60% of height should be zoomed
+ xfirst = mid_scr.x - hgt;
+ xcentre = mid_scr.x;
+ xsecond = mid_scr.x + hgt;
+ float range = hgt * 2;
+
+ int i;
+ float factor = range / 10.0;
+
+ float hgt1 = bottom * 30.0 / 100.0;
+ int incrs = ((int)val_span - (_major_divs * 2)) / _major_divs ;
+ int incr = incrs / 2;
+ float factors = hgt1 / incr;
+
+
+ //Code for Moving Type Pointer
+ //begin
+ static float xcent, xpoint, ypoint;
+
+ xcent = mid_scr.x;
+
+ if (cur_value <= data[centre + 1])
+ if (cur_value > data[centre]) {
+ xpoint = xcent + ((cur_value - data[centre]) * hgt / _major_divs);
+ }
+
+ if (cur_value >= data[centre - 1])
+ if (cur_value <= data[centre]) {
+ xpoint = xcent - ((data[centre] - cur_value) * hgt / _major_divs);
+ }
+
+ if (cur_value < data[centre - 1])
+ if (cur_value >= _input.min()) {
+ float diff = _input.min() - data[centre - 1];
+ float diff1 = cur_value - data[centre - 1];
+ float val = (diff1 * hgt1) / diff;
+
+ xpoint = xcent - hgt - val;
+ }
+
+
+ if (cur_value > data[centre + 1])
+ if (cur_value <= _input.max()) {
+ float diff = _input.max() - data[centre + 1];
+ float diff1 = cur_value - data[centre + 1];
+ float val = (diff1 * hgt1) / diff;
+
+ xpoint = xcent + hgt + val;
+ }
+
+ //end
+ if (option_top()) {
+ ystart = h;
+ draw_line(xcentre, ystart, xcentre, ystart - 5.0); //centre tick
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(xcentre - 10.0, y, buf, 0);
+
+ for (i = 1; i < 5; i++) {
+ xfirst += factor;
+ xcentre += factor;
+ circle(xfirst, ystart - 2.5, 3.0);
+ circle(xcentre, ystart - 2.5, 3.0);
+ }
+
+ xfirst = mid_scr.x - hgt;
+
+ for (i = 0; i <= incr; i++) {
+ draw_line(xfirst, ystart, xfirst, ystart - 5.0);
+ draw_line(xsecond, ystart, xsecond, ystart - 5.0);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre - i - 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(xfirst - 10.0, y, buf, 0);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre + i + 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(xsecond - 10.0, y, buf, 0);
+
+
+ xfirst -= factors;
+ xsecond += factors;
+ }
+ //this is for moving pointer for top option
+ //begin
+
+ ypoint = scrn_rect.top + scrn_rect.bottom + 10.0;
+
+ if (pointer_type == "moving") {
+ draw_line(xcent, ypoint, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint, ypoint - 10.0);
+ draw_line(xpoint, ypoint - 10.0, xpoint + 5.0, ypoint - 5.0);
+ draw_line(xpoint, ypoint - 10.0, xpoint - 5.0, ypoint - 5.0);
+ }
+ //end of top option
+
+ } else {
+ //else option_bottom
+ ystart = (y + h) / 2;
+
+ //draw_line(xstart, yfirst, xstart - 5.0, yfirst);
+ draw_line(xcentre, ystart, xcentre, ystart + 5.0); //centre tick
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(xcentre - 10.0, h, buf, 0);
+
+ for (i = 1; i < 5; i++) {
+ xfirst += factor;
+ xcentre += factor;
+ circle(xfirst, ystart + 2.5, 3.0);
+ circle(xcentre, ystart + 2.5, 3.0);
+ }
+
+ xfirst = mid_scr.x - hgt;
+
+ for (i = 0; i <= incr; i++) {
+ draw_line(xfirst, ystart, xfirst, ystart + 5.0);
+ draw_line(xsecond, ystart, xsecond, ystart + 5.0);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre - i - 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(xfirst - 10.0, h, buf, 0);
+
+ snprintf(buf, BUFSIZE, "%3.0f\n", (float)(data[centre + i + 1] * _input.factor())); // was data_scaling() ... makes no sense at all
+
+ if (!option_notext())
+ draw_text(xsecond - 10.0, h, buf, 0);
+
+ xfirst -= factors;
+ xsecond += factors;
+ }
+ //this is for movimg pointer for bottom option
+ //begin
+
+ ypoint = scrn_rect.top - 10.0;
+ if (pointer_type == "moving") {
+ draw_line(xcent, ypoint, xpoint, ypoint);
+ draw_line(xpoint, ypoint, xpoint, ypoint + 10.0);
+ draw_line(xpoint, ypoint + 10.0, xpoint + 5.0, ypoint + 5.0);
+ draw_line(xpoint, ypoint + 10.0, xpoint - 5.0, ypoint + 5.0);
+ }
+ }//end hud_top or hud_bottom
+ } //end of horizontal/vertical scales
+}//end draw
+
+
--- /dev/null
+// HUD_tbi.cxx -- HUD Turn-Bank-Indicator Instrument
+//
+// Written by Michele America, started September 1997.
+//
+// Copyright (C) 1997 Michele F. America [micheleamerica#geocities:com]
+// Copyright (C) 2006 Melchior FRANZ [mfranz#aon:at]
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#include "HUD.hxx"
+
+
+HUD::TurnBankIndicator::TurnBankIndicator(HUD *hud, const SGPropertyNode *n, float x, float y) :
+ Item(hud, n, x, y),
+ _bank(n->getNode("bank-input", false)),
+ _sideslip(n->getNode("sideslip-input", false)),
+ _gap_width(n->getFloatValue("gap-width", 5)),
+ _bank_scale(n->getBoolValue("bank-scale", false)),
+ _bank_scale_radius(n->getFloatValue("bank-scale-radius", 250.0))
+{
+ if (!_bank_scale) {
+ _bank.set_max(30.0, false);
+ _bank.set_min(-30.0, false);
+ _sideslip.set_max(20.0, false);
+ _sideslip.set_min(-20.0, false);
+ }
+}
+
+
+void HUD::TurnBankIndicator::draw(void)
+{
+ if (!_bank.isValid() || !_sideslip.isValid())
+ return;
+
+ float bank = _bank.getFloatValue();
+ float sideslip = _sideslip.getFloatValue();
+
+ float span = get_span();
+ Rect My_box = get_location();
+ Point centroid = get_centroid();
+
+ float cen_x = centroid.x;
+ float cen_y = centroid.y;
+
+ float tee_height = My_box.bottom;
+ float tee = -tee_height;
+ float ss_const = 2 * sideslip * span / 40.0; // sideslip angle pixels per deg (width represents 40 deg)
+
+ glPushMatrix();
+ glTranslatef(cen_x, cen_y, 0.0);
+ glRotatef(-bank, 0.0, 0.0, 1.0);
+
+ if (!_bank_scale) {
+ glBegin(GL_LINES);
+
+ if (!_gap_width) {
+ glVertex2f(-span, 0.0);
+ glVertex2f(span, 0.0);
+
+ } else {
+ glVertex2f(-span, 0.0);
+ glVertex2f(-_gap_width, 0.0);
+ glVertex2f(_gap_width, 0.0);
+ glVertex2f(span, 0.0);
+ }
+
+ // draw teemarks
+ glVertex2f(_gap_width, 0.0);
+ glVertex2f(_gap_width, tee);
+ glVertex2f(-_gap_width, 0.0);
+ glVertex2f(-_gap_width, tee);
+ glEnd();
+
+ glBegin(GL_LINE_LOOP);
+ glVertex2f(ss_const, -_gap_width);
+ glVertex2f(ss_const + _gap_width, 0.0);
+ glVertex2f(ss_const, _gap_width);
+ glVertex2f(ss_const - _gap_width, 0.0);
+ glEnd();
+
+
+ } else { // draw MIL-STD 1878B/4.2.2.4 bank scale
+ draw_line(cen_x - 1.0, My_box.top, cen_x + 1.0, My_box.top);
+ draw_line(cen_x - 1.0, My_box.top, cen_x - 1.0, My_box.top + 10.0);
+ draw_line(cen_x + 1.0, My_box.top, cen_x + 1.0, My_box.top + 10.0);
+ draw_line(cen_x - 1.0, My_box.top + 10.0, cen_x + 1.0, My_box.top + 10.0);
+
+ float x1, y1, x2, y2, x3, y3, x4, y4, x5, y5;
+ float xc, yc;
+ float r = _bank_scale_radius;
+ float r1 = r - 10.0;
+ float r2 = r - 5.0;
+
+ xc = My_box.left + My_box.right / 2.0 ;
+ yc = My_box.top + r;
+
+ // first n last lines
+ x1 = xc + r * cos(255.0 * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin(255.0 * SGD_DEGREES_TO_RADIANS);
+
+ x2 = xc + r1 * cos(255.0 * SGD_DEGREES_TO_RADIANS);
+ y2 = yc + r1 * sin(255.0 * SGD_DEGREES_TO_RADIANS);
+ draw_line(x1, y1, x2, y2);
+
+ x1 = xc + r * cos(285.0 * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin(285.0 * SGD_DEGREES_TO_RADIANS);
+
+ x2 = xc + r1 * cos(285.0 * SGD_DEGREES_TO_RADIANS);
+ y2 = yc + r1 * sin(285.0 * SGD_DEGREES_TO_RADIANS);
+ draw_line(x1, y1, x2, y2);
+
+ // second n fifth lines
+ x1 = xc + r * cos(260.0 * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin(260.0 * SGD_DEGREES_TO_RADIANS);
+
+ x2 = xc + r2 * cos(260.0 * SGD_DEGREES_TO_RADIANS);
+ y2 = yc + r2 * sin(260.0 * SGD_DEGREES_TO_RADIANS);
+ draw_line(x1, y1, x2, y2);
+
+ x1 = xc + r * cos(280.0 * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin(280.0 * SGD_DEGREES_TO_RADIANS);
+
+ x2 = xc + r2 * cos(280.0 * SGD_DEGREES_TO_RADIANS);
+ y2 = yc + r2 * sin(280.0 * SGD_DEGREES_TO_RADIANS);
+ draw_line(x1, y1, x2, y2);
+
+ // third n fourth lines
+ x1 = xc + r * cos(265.0 * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin(265.0 * SGD_DEGREES_TO_RADIANS);
+
+
+ x2 = xc + r2 * cos(265.0 * SGD_DEGREES_TO_RADIANS);
+ y2 = yc + r2 * sin(265.0 * SGD_DEGREES_TO_RADIANS);
+ draw_line(x1, y1, x2, y2);
+
+ x1 = xc + r * cos(275.0 * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin(275.0 * SGD_DEGREES_TO_RADIANS);
+
+ x2 = xc + r2 * cos(275.0 * SGD_DEGREES_TO_RADIANS);
+ y2 = yc + r2 * sin(275.0 * SGD_DEGREES_TO_RADIANS);
+ draw_line(x1, y1, x2, y2);
+
+ // draw marker
+ r = _bank_scale_radius + 5.0; // add gap
+
+ // upper polygon
+ float valbank = bank * 15.0 / _bank.max(); // total span of TSI is 30 degrees
+ float valsideslip = sideslip * 15.0 / _sideslip.max();
+
+ // values 270, 225 and 315 are angles in degrees...
+ x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
+
+ x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
+ y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
+
+ x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
+ y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
+
+ draw_line(x1, y1, x2, y2);
+ draw_line(x2, y2, x3, y3);
+ draw_line(x3, y3, x1, y1);
+
+ // lower polygon // FIXME this is inefficient and wrong!
+ x1 = xc + r * cos((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
+ y1 = yc + r * sin((valbank + 270.0) * SGD_DEGREES_TO_RADIANS);
+
+ x2 = x1 + 6.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
+ y2 = y1 + 6.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
+
+ x3 = x1 + 6.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
+ y3 = y1 + 6.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
+
+ x4 = x1 + 10.0 * cos(225 * SGD_DEGREES_TO_RADIANS);
+ y4 = y1 + 10.0 * sin(225 * SGD_DEGREES_TO_RADIANS);
+
+ x5 = x1 + 10.0 * cos(315 * SGD_DEGREES_TO_RADIANS);
+ y5 = y1 + 10.0 * sin(315 * SGD_DEGREES_TO_RADIANS);
+
+ float cosss = cos(valsideslip * SGD_DEGREES_TO_RADIANS);
+ float sinss = sin(valsideslip * SGD_DEGREES_TO_RADIANS);
+
+ x2 = x2 + cosss;
+ y2 = y2 + sinss;
+ x3 = x3 + cosss;
+ y3 = y3 + sinss;
+ x4 = x4 + cosss;
+ y4 = y4 + sinss;
+ x5 = x5 + cosss;
+ y5 = y5 + sinss;
+
+ draw_line(x2, y2, x3, y3);
+ draw_line(x3, y3, x5, y5);
+ draw_line(x5, y5, x4, y4);
+ draw_line(x4, y4, x2, y2);
+ }
+ glPopMatrix();
+}
+
+