WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
// wire as much of the scene graph together as we can
WorldCoordinate( obj_pos, obj->lat, obj->lon, obj->elev, obj->hdg );
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
obj_trans->setMatrix( obj_pos );
osg::Node *custom_obj = 0;