// joystick.cxx -- joystick support
//
// Written by Curtis Olson, started October 1998.
+// Amended by Alexander Perry, started May 2000, for lots of game controllers.
//
// Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org
//
#include <Aircraft/aircraft.hxx>
#include <Main/options.hxx>
+#include <Main/views.hxx>
#if defined( ENABLE_PLIB_JOYSTICK )
# include <plib/js.h> // plib include
#if defined( ENABLE_PLIB_JOYSTICK )
+// Maximum number of joystick devices
+#define jsN 8
+
// joystick classes
-static jsJoystick *js0;
-static jsJoystick *js1;
+static jsJoystick *( js[jsN] );
// these will hold the values of the axes
-static float *js_ax0, *js_ax1;
+// the first points to all the axes, the second by device
+static int js_axes;
+static float *js_ax_all, *( js_ax[jsN] );
+static int js_buttons[jsN];
+
+// these will point to elements of that float array
+static float *to_elevator, *to_aileron, *to_rudder, *to_throttle;
+static float *to_viewhat, *to_brakeL, *to_brakeR;
+
+// these will point to elements of that digital button array
+static int *to_gearmove, *to_flapup, *to_flapdn, *to_eltrimup, *to_eltrimdn;
+static int msk_gearmove, msk_flapup, msk_flapdn, msk_eltrimup, msk_eltrimdn;
+
+// this finds the first unused occasion of a specific channel number
+// on a controller with a known number of channels. Remember, when
+// you use USB devices, they appear in a semi-random order. Sigh.
+void to_find_A ( int firstcall, float **ptr, int axes, int axis )
+{ int a;
+ if (firstcall) (*ptr) = NULL;
+ for ( a = 0; a < jsN; a++ )
+ if ( ( NULL != js[a] )
+ && ( NULL == *ptr )
+ && ( axes == js[a]->getNumAxes() )
+ && ( (js_ax[a])[axis] > 0.5 )
+ ) { ( *ptr) = (js_ax[a]) + axis;
+ (**ptr) = 0;
+ }
+}
-static bool sync_throttle=false;
+// this finds a specific button on a given controller device
+static int to_find_D_zero;
+void to_find_D ( int butnum, float *ana, int **butptr, int *mask )
+{ int a;
+ to_find_D_zero = 0;
+ (*butptr) = & to_find_D_zero;
+ (*mask) = ( (int) 1 ) << butnum;
+ if ( NULL != ana )
+ for ( a=0; a < jsN; a++ )
+ if ( ( NULL != js[a] )
+ && ( ana >= js_ax[a] )
+ && ( ana - js_ax[a] <= js[a]->getNumAxes() )
+ ){ (*butptr) = & ( js_buttons[a] );
+// printf ( "Button %i uses mask %i\n", butnum, *mask );
+ }
+}
+// this decides whether we believe the throttle is safe to use
+static bool sync_throttle=false;
static float throttle_tmp=0;
#define SYNC_TOLERANCE 0.02
// Initialize the joystick(s)
int fgJoystickInit( void ) {
+ int i, j;
+
FG_LOG( FG_INPUT, FG_INFO, "Initializing joystick" );
#if defined( ENABLE_PLIB_JOYSTICK )
- js0 = new jsJoystick ( 0 );
- js1 = new jsJoystick ( 1 );
-
- if ( js0->notWorking () ) {
- // not working
- } else {
- // allocate storage for axes values
- js_ax0 = new float [ js0->getNumAxes() ];
+ js_axes = 0;
+ for ( i = 0; i < jsN; i ++ )
+ { js[i] = new jsJoystick ( i );
+ if ( js[i]->notWorking () )
+ { // not working
+//BUG free ( js[i] );
+ js[i] = NULL;
+ } else {
+ j = js[i]->getNumAxes();
+ FG_LOG ( FG_INPUT, FG_INFO,
+ " Joystick " << i << " detected with " << j << " axes" );
+ // Count axes and set all the deadbands
+ js_axes += j;
+ while ( j>0 )
+ js[i]->setDeadBand( --j, 0.1 );
+ }
+ }
- // configure
- js0->setDeadBand( 0, 0.1 );
- js0->setDeadBand( 1, 0.1 );
+ // allocate storage for axes values
+ js_ax_all = new float [ js_axes + 1 ];
+ j = 0;
+ for ( i = 0; i < jsN; i ++ )
+ if ( js[i] != NULL )
+ { // Point to the memory
+ js_ax [i] = js_ax_all + j;
+ j += js[i]->getNumAxes();
+ }
+
+ // Warn user if we didn't find anything in the end
+ if ( js_axes == 0 ) {
+ FG_LOG ( FG_INPUT, FG_INFO, " No joysticks detected" );
+ }
- FG_LOG ( FG_INPUT, FG_INFO,
- " Joystick 0 detected with " << js0->getNumAxes()
- << " axes" );
+ // Guess channel assignments; do this once and save nightmares later
+ for ( i = 0; i < js_axes; i++ )
+ { js_ax_all[i] = 1.0;
+ js_buttons[i] = 0;
}
- if ( js1->notWorking () ) {
- // not working
- } else {
- // allocate storage for axes values
- js_ax1 = new float [ js1->getNumAxes() ];
+ to_find_A ( 1, &to_aileron , 6, 0 ); // Yoke
+ to_find_A ( 0, &to_aileron , 2, 0 ); // Analog JS
+ to_find_A ( 1, &to_elevator , 6, 1 ); // Yoke
+ to_find_A ( 0, &to_elevator , 2, 1 ); // Analog JS
- // configure
- js1->setDeadBand( 0, 0.1 );
- js1->setDeadBand( 1, 0.1 );
+ to_find_A ( 1, &to_throttle , 6, 3 ); // Yoke
+ to_find_A ( 0, &to_throttle , 2, 0 ); // Analog JS, presume second
+ to_find_A ( 0, &to_throttle , 4, 2 ); // gaming joystick
- FG_LOG ( FG_INPUT, FG_INFO,
- " Joystick 1 detected with " << js1->getNumAxes()
- << " axes" );
- }
+ to_find_A ( 1, &to_rudder , 4, 3 ); // Pedals or gaming joystick
+ to_find_A ( 0, &to_rudder , 2, 1 ); // Analog JS, maybe second
- if ( js0->notWorking() && js1->notWorking() ) {
- FG_LOG ( FG_INPUT, FG_INFO, " No joysticks detected" );
- return 0;
- }
+ to_find_A ( 1, &to_viewhat , 6, 4 ); // Yoke
+
+ to_find_A ( 1, &to_brakeL , 4, 0 ); // Pedals
+ to_find_A ( 1, &to_brakeR , 4, 1 ); // Pedals
+
+ // Derive some of the interesting buttons from the channels
+ // 0 is the push-to-talk, 1 is gear switch
+ to_find_D ( 1, to_viewhat , &to_gearmove, &msk_gearmove );
+ // 2,3 are rudder trim
+ // 4,5 are spare buttons
+ // 8,9 are flaps
+ to_find_D ( 9, to_viewhat , &to_flapup, &msk_flapup );
+ to_find_D ( 8, to_viewhat , &to_flapdn, &msk_flapdn );
+ to_find_D ( 6, to_viewhat , &to_eltrimup, &msk_eltrimup );
+ to_find_D ( 7, to_viewhat , &to_eltrimdn, &msk_eltrimdn );
// I hate doing this sort of thing, but it's overridable from the
// command line/config file. If the user hasn't specified an
- // autocoordination preference, and if they have a single 2 axis
+ // autocoordination preference, and if they only have two axes of
// joystick, then automatical enable auto_coordination.
- if ( (current_options.get_auto_coordination() ==
- fgOPTIONS::FG_AUTO_COORD_NOT_SPECIFIED) &&
- (!js0->notWorking() && js1->notWorking() && (js0->getNumAxes() < 3)
- )
- )
+ if ( ( current_options.get_auto_coordination() ==
+ fgOPTIONS::FG_AUTO_COORD_NOT_SPECIFIED
+ )
+ && ( js_axes > 0 )
+ && ( js_axes < 3 )
+ )
{
current_options.set_auto_coordination(fgOPTIONS::FG_AUTO_COORD_ENABLED);
}
// update the control parameters based on joystick intput
int fgJoystickRead( void ) {
- int b;
-
- if ( ! js0->notWorking() ) {
- js0->read( &b, js_ax0 ) ;
- controls.set_aileron( js_ax0[0] );
- controls.set_elevator( -js_ax0[1] );
+ int i;
+
+ // Go and fetch all the readings in one pass
+ for ( i = 0; i < jsN; i++ )
+ if ( NULL != js[i] )
+ js[i]->read( & ( js_buttons[i] ), js_ax[i] ) ;
+
+ // These are the easy ones for now
+ if ( NULL != to_aileron ) controls.set_aileron ( * to_aileron );
+ if ( NULL != to_elevator ) controls.set_elevator( - * to_elevator );
+ if ( NULL != to_brakeL ) controls.set_brake ( 0, * to_brakeL );
+ if ( NULL != to_brakeR ) controls.set_brake ( 1, * to_brakeR );
+ // Good! Brakes need half travel to act.
+
+// No gear implemented yet!
+// if ( msk_gearmove & *to_gearmove ) controls.set_gear
+// ( 1 - controls.get_gear());
+
+ if ( msk_flapup & *to_flapup ) controls.move_flaps ( 0.02 );
+ if ( msk_flapdn & *to_flapdn ) controls.move_flaps ( - 0.02 );
+ if ( msk_eltrimup & *to_eltrimup )
+ controls.move_elevator_trim ( 0.005 );
+ if ( msk_eltrimdn & *to_eltrimdn )
+ controls.move_elevator_trim ( - 0.005 );
+
+ // Added by William Riley -- riley@technologist.com
+ // Modified by Alex Perry
+ if ( NULL != to_throttle ) {
+ throttle_tmp=(- * to_throttle + 1) / 2;
- // Added by William Riley -- riley@technologist.com
- if ( js0->getNumAxes() >= 3 ) {
- throttle_tmp=(-js_ax0[3] + 1) / 2;
-
if(sync_throttle == true) {
if (fabs(controls.get_throttle(0)-throttle_tmp)
< SYNC_TOLERANCE)
controls.set_throttle( FGControls::ALL_ENGINES,throttle_tmp );
}
}
- if ( js0->getNumAxes() > 3 ) {
+
+ if ( NULL != to_rudder )
+ {
if ( current_options.get_auto_coordination() !=
fgOPTIONS::FG_AUTO_COORD_ENABLED )
{
- controls.set_rudder( js_ax0[2] );
+ double dead_zone = 0.0; // 0.4;
+ double value = * to_rudder;
+ if (value < -dead_zone) {
+ value += dead_zone;
+ value *= 1.0 / (1.0 - dead_zone);
+ } else if (value > dead_zone) {
+ value -= dead_zone;
+ value *= 1.0 / (1.0 - dead_zone);
+ } else {
+ value = 0.0;
+ }
+ controls.set_rudder(value);
}
}
- // End of William's code
-
- }
-
- if ( ! js1->notWorking() ) {
- js1->read( &b, js_ax1 ) ;
- if ( current_options.get_auto_coordination() !=
- fgOPTIONS::FG_AUTO_COORD_ENABLED )
- {
- controls.set_rudder( js_ax1[0] );
- }
- controls.set_throttle( FGControls::ALL_ENGINES, -js_ax1[1] * 1.05 );
+ // End of William's code
+
+ // Use hat to set view direction
+ // Alex Perry 2000-05-31, based on concept by dpm
+ if ( NULL != to_viewhat )
+ { double n = * ( to_viewhat + 1 );
+ double e = * ( to_viewhat );
+ double d;
+ if ( fabs(n) + fabs(e) > 0.1 )
+ { d = atan2 ( -e, -n );
+ if ( d < 0 ) d += 2 * FG_PI;
+ current_view.set_goal_view_offset ( d );
+ }
}
return 1;