#include "interpolater.hxx"
-#include <simgear/math/SGMath.hxx>
-
using std::string;
// Constructor -- starts with an empty table.
#include "interpolator.hxx"
-#include <simgear/math/SGMath.hxx>
-
void SGInterpolator::addNew(SGPropertyNode* prop, int nPoints)
{
// Set the property type to a double, if it isn't already, and
#include "props.hxx"
#include "condition.hxx"
-#include <simgear/math/SGMath.hxx>
#include <simgear/structure/SGExpression.hxx>
using std::istream;
#include "propertyObject.hxx"
-#include <simgear/math/SGMath.hxx>
-
#include <simgear/structure/exception.hxx>
namespace simgear
#include <boost/functional/hash.hpp>
#include <boost/range.hpp>
-#include <simgear/math/SGMath.hxx>
-
#if PROPS_STANDALONE
#include <iostream>
#else
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/xml/easyxml.hxx>
#include <simgear/misc/ResourceManager.hxx>
# include <simgear_config.h>
#endif
-#include <simgear/math/SGMath.hxx>
#include "BVHLineSegmentVisitor.hxx"
#include <simgear/math/SGGeometry.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
-#include <simgear/math/SGMath.hxx>
-
#include "EffectBuilder.hxx"
#include "Effect.hxx"
#include <boost/multi_index/member.hpp>
#include <boost/multi_index/ordered_index.hpp>
-#include <simgear/math/SGMath.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <osg/Transform>
#include <simgear/debug/logstream.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sgstream.hxx>
#include "CheckSceneryVisitor.hxx"
-#include <simgear/math/SGMath.hxx>
-
using namespace simgear;
CheckSceneryVisitor::CheckSceneryVisitor(osgDB::DatabasePager* dbp, const osg::Vec3 &position, double range,
#include <osgDB/Registry>
#include <osgDB/Output>
-#include <simgear/math/SGMath.hxx>
-
namespace simgear
{
using namespace osg;
#include <osgDB/ReadFile>
#include <osgDB/SharedStateManager>
-#include <simgear/math/SGMath.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include "modellib.hxx"
-#include <simgear/math/SGMath.hxx>
-
using std::string;
using namespace simgear;
# include <simgear_config.h>
#endif
-#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/props.hxx>
#include "persparam.hxx"
-#include <simgear/math/SGMath.hxx>
-
template <> double
SGPersonalityParameter<double>::getNodeValue( const SGPropertyNode *props,
const char *name,
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
-#include <simgear/math/SGMath.hxx>
#include "SGReaderWriterBTG.hxx"
#include "obj.hxx"
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include "soundmgr_openal.hxx"
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <simgear/math/SGMath.hxx>
#include "soundmgr_openal.hxx"
#include "sample_queue.hxx"
#include <simgear/structure/exception.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <simgear/math/SGMath.hxx>
using std::string;
using std::vector;
#include <simgear/debug/logstream.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/condition.hxx>
-#include <simgear/math/SGMath.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/compiler.h>
#include "SGBinding.hxx"
-#include <simgear/math/SGMath.hxx>
-
#include <simgear/structure/exception.hxx>
SGBinding::SGBinding()
#include "commands.hxx"
-#include <simgear/math/SGMath.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/threads/SGThread.hxx>
#include <simgear/threads/SGGuard.hxx>
#include "event_mgr.hxx"
-#include <simgear/math/SGMath.hxx>
#include <simgear/debug/logstream.hxx>
void SGEventMgr::add(const std::string& name, SGCallback* cb,