/* if the 4th field is 0.0, this specifies a direction ... */
/* clear color (sky) */
-static GLfloat fgClearColor[4] = {0.60, 0.60, 0.90, 1.0};
+GLfloat fgClearColor[4] = {0.60, 0.60, 0.90, 1.0};
/* fog color */
static GLfloat fgFogColor[4] = {0.65, 0.65, 0.85, 1.0};
/* $Log$
-/* Revision 1.23 1997/11/15 18:16:34 curt
-/* minor tweaks.
+/* Revision 1.24 1997/11/25 19:25:32 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.23 1997/11/15 18:16:34 curt
+ * minor tweaks.
+ *
* Revision 1.22 1997/10/30 12:38:41 curt
* Working on new scenery subsystem.
*
#include "../Joystick/joystick.h"
#include "../Math/fg_random.h"
#include "../Scenery/mesh.h"
-#include "../Scenery/moon.h"
-#include "../Scenery/orbits.h"
+#include "../Scenery/astro.h"
#include "../Scenery/scenery.h"
-#include "../Scenery/stars.h"
#include "../Time/fg_time.h"
#include "../Time/sunpos.h"
#include "../Weather/weather.h"
exit( 1 );
}
- /* Initialize the orbital elements of sun, moon and mayor planets */
- fgSolarSystemInit(*t);
-
- /* Intialize the moon's position */
- fgMoonInit();
-
- /* Initialize the Stars subsystem */
- fgStarsInit();
+ /* Initialize Astronomical Objects */
+ fgAstroInit();
/* Initialize the Scenery Management subsystem */
fgSceneryInit();
/* $Log$
-/* Revision 1.12 1997/11/15 18:16:35 curt
-/* minor tweaks.
+/* Revision 1.13 1997/11/25 19:25:32 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.12 1997/11/15 18:16:35 curt
+ * minor tweaks.
+ *
* Revision 1.11 1997/10/30 12:38:42 curt
* Working on new scenery subsystem.
*
TARGET = libScenery.a
-CFILES = common.c geometry.c mesh.c moon.c obj.c orbits.c planets.c \
+CFILES = astro.c common.c geometry.c mesh.c moon.c obj.c orbits.c planets.c \
scenery.c stars.c sun.c
OFILES = $(CFILES:.c=.o)
include depend
+astro.o:
+ $(CC) $(CFLAGS) -c astro.c -o $@
+
common.o:
$(CC) $(CFLAGS) -c common.c -o $@
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.24 1997/11/25 19:25:33 curt
+# Changes to integrate Durk's moon/sun code updates + clean up.
+#
# Revision 1.23 1997/10/28 21:00:20 curt
# Changing to new terrain format.
#
+astro.o: astro.c astro.h stars.h moon.h orbits.h ../Time/fg_time.h \
+ ../Time/../types.h ../Time/../Flight/flight.h \
+ ../Time/../Flight/Slew/slew.h \
+ ../Time/../Flight/LaRCsim/ls_interface.h \
+ ../Time/../Flight/LaRCsim/../flight.h planets.h sun.h ../constants.h \
+ ../general.h ../Main/views.h ../Main/../types.h \
+ ../Main/../Flight/flight.h ../Main/../Math/mat3.h \
+ ../Aircraft/aircraft.h ../Aircraft/../Flight/flight.h \
+ ../Aircraft/../Controls/controls.h \
+ ../Aircraft/../Controls/../limits.h
common.o: common.c common.h
geometry.o: geometry.c geometry.h mesh.h
mesh.o: mesh.c ../constants.h ../types.h ../Math/fg_geodesy.h \
moon.o: moon.c orbits.h ../Time/fg_time.h ../Time/../types.h \
../Time/../Flight/flight.h ../Time/../Flight/Slew/slew.h \
../Time/../Flight/LaRCsim/ls_interface.h \
- ../Time/../Flight/LaRCsim/../flight.h moon.h ../Main/views.h \
- ../Main/../types.h ../Main/../Flight/flight.h ../Main/../Math/mat3.h \
- ../general.h
-obj.o: obj.c obj.h scenery.h ../types.h ../constants.h \
- ../Math/fg_geodesy.h ../Math/polar.h ../Math/../types.h
+ ../Time/../Flight/LaRCsim/../flight.h moon.h ../general.h \
+ ../Main/views.h ../Main/../types.h ../Main/../Flight/flight.h \
+ ../Main/../Math/mat3.h
+obj.o: obj.c obj.h scenery.h ../types.h ../Math/mat3.h
orbits.o: orbits.c orbits.h ../Time/fg_time.h ../Time/../types.h \
../Time/../Flight/flight.h ../Time/../Flight/Slew/slew.h \
../Time/../Flight/LaRCsim/ls_interface.h \
sun.o: sun.c ../Time/fg_time.h ../Time/../types.h \
../Time/../Flight/flight.h ../Time/../Flight/Slew/slew.h \
../Time/../Flight/LaRCsim/ls_interface.h \
- ../Time/../Flight/LaRCsim/../flight.h orbits.h
+ ../Time/../Flight/LaRCsim/../flight.h ../Main/views.h \
+ ../Main/../types.h ../Main/../Flight/flight.h ../Main/../Math/mat3.h \
+ orbits.h sun.h
/**************************************************************************
* moon.c
+ * Written by Durk Talsma. Started October 1997, for the flight gear project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
#include "orbits.h"
#include "moon.h"
+#include "../general.h"
#include "../Main/views.h"
#include "../Time/fg_time.h"
-/* #include "../Aircraft/aircraft.h"*/
-#include "../general.h"
+struct CelestialCoord
+ moonPos;
+
+float xMoon, yMoon, zMoon;
+
+/*
+static GLfloat vdata[12][3] =
+{
+ {-X, 0.0, Z }, { X, 0.0, Z }, {-X, 0.0, -Z}, {X, 0.0, -Z },
+ { 0.0, Z, X }, { 0.0, Z, -X}, {0.0, -Z, -X}, {0.0, -Z, -X},
+ { Z, X, 0.0 }, { -Z, X, 0.0}, {Z, -X, 0.0 }, {-Z, -X, 0.0}
+};
+
+static GLuint tindices[20][3] =
+{
+ {0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
+ {8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
+ {7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
+ {6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11}
+};*/
+
+GLint moon;
+
+/* -------------------------------------------------------------
+ This section contains the code that generates a yellow
+ Icosahedron. It's under development... (of Course)
+______________________________________________________________*/
+/*
+void NormalizeVector(float v[3])
+{
+ GLfloat d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ if (d == 0.0)
+ {
+ printf("zero length vector\n");
+ return;
+ }
+ v[0] /= d;
+ v[1] /= d;
+ v[2] /= d;
+}
+
+void drawTriangle(float *v1, float *v2, float *v3)
+{
+ glBegin(GL_POLYGON);
+ //glBegin(GL_POINTS);
+ glNormal3fv(v1);
+ glVertex3fv(v1);
+ glNormal3fv(v2);
+ glVertex3fv(v2);
+ glNormal3fv(v3);
+ glVertex3fv(v3);
+ glEnd();
+}
-static GLint moon;
+void subdivide(float *v1, float *v2, float *v3, long depth)
+{
+ GLfloat v12[3], v23[3], v31[3];
+ GLint i;
+
+ if (!depth)
+ {
+ drawTriangle(v1, v2, v3);
+ return;
+ }
+ for (i = 0; i < 3; i++)
+ {
+ v12[i] = (v1[i] + v2[i]);
+ v23[i] = (v2[i] + v3[i]);
+ v31[i] = (v3[i] + v1[i]);
+ }
+ NormalizeVector(v12);
+ NormalizeVector(v23);
+ NormalizeVector(v31);
+ subdivide(v1, v12, v31, depth - 1);
+ subdivide(v2, v23, v12, depth - 1);
+ subdivide(v3, v31, v23, depth - 1);
+ subdivide(v12, v23, v31,depth - 1);
+
+} */
+/*
+void display(void)
+{
+ int i;
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(spin, 0.0, 0.0, 0.0);
+ glColor3f(1.0, 1.0, 0.0);
+// glBegin(GL_LINE_LOOP);
+ for (i = 0; i < 20; i++)
+ {
+
+ //glVertex3fv(&vdata[tindices[i][0]][0]);
+ //glVertex3fv(&vdata[tindices[i][1]][0]);
+ //glVertex3fv(&vdata[tindices[i][2]][0]);
+
+ subdivide(&vdata[tindices[i][0]][0],
+ &vdata[tindices[i][1]][0],
+ &vdata[tindices[i][2]][0], 3);
+
+
+ }
+// glEnd();
+ // glFlush();
+ glPopMatrix();
+ glutSwapBuffers();
+} */
+
+/* --------------------------------------------------------------
+
+ This section contains the code that calculates the actual
+ position of the moon in the night sky.
+
+----------------------------------------------------------------*/
struct CelestialCoord fgCalculateMoon(struct OrbElements params,
struct OrbElements sunParams,
result;
double
- eccAnom, ecl, lonecl, latecl, actTime,
+ eccAnom, ecl, lonecl, latecl, actTime,
xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
Ls, Lm, D, F;
eccAnom = fgCalcEccAnom(params.M, params.e);
/* calculate the moon's distance (d) and true anomaly (v) */
- xv = params.a * ( cos(eccAnom) - params.e);
+ xv = params.a * ( cos(eccAnom) - params.e);
yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
v =atan2(yv, xv);
r = sqrt(xv*xv + yv*yv);
F = Lm - params.N;
lonecl += fgDegToRad(
- - 1.274 * sin (params.M - 2*D) // the Evection
+ - 1.274 * sin (params.M - 2*D) // the Evection
+ 0.658 * sin (2 * D) // the Variation
- 0.186 * sin (sunParams.M) // the yearly variation
- 0.059 * sin (2*params.M - 2*D)
); /* Yep */
r += (
- - 0.58 * cos(params.M - 2*D)
+ - 0.58 * cos(params.M - 2*D)
- 0.46 * cos(2*D)
- );
+ ); /* Ok! */
+
xg = r * cos(lonecl) * cos(latecl);
yg = r * sin(lonecl) * cos(latecl);
zg = r * sin(latecl);
ye = yg * cos(ecl) - zg * sin(ecl);
ze = yg * sin(ecl) + zg * cos(ecl);
- result.RightAscension = atan2(ye, xe);
+ result.RightAscension = atan2(ye, xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
-
return result;
}
void fgMoonInit()
{
- struct CelestialCoord
- moonPos;
+// int i;
+// moon = glGenLists(1);
+// glNewList(moon, GL_COMPILE );
- moon = glGenLists(1);
- glNewList(moon, GL_COMPILE );
- glBegin( GL_POINTS );
+ fgSolarSystemUpdate(&(pltOrbElements[1]), cur_time_params);
moonPos = fgCalculateMoon(pltOrbElements[1], pltOrbElements[0], cur_time_params);
+ #ifdef DEBUG
printf("Moon found at %f (ra), %f (dec)\n", moonPos.RightAscension, moonPos.Declination);
- /* give the moon a temporary color, for testing purposes */
- glColor3f( 0.0, 1.0, 0.0);
- glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
- 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
- 190000.0 * sin(moonPos.Declination) );
- glEnd();
- glEndList();
-}
+ #endif
+ glColor3f(1.0, 1.0, 0.0);
-void fgMoonRender()
-{
- double angle;
- static double warp = 0;
- struct VIEW *v;
- struct fgTIME *t;
-
- t = &cur_time_params;
- v = ¤t_view;
-
-
- glDisable( GL_FOG );
- glDisable( GL_LIGHTING );
- glPushMatrix();
- glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
- angle = t->gst * 15.0; /* 15 degrees per hour rotation */
- /* warp += 1.0; */
- /* warp = 15.0; */
- warp = 0.0;
- glRotatef( (angle+warp), 0.0, 0.0, -1.0 );
- printf("Rotating moon by %.2f degrees + %.2f degrees\n",angle,warp);
-
- glCallList(moon);
-
- glPopMatrix();
- glEnable( GL_LIGHTING );
- glEnable( GL_FOG );
+ /* xMoon = 90000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
+ yMoon = 90000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
+ zMoon = 90000.0 * sin(moonPos.Declination); */
+
+ xMoon = 60000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
+ yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
+ zMoon = 60000.0 * sin(moonPos.Declination);
+
+// glPushMatrix();
+// glBegin(GL_TRIANGLES);
+ /*
+ for (i = 0; i < 20; i++)
+ subdivide(&vdata[tindices[i][0]][0],
+ &vdata[tindices[i][1]][0],
+ &vdata[tindices[i][2]][0], 3);*/
+// glutSolidSphere(1.0, 25, 25);
+
+// glEnd();
+// glPopMatrix();
+// glEndList();
}
-/* $Log$
-/* Revision 1.2 1997/10/28 21:00:21 curt
-/* Changing to new terrain format.
-/*
- * Revision 1.1 1997/10/25 03:16:08 curt
- * Initial revision of code contributed by Durk Talsma.
- *
- */
+/* Draw the moon */
+void fgMoonRender() {
+ GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
+
+ /* set lighting parameters */
+ glLightfv(GL_LIGHT0, GL_AMBIENT, color );
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
+ glMaterialfv(GL_FRONT, GL_AMBIENT, fgClearColor);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, color);
+
+ glPushMatrix();
+ glTranslatef(xMoon, yMoon, zMoon);
+ glScalef(1400, 1400, 1400);
+ /* glutSolidSphere(1.0, 25, 25); */
+ glutSolidSphere(1.0, 15, 15);
+ glPopMatrix();
+}
+
#include "orbits.h"
#include "../Time/fg_time.h"
+#include <math.h>
+
+#define X .525731112119133606
+#define Z .850650808352039932
/* Initialize the Moon Display management Subsystem */
struct fgTIME t);
extern struct OrbElements pltOrbElements[9];
-
+extern GLfloat fgClearColor[4];
#endif /* _MOON_H_ */
/* $Log$
-/* Revision 1.2 1997/10/25 03:24:23 curt
-/* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
+/* Revision 1.3 1997/11/25 19:25:35 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.2 1997/10/25 03:24:23 curt
+ * Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
+ *
* Revision 1.1 1997/10/25 03:16:09 curt
* Initial revision of code contributed by Durk Talsma.
*
glBegin(GL_TRIANGLE_STRIP);
- printf("new tri strip = %s", line);
+ /* printf("new tri strip = %s", line); */
sscanf(line, "t %d %d %d %d\n", &n1, &n2, &n3, &n4);
- printf("(t) = ");
+ /* printf("(t) = "); */
/* try to get the proper rotation by calculating an
* approximate normal and seeing if it is close to the
glBegin(GL_TRIANGLES);
- printf("new triangle = %s", line);
+ /* printf("new triangle = %s", line);*/
sscanf(line, "f %d %d %d\n", &n1, &n2, &n3);
glNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
/* continue a triangle strip */
n1 = n2 = 0;
- printf("continued tri strip = %s ", line);
+ /* printf("continued tri strip = %s ", line); */
sscanf(line, "q %d %d\n", &n1, &n2);
- printf("read %d %d\n", n1, n2);
+ /* printf("read %d %d\n", n1, n2); */
glNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
glVertex3d(nodes[n1][0] - ref.x, nodes[n1][1] - ref.y,
nodes[n1][2] - ref.z);
if ( n2 > 0 ) {
- printf(" (cont)\n");
+ /* printf(" (cont)\n"); */
glNormal3d(normals[n2][0], normals[n2][1], normals[n2][2]);
glVertex3d(nodes[n2][0] - ref.x, nodes[n2][1] - ref.y,
nodes[n2][2] - ref.z);
/* $Log$
-/* Revision 1.5 1997/11/15 18:16:39 curt
-/* minor tweaks.
+/* Revision 1.6 1997/11/25 19:25:35 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.5 1997/11/15 18:16:39 curt
+ * minor tweaks.
+ *
* Revision 1.4 1997/11/14 00:26:49 curt
* Transform scenery coordinates earlier in pipeline when scenery is being
* created, not when it is being loaded. Precalculate normals for each node
/* a hack. This one introduces the 2000 problem into the program */
year = t.gmt->tm_year + 1900;
- /* calculate the actual time */
+ /* calculate the actual time, rember to add 1 to tm_mon! */
actTime = 367 * year - 7 *
- (year + (t.gmt->tm_mon + 9) / 12) / 4 + 275 *
- t.gmt->tm_mon / 9 + t.gmt->tm_mday - 730530;
+ (year + ((t.gmt->tm_mon+1) + 9) / 12) / 4 + 275 *
+ (t.gmt->tm_mon+1) / 9 + t.gmt->tm_mday - 730530;
UT = t.gmt->tm_hour + ((double) t.gmt->tm_min / 60);
/*printf("UT = %f\n", UT); */
actTime += (UT / 24.0);
+ #define DEBUG 1
+ #ifdef DEBUG
+ printf("Actual Time:\n");
printf("current day = %f\t", actTime);
printf("GMT = %d, %d, %d, %d, %d, %d\n", year, t.gmt->tm_mon, t.gmt->tm_mday,
t.gmt->tm_hour, t.gmt->tm_min, t.gmt->tm_sec);
+ #endif
return actTime;
}
printf("Cannot open data file: '%s'\n", path);
return;
}
+ #ifdef DEBUG
printf("reading datafile %s", path);
+ #endif
/* for all the objects... */
for (i = 0; i < 9; i ++)
/* $Log$
-/* Revision 1.1 1997/10/25 03:16:10 curt
-/* Initial revision of code contributed by Durk Talsma.
+/* Revision 1.2 1997/11/25 19:25:36 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.1 1997/10/25 03:16:10 curt
+ * Initial revision of code contributed by Durk Talsma.
+ *
*/
#include "../general.h"
-#include "moon.h"
+#include "astro.h"
#include "obj.h"
#include "scenery.h"
#include "stars.h"
/* Render out the current scene */
void fgSceneryRender() {
- glPushMatrix();
- glCallList(area_terrain);
- glPopMatrix();
- fgStarsRender();
+ /* glCallList(area_terrain); */
- fgMoonRender();
+ fgAstroRender();
}
/* $Log$
-/* Revision 1.22 1997/10/28 21:00:22 curt
-/* Changing to new terrain format.
+/* Revision 1.23 1997/11/25 19:25:37 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.22 1997/10/28 21:00:22 curt
+ * Changing to new terrain format.
+ *
* Revision 1.21 1997/10/25 03:24:24 curt
* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
*
/* Define four structures, each with varying amounts of stars */
-static GLint stars[FG_STAR_LEVELS];
+/* static */ GLint stars[FG_STAR_LEVELS];
/* Initialize the Star Management Subsystem */
struct FLIGHT *f;
struct VIEW *v;
struct fgTIME *t;
- double angle;
- static double warp = 0;
int i;
f = ¤t_aircraft.flight;
/* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
+ /* render the stars */
if ( t->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
/* determine which star structure to draw */
if ( t->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
printf("RENDERING STARS = %d (night)\n", i);
- glDisable( GL_FOG );
glDisable( GL_LIGHTING );
- glPushMatrix();
-
- glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
-
- angle = t->gst * 15.0; /* 15 degrees per hour rotation */
- /* warp += 1.0; */
- /* warp = 15.0; */
- warp = 0.0;
- glRotatef( (angle+warp), 0.0, 0.0, -1.0 );
- printf("Rotating stars by %.2f degrees + %.2f degrees\n",angle,warp);
-
glCallList(stars[i]);
-
- glPopMatrix();
glEnable( GL_LIGHTING );
- glEnable( GL_FOG );
} else {
printf("not RENDERING STARS (day)\n");
}
/* $Log$
-/* Revision 1.15 1997/10/30 12:38:45 curt
-/* Working on new scenery subsystem.
+/* Revision 1.16 1997/11/25 19:25:38 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.15 1997/10/30 12:38:45 curt
+ * Working on new scenery subsystem.
+ *
* Revision 1.14 1997/10/28 21:00:22 curt
* Changing to new terrain format.
*
* (Log is kept at end of this file)
**************************************************************************/
-
+#include <GL/glut.h>
#include "../Time/fg_time.h"
+#include "../Main/views.h"
#include "orbits.h"
+#include "sun.h"
+
+GLint sun;
+
+static struct CelestialCoord
+ sunPos;
+
+float xSun, ySun, zSun;
struct SunPos fgCalcSunPos(struct OrbElements params)
{
EccAnom = fgCalcEccAnom(params.M, params.e);
/* calculate the Suns distance (r) and its true anomaly (v) */
- xv = cos(EccAnom) - params.e;
+ xv = cos(EccAnom) - params.e;
yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
v = atan2(yv, xv);
r = sqrt(xv*xv + yv*yv);
- /* calculate the the Suns true longitude (lonsun) */
+ /* calculate the the Sun's true longitude (lonsun) */
lonSun = v + params.w;
/* convert true longitude and distance to ecliptic rectangular geocentric
- coordinates (xs, ys) */
+ coordinates (xs, ys) */
solarPosition.xs = r * cos(lonSun);
solarPosition.ys = r * sin(lonSun);
return solarPosition;
}
+struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
+{
+ struct CelestialCoord
+ result;
+ struct SunPos
+ SolarPosition;
+ double
+ xe, ye, ze, ecl, actTime;
+
+ /* calculate the angle between ecliptic and equatorial coordinate system */
+ actTime = fgCalcActTime(t);
+ ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // Angle now in Rads
+
+ /* calculate the sun's ecliptic position */
+ SolarPosition = fgCalcSunPos(params);
+
+ /* convert ecliptic coordinates to equatorial rectangular geocentric coordinates */
+ xe = SolarPosition.xs;
+ ye = SolarPosition.ys * cos(ecl);
+ ze = SolarPosition.ys * sin(ecl);
+
+ /* and finally... Calulate Right Ascention and Declination */
+ result.RightAscension = atan2( ye, xe);
+ result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
+ return result;
+}
+
+
+/* Initialize the Sun */
+void fgSunInit()
+{
+// int i;
+// sun = glGenLists(1);
+// glNewList(sun, GL_COMPILE );
+// glBegin( GL_POINTS );
+ fgSolarSystemUpdate(&(pltOrbElements[0]), cur_time_params);
+ sunPos = fgCalculateSun(pltOrbElements[0], cur_time_params);
+ #ifdef DEBUG
+ printf("Sun found at %f (ra), %f (dec)\n", sunPos.RightAscension, sunPos.Declination);
+ #endif
+ /* give the moon a temporary color, for testing purposes */
+// glColor3f( 0.0, 1.0, 0.0);
+// glVertex3f( 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination),
+ // 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination),
+// 190000.0 * sin(moonPos.Declination) );
+ //glVertex3f(0.0, 0.0, 0.0);
+// glEnd();
+// glColor3f(1.0, 1.0, 1.0);
+ //xMoon = 190000.0 * cos(moonPos.RightAscension) * cos(moonPos.Declination);
+ //yMoon = 190000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
+ //zMoon = 190000.0 * sin(moonPos.Declination);
+ xSun = 60000.0 * cos(sunPos.RightAscension) * cos(sunPos.Declination);
+ ySun = 60000.0 * sin(sunPos.RightAscension) * cos(sunPos.Declination);
+ zSun = 60000.0 * sin(sunPos.Declination);
+
+// glPushMatrix();
+// glTranslatef(x, y, z);
+// glScalef(16622.8, 16622.8, 16622.8);
+// glBegin(GL_TRIANGLES);
+// for (i = 0; i < 20; i++)
+// subdivide(&vdata[tindices[i][0]][0],
+// &vdata[tindices[i][1]][0],
+// &vdata[tindices[i][2]][0], 3);
+// glutSolidSphere(1.0, 25, 25);
+
+// glEnd();
+ //glPopMatrix();
+// glEndList();
+}
+
+
+/* Draw the Sun */
+void fgSunRender() {
+ struct VIEW *v;
+ struct fgTIME *t;
+ GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 };
+ /* double x_2, x_4, x_8, x_10; */
+ /* GLfloat ambient; */
+ /* GLfloat amb[3], diff[3]; */
+
+
+ t = &cur_time_params;
+ v = ¤t_view;
+
+ /* x_2 = t->sun_angle * t->sun_angle;
+ x_4 = x_2 * x_2;
+ x_8 = x_4 * x_4;
+ x_10 = x_8 * x_2; */
+
+ /* ambient = (0.4 * pow(1.1, -x_10 / 30.0));
+ if ( ambient < 0.3 ) ambient = 0.3;
+ if ( ambient > 1.0 ) ambient = 1.0;
+ amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
+ amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
+ amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
+ amb[3] = 0.00;
+#ifdef DEBUG
+ printf("Color of the sun: %f, %f, %f\n"
+ "Ambient value : %f\n"
+ "Sun Angle : %f\n" , amb[0], amb[1], amb[2], ambient, t->sun_angle);
+#endif
+ diff[0] = 0.0;
+ diff[1] = 0.0;
+ diff[2] = 0.0;
+ diff[3] = 0.0; */
+
+ /* set lighting parameters */
+ /* glLightfv(GL_LIGHT0, GL_AMBIENT, color );
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, color );
+ glMaterialfv(GL_FRONT, GL_AMBIENT, amb);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
+
+ glDisable( GL_LIGHTING );
+ glPushMatrix();
+ glTranslatef(xSun, ySun, zSun);
+ glScalef(1400, 1400, 1400);
+ glColor3fv( color );
+ /* glutSolidSphere(1.0, 25, 25); */
+ glutSolidSphere(1.0, 10, 10);
+ //glCallList(sun);
+ glPopMatrix();
+ glEnable( GL_LIGHTING );
+}
+
+
/* $Log$
-/* Revision 1.1 1997/10/25 03:16:11 curt
-/* Initial revision of code contributed by Durk Talsma.
+/* Revision 1.2 1997/11/25 19:25:39 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.1 1997/10/25 03:16:11 curt
+ * Initial revision of code contributed by Durk Talsma.
+ *
*/
+
+
+
+
+
struct SunPos fgCalcSunPos(struct OrbElements sunParams);
+extern struct OrbElements pltOrbElements[9];
+extern GLfloat fgClearColor[4];
+
+/* Initialize the Sun */
+void fgSunInit();
+
+/* Draw the Sun */
+void fgSunRender();
#endif /* SUN_H */
/* $Log$
-/* Revision 1.1 1997/10/25 03:16:12 curt
-/* Initial revision of code contributed by Durk Talsma.
+/* Revision 1.2 1997/11/25 19:25:39 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.1 1997/10/25 03:16:12 curt
+ * Initial revision of code contributed by Durk Talsma.
+ *
*/
#
# -O2 - Enable compiler optimization
#
+# -O3 -fomit-frame-pointer -funroll-all-loops -ffast-math
+# - Other potential compiler optimization flags
#---------------------------------------------------------------------------
GLOBAL_CFLAGS = -g -Wall -DVERSION=\"$(VERSION)\"
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.19 1997/11/25 19:25:27 curt
+# Changes to integrate Durk's moon/sun code updates + clean up.
+#
# Revision 1.18 1997/10/28 19:35:41 curt
# Organizational changes.
#
static long int warp = 0;
/* get current Unix calendar time (in seconds) */
- warp += 20;
+ warp += 60;
/* warp = 0; */
- t->cur_time = time(NULL) + 4 * 60 * 60;
+ t->cur_time = time(NULL) + (0) * 60 * 60;
t->cur_time += warp;
printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
sidereal_course(t->gmt, t->cur_time, -(FG_Longitude * RAD_TO_DEG))
+ t->gst_diff;
}
- printf("Current lon=0.00 Sidereal Time = %.3f\n", t->gst);
- printf("Current LOCAL Sidereal Time = %.3f (%.3f) (diff = %.3f)\n", t->lst,
- sidereal_precise(t->mjd, -(FG_Longitude * RAD_TO_DEG)),
- t->gst_diff);
+ /* printf("Current lon=0.00 Sidereal Time = %.3f\n", t->gst); */
+ /* printf("Current LOCAL Sidereal Time = %.3f (%.3f) (diff = %.3f)\n",
+ t->lst, sidereal_precise(t->mjd, -(FG_Longitude * RAD_TO_DEG)),
+ t->gst_diff); */
}
/* $Log$
-/* Revision 1.10 1997/11/15 18:16:42 curt
-/* minor tweaks.
+/* Revision 1.11 1997/11/25 19:25:40 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.10 1997/11/15 18:16:42 curt
+ * minor tweaks.
+ *
* Revision 1.9 1997/11/14 00:26:50 curt
* Transform scenery coordinates earlier in pipeline when scenery is being
* created, not when it is being loaded. Precalculate normals for each node
/* position of the sun in various forms */
double sun_lon, sun_gc_lat; /* in geocentric coordinates */
struct fgCartesianPoint fg_sunpos; /* in cartesian coordiantes */
- GLfloat sun_vec[4]; /* in view coordinates */
+ GLfloat sun_vec[4]; /* (in view coordinates) */
+ GLfloat sun_vec_inv[4]; /* inverse (in view coordinates) */
double sun_angle; /* the angle between the sun and the
local horizontal */
};
/* $Log$
-/* Revision 1.6 1997/09/20 03:34:35 curt
-/* Still trying to get those durned stars aligned properly.
+/* Revision 1.7 1997/11/25 19:25:41 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.6 1997/09/20 03:34:35 curt
+ * Still trying to get those durned stars aligned properly.
+ *
* Revision 1.5 1997/09/16 15:50:31 curt
* Working on star alignment and time issues.
*
t->sun_gc_lat); */
/* the sun position has to be translated just like everything else */
- t->sun_vec[0] = t->fg_sunpos.x - scenery_center.x;
- t->sun_vec[1] = t->fg_sunpos.y - scenery_center.y;
- t->sun_vec[2] = t->fg_sunpos.z - scenery_center.z;
- MAT3_SCALE_VEC(t->sun_vec, t->sun_vec, -1.0);
+ t->sun_vec_inv[0] = t->fg_sunpos.x - scenery_center.x;
+ t->sun_vec_inv[1] = t->fg_sunpos.y - scenery_center.y;
+ t->sun_vec_inv[2] = t->fg_sunpos.z - scenery_center.z;
+ MAT3_SCALE_VEC(t->sun_vec, t->sun_vec_inv, -1.0);
- /* make this a directional light source only */
+ /* make these are directional light sources only */
t->sun_vec[3] = 0.0;
+ t->sun_vec_inv[3] = 0.0;
/* calculate thesun's relative angle to local up */
MAT3_COPY_VEC(nup, v->local_up);
/* $Log$
-/* Revision 1.12 1997/11/15 18:15:39 curt
-/* Reverse direction of sun vector, so object normals can be more normal.
+/* Revision 1.13 1997/11/25 19:25:42 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.12 1997/11/15 18:15:39 curt
+ * Reverse direction of sun vector, so object normals can be more normal.
+ *
* Revision 1.11 1997/10/28 21:07:21 curt
* Changed GLUT/ -> Main/
*