utils/Modeller/Makefile.am src/FDM/YASim/Makefile.am:
Remove -lssg from the linker lines.
Do no longer build threedconvert. A very similar functionality
is available with osgvconv. But leave threedconvert in place
if somebody will need that ...
yasim_SOURCES = yasim-test.cpp $(SHARED_SOURCE_FILES)
-yasim_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibssg -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
+yasim_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
proptest_SOURCES = proptest.cpp $(SHARED_SOURCE_FILES)
-proptest_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibssg -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
+proptest_LDADD = -lsgxml -lsgprops -lsgdebug -lsgmisc -lsgstructure -lplibul -lplibsg $(opengl_LIBS) $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
-noinst_PROGRAMS = threedconvert animassist normalmap
+noinst_PROGRAMS = animassist normalmap
-threedconvert_SOURCES = 3dconvert.cxx
-threedconvert_LDADD = -lplibssg -lplibsg -lplibul \
- $(opengl_LIBS) $(joystick_LIBS)
+# threedconvert_SOURCES = 3dconvert.cxx
+# threedconvert_LDADD = -lplibssg -lplibsg -lplibul \
+# $(opengl_LIBS) $(joystick_LIBS)
animassist_SOURCES = animassist.c
animassist_LDADD = $(base_LIBS)