Jon Stockill wrote:
> I've just discovered that when using the null fdm I'm not getting
> updates to /position/ground-elev-m any more. So I can't actually
> retrieve the terrain elevation. Is there somewhere else in the property
> tree I could read this from?
The attached patch fixes this problem.
// Initialize the NullFDM flight model, dt is the time increment
// for each subsequent iteration through the EOM
void FGNullFDM::init() {
+ //do init common to all the FDM's
+ common_init();
// cout << "FGNullFDM::init()" << endl;
set_inited( true );
}
// external source.)
void FGNullFDM::update( double dt ) {
// cout << "FGNullFDM::update()" << endl;
+ // That is just to trigger ground level computations
+ _updateGeodeticPosition(get_Latitude(), get_Longitude(), get_Altitude());
}