static GLfloat win_ratio = 1.0;
/* sun direction */
-static GLfloat sun_vec[4] = {-3.0, 1.0, 2.0, 0.0 };
+static GLfloat sun_vec[4] = {0.2948, 0.7816, -0.5498, 0.0 };
/* temporary hack */
/* extern struct mesh *mesh_ptr; */
/* $Log$
-/* Revision 1.42 1997/08/01 19:43:33 curt
-/* Making progress with coordinate system overhaul.
+/* Revision 1.43 1997/08/02 16:23:47 curt
+/* Misc. tweaks.
/*
+ * Revision 1.42 1997/08/01 19:43:33 curt
+ * Making progress with coordinate system overhaul.
+ *
* Revision 1.41 1997/07/31 22:52:37 curt
* Working on redoing internal coordinate systems & scenery transformations.
*
f = ¤t_aircraft.flight;
/* Configure some wind */
- FG_V_north_airmass = 15; /* ft/s =~ 10mph */
- FG_V_north_airmass = 0;
+ /* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
/* Add some random turbulence */
- FG_U_gust = fg_random() * 1.0 - 0.5;
+ /* FG_U_gust = fg_random() * 1.0 - 0.5;
FG_V_gust = fg_random() * 1.0 - 0.5;
- FG_W_gust = fg_random() * 1.0 - 0.5;
+ FG_W_gust = fg_random() * 1.0 - 0.5; */
}
/* $Log$
-/* Revision 1.3 1997/07/31 22:52:41 curt
-/* Working on redoing internal coordinate systems & scenery transformations.
+/* Revision 1.4 1997/08/02 16:23:55 curt
+/* Misc. tweaks.
/*
+ * Revision 1.3 1997/07/31 22:52:41 curt
+ * Working on redoing internal coordinate systems & scenery transformations.
+ *
* Revision 1.2 1997/07/30 16:12:44 curt
* Moved fg_random routines from Util/ to Math/
*