#include "precipitation_mgr.hxx"
#include "ridge_lift.hxx"
#include "terrainsampler.hxx"
+#include "Airports/simple.hxx"
class SGSky;
extern SGSky *thesky;
FGEnvironmentMgr::FGEnvironmentMgr () :
_environment(new FGEnvironment()),
fgClouds(new FGClouds()),
+ _cloudLayersDirty(true),
_altitudeNode(fgGetNode("/position/altitude-ft", true)),
- _cloudLayersDirty(true)
+ _longitude_n(fgGetNode( "/position/longitude-deg", true )),
+ _latitude_n( fgGetNode( "/position/latitude-deg", true )),
+ _positionTimeToLive(0.0)
{
set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
{
SG_LOG( SG_GENERAL, SG_INFO, "Initializing environment subsystem");
SGSubsystemGroup::init();
+ fgClouds->Init();
}
void
{
SGSubsystemGroup::bind();
_environment->Tie( fgGetNode("/environment", true ) );
-
+
_tiedProperties.setRoot( fgGetNode( "/environment", true ) );
_tiedProperties.Tie( "effective-visibility-m", thesky,
- &SGSky::get_visibility );
+ &SGSky::get_visibility );
_tiedProperties.Tie("rebuild-layers", fgClouds,
- &FGClouds::get_update_event,
- &FGClouds::set_update_event);
+ &FGClouds::get_update_event,
+ &FGClouds::set_update_event);
_tiedProperties.Tie("turbulence/use-cloud-turbulence", &sgEnviro,
- &SGEnviro::get_turbulence_enable_state,
- &SGEnviro::set_turbulence_enable_state);
+ &SGEnviro::get_turbulence_enable_state,
+ &SGEnviro::set_turbulence_enable_state);
for (int i = 0; i < MAX_CLOUD_LAYERS; i++) {
- SGPropertyNode_ptr layerNode = fgGetNode("/environment/clouds",true)->getChild("layer", i, true );
+ SGPropertyNode_ptr layerNode = fgGetNode("/environment/clouds",true)->getChild("layer", i, true );
- _tiedProperties.Tie( layerNode->getNode("span-m",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_span_m,
- &FGEnvironmentMgr::set_cloud_layer_span_m);
+ _tiedProperties.Tie( layerNode->getNode("span-m",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_span_m,
+ &FGEnvironmentMgr::set_cloud_layer_span_m);
- _tiedProperties.Tie( layerNode->getNode("elevation-ft",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_elevation_ft,
- &FGEnvironmentMgr::set_cloud_layer_elevation_ft);
+ _tiedProperties.Tie( layerNode->getNode("elevation-ft",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_elevation_ft,
+ &FGEnvironmentMgr::set_cloud_layer_elevation_ft);
- _tiedProperties.Tie( layerNode->getNode("thickness-ft",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_thickness_ft,
- &FGEnvironmentMgr::set_cloud_layer_thickness_ft);
+ _tiedProperties.Tie( layerNode->getNode("thickness-ft",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_thickness_ft,
+ &FGEnvironmentMgr::set_cloud_layer_thickness_ft);
- _tiedProperties.Tie( layerNode->getNode("transition-ft",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_transition_ft,
- &FGEnvironmentMgr::set_cloud_layer_transition_ft);
+ _tiedProperties.Tie( layerNode->getNode("transition-ft",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_transition_ft,
+ &FGEnvironmentMgr::set_cloud_layer_transition_ft);
- _tiedProperties.Tie( layerNode->getNode("coverage",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_coverage,
- &FGEnvironmentMgr::set_cloud_layer_coverage);
+ _tiedProperties.Tie( layerNode->getNode("coverage",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_coverage,
+ &FGEnvironmentMgr::set_cloud_layer_coverage);
- _tiedProperties.Tie( layerNode->getNode("coverage-type",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_coverage_type,
- &FGEnvironmentMgr::set_cloud_layer_coverage_type);
+ _tiedProperties.Tie( layerNode->getNode("coverage-type",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_coverage_type,
+ &FGEnvironmentMgr::set_cloud_layer_coverage_type);
- _tiedProperties.Tie( layerNode->getNode( "visibility-m",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_visibility_m,
- &FGEnvironmentMgr::set_cloud_layer_visibility_m);
+ _tiedProperties.Tie( layerNode->getNode( "visibility-m",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_visibility_m,
+ &FGEnvironmentMgr::set_cloud_layer_visibility_m);
- _tiedProperties.Tie( layerNode->getNode( "alpha",true), this, i,
- &FGEnvironmentMgr::get_cloud_layer_maxalpha,
- &FGEnvironmentMgr::set_cloud_layer_maxalpha);
+ _tiedProperties.Tie( layerNode->getNode( "alpha",true), this, i,
+ &FGEnvironmentMgr::get_cloud_layer_maxalpha,
+ &FGEnvironmentMgr::set_cloud_layer_maxalpha);
}
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
_tiedProperties.Tie( "clouds3d-enable", fgClouds,
- &FGClouds::get_3dClouds,
- &FGClouds::set_3dClouds);
+ &FGClouds::get_3dClouds,
+ &FGClouds::set_3dClouds);
_tiedProperties.Tie( "clouds3d-density", thesky,
- &SGSky::get_3dCloudDensity,
- &SGSky::set_3dCloudDensity);
+ &SGSky::get_3dCloudDensity,
+ &SGSky::set_3dCloudDensity);
_tiedProperties.Tie("clouds3d-vis-range", thesky,
- &SGSky::get_3dCloudVisRange,
- &SGSky::set_3dCloudVisRange);
-
+ &SGSky::get_3dCloudVisRange,
+ &SGSky::set_3dCloudVisRange);
+
_tiedProperties.Tie("precipitation-enable", &sgEnviro,
- &SGEnviro::get_precipitation_enable_state,
- &SGEnviro::set_precipitation_enable_state);
+ &SGEnviro::get_precipitation_enable_state,
+ &SGEnviro::set_precipitation_enable_state);
_tiedProperties.Tie("lightning-enable", &sgEnviro,
- &SGEnviro::get_lightning_enable_state,
- &SGEnviro::set_lightning_enable_state);
+ &SGEnviro::get_lightning_enable_state,
+ &SGEnviro::set_lightning_enable_state);
sgEnviro.config(fgGetNode("/sim/rendering/precipitation"));
}
FGEnvironmentMgr::update (double dt)
{
SGSubsystemGroup::update(dt);
-
+
_environment->set_elevation_ft( _altitudeNode->getDoubleValue() );
simgear::Particles::setWindFrom( _environment->get_wind_from_heading_deg(),
- _environment->get_wind_speed_kt() );
+ _environment->get_wind_speed_kt() );
if( _cloudLayersDirty ) {
_cloudLayersDirty = false;
fgClouds->set_update_event( fgClouds->get_update_event()+1 );
}
+
+ _positionTimeToLive -= dt;
+ if( _positionTimeToLive <= 0.0 )
+ {
+ // update closest airport information
+ _positionTimeToLive = 30.0;
+
+ SG_LOG(SG_ALL, SG_INFO, "FGEnvironmentMgr::update: updating closest airport");
+
+ SGGeod pos = SGGeod::fromDeg(_longitude_n->getDoubleValue(),
+ _latitude_n->getDoubleValue());
+
+ FGAirport * nearestAirport = FGAirport::findClosest(pos, 100.0);
+ if( nearestAirport == NULL )
+ {
+ SG_LOG(SG_ALL,SG_WARN,"FGEnvironmentMgr::update: No airport within 100NM range");
+ }
+ else
+ {
+ const string currentId = fgGetString("/sim/airport/closest-airport-id", "");
+ if (currentId != nearestAirport->ident())
+ {
+ fgSetString("/sim/airport/closest-airport-id",
+ nearestAirport->ident().c_str());
+ }
+ }
+ }
}
FGEnvironment
return thesky->get_cloud_layer(index)->getCoverage();
}
-double
+double
FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
{
return thesky->get_cloud_layer(index)->getVisibility_m();
}
-void
+void
FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
{
thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
}
-double
+double
FGEnvironmentMgr::get_cloud_layer_maxalpha (int index ) const
{
return thesky->get_cloud_layer(index)->getMaxAlpha();
}
-void
+void
FGEnvironmentMgr::set_cloud_layer_maxalpha (int index, double maxalpha)
{
thesky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
}
-void
+void
FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )
{
if( type < 0 || type >= SGCloudLayer::SG_MAX_CLOUD_COVERAGES ) {
FGEnvironment * _environment; // always the same, for now
FGClouds *fgClouds;
- SGPropertyNode_ptr _altitudeNode;
bool _cloudLayersDirty;
+ SGPropertyNode_ptr _altitudeNode;
+ SGPropertyNode_ptr _longitude_n;
+ SGPropertyNode_ptr _latitude_n;
+ double _positionTimeToLive;
simgear::TiedPropertyList _tiedProperties;
};
#include <simgear/environment/visual_enviro.hxx>
#include <simgear/scene/sky/cloudfield.hxx>
#include <simgear/scene/sky/newcloud.hxx>
+#include <simgear/structure/commands.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/props/props_io.hxx>
FGClouds::FGClouds() :
snd_lightning(0),
- clouds_3d_enabled(false)
+ clouds_3d_enabled(false),
+ index(0)
{
update_event = 0;
}
-FGClouds::~FGClouds()
+FGClouds::~FGClouds()
{
}
buildCloudLayers();
}
-void FGClouds::init(void) {
+void FGClouds::Init(void) {
if( snd_lightning == NULL ) {
snd_lightning = new SGSoundSample("Sounds/thunder.wav", SGPath());
snd_lightning->set_max_dist(7000.0f);
sgr->add( snd_lightning, "thunder" );
sgEnviro.set_sampleGroup( sgr );
}
+
+ globals->get_commands()->addCommand("add-cloud", do_add_3Dcloud);
+ globals->get_commands()->addCommand("del-cloud", do_delete_3Dcloud);
+ globals->get_commands()->addCommand("move-cloud", do_move_3Dcloud);
}
// Build an invidual cloud. Returns the extents of the cloud for coverage calculations
double x = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
double y = sg_random() * SGCloudField::fieldSize - (SGCloudField::fieldSize / 2.0);
double z = grid_z_rand * (sg_random() - 0.5);
-
+
+ float lon = fgGetNode("/position/longitude-deg", false)->getFloatValue();
+ float lat = fgGetNode("/position/latitude-deg", false)->getFloatValue();
+
SGVec3f pos(x,y,z);
for(int i = 0; i < box_def->nChildren() ; i++) {
string type = abox->getStringValue("type", "cu-small");
cld_def = cloud_def_root->getChild(type.c_str());
if ( !cld_def ) return 0.0;
-
+
double w = abox->getDoubleValue("width", 1000.0);
double h = abox->getDoubleValue("height", 1000.0);
int hdist = abox->getIntValue("hdist", 1);
z = h * z + pos[2]; // Up/Down. pos[2] is the cloudbase
SGVec3f newpos = SGVec3f(x, y, z);
+ SGNewCloud cld = SGNewCloud(texture_root, cld_def);
- double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
- double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
- double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
- double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
- double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
- double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
- double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
- double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
- int num_sprites = cld_def->getIntValue("num-sprites", 20);
- int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
- int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
- double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
- string texture = cld_def->getStringValue("texture", "cu.png");
-
- SGNewCloud cld =
- SGNewCloud(type,
- texture_root,
- texture,
- min_width,
- max_width,
- min_height,
- max_height,
- min_sprite_width,
- max_sprite_width,
- min_sprite_height,
- max_sprite_height,
- bottom_shade,
- num_sprites,
- num_textures_x,
- num_textures_y);
- layer->addCloud(newpos, cld.genCloud());
+ //layer->addCloud(newpos, cld.genCloud());
+ layer->addCloud(lon, lat, z, x, y, index++, cld.genCloud());
}
}
}
break;
}
}
-
}
// Now we've built any clouds, enable them and set the density (coverage)
layer_type = "sc";
}
}
-
+
cloud_root->setStringValue("layer-type",layer_type);
buildLayer(iLayer, layer_type, coverage_norm);
}
}
}
-bool FGClouds::get_3dClouds() const
+bool FGClouds::get_3dClouds() const
{
return clouds_3d_enabled;
}
+/**
+ * Adds a 3D cloud to a cloud layer.
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the index for this cloud (to be used later)
+ * lon/lat/alt - the position for the cloud
+ * (Various) - cloud definition properties. See README.3DClouds
+ *
+ */
+ static bool
+ do_add_3Dcloud (const SGPropertyNode *arg)
+ {
+ int l = arg->getIntValue("layer", 0);
+ int index = arg->getIntValue("index", 0);
+
+ SGPath texture_root = globals->get_fg_root();
+ texture_root.append("Textures");
+ texture_root.append("Sky");
+
+ float lon = arg->getFloatValue("lon-deg", 0.0f);
+ float lat = arg->getFloatValue("lat-deg", 0.0f);
+ float alt = arg->getFloatValue("alt-ft", 0.0f);
+ float x = arg->getFloatValue("x-offset-m", 0.0f);
+ float y = arg->getFloatValue("y-offset-m", 0.0f);
+
+
+ SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+ SGNewCloud cld = SGNewCloud(texture_root, arg);
+ bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
+
+ // Adding a 3D cloud immediately makes this layer 3D.
+ thesky->get_cloud_layer(l)->set_enable3dClouds(true);
+
+ return success;
+ }
+
+ /**
+ * Removes a 3D cloud from a cloud layer
+ *
+ * Property arguments
+ *
+ * layer - the layer index to remove this cloud from. (defaults to 0)
+ * index - the cloud index
+ *
+ */
+ static bool
+ do_delete_3Dcloud (const SGPropertyNode *arg)
+ {
+ int l = arg->getIntValue("layer", 0);
+ int i = arg->getIntValue("index", 0);
+
+ SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+ return layer->deleteCloud(i);
+ }
+
+/**
+ * Move a cloud within a 3D layer
+ *
+ * Property arguments
+ * layer - the layer index to add this cloud to. (Defaults to 0)
+ * index - the cloud index to move.
+ * lon/lat/alt - the position for the cloud
+ *
+ */
+ static bool
+ do_move_3Dcloud (const SGPropertyNode *arg)
+ {
+ int l = arg->getIntValue("layer", 0);
+ int i = arg->getIntValue("index", 0);
+
+ float lon = arg->getFloatValue("lon-deg", 0.0f);
+ float lat = arg->getFloatValue("lat-deg", 0.0f);
+ float alt = arg->getFloatValue("alt-ft", 0.0f);
+ float x = arg->getFloatValue("x-offset-m", 0.0f);
+ float y = arg->getFloatValue("y-offset-m", 0.0f);
+
+ SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
+ return layer->repositionCloud(i, lon, lat, alt, x, y);
+ }
int update_event;
SGSoundSample *snd_lightning;
bool clouds_3d_enabled;
+ int index;
public:
FGClouds();
~FGClouds();
- void init(void);
+ void Init(void);
int get_update_event(void) const;
void set_update_event(int count);
bool get_3dClouds() const;
void set_3dClouds(bool enable);
+
};
+static bool do_delete_3Dcloud (const SGPropertyNode *arg);
+static bool do_move_3Dcloud (const SGPropertyNode *arg);
+static bool do_add_3Dcloud (const SGPropertyNode *arg);
+
#endif // _FGCLOUDS_HXX
+
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_LOCATION "$Id: FGLocation.h,v 1.25 2010/09/18 22:47:24 jberndt Exp $"
+#define ID_LOCATION "$Id: FGLocation.h,v 1.27 2010/11/29 12:33:58 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@see W. C. Durham "Aircraft Dynamics & Control", section 2.2
@author Mathias Froehlich
- @version $Id: FGLocation.h,v 1.25 2010/09/18 22:47:24 jberndt Exp $
+ @version $Id: FGLocation.h,v 1.27 2010/11/29 12:33:58 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-class FGLocation : virtual FGJSBBase
+class FGLocation : public FGJSBBase
{
public:
/** Default constructor. */
namespace JSBSim {
-static const char *IdSrc = "$Id: FGInput.cpp,v 1.19 2010/02/25 05:21:36 jberndt Exp $";
+static const char *IdSrc = "$Id: FGInput.cpp,v 1.20 2010/11/18 12:38:06 jberndt Exp $";
static const char *IdHdr = ID_INPUT;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ostringstream info;
info << "JSBSim version: " << JSBSim_version << endl;
info << "Config File version: " << needed_cfg_version << endl;
-// info << "Aircraft simulated: " << Aircraft->GetAircraftName() << endl;
+ info << "Aircraft simulated: " << FDMExec->GetAircraft()->GetAircraftName() << endl;
info << "Simulation time: " << setw(8) << setprecision(3) << FDMExec->GetSimTime() << endl;
socket->Reply(info.str());
namespace JSBSim {
-static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.85 2011/04/03 19:24:58 jberndt Exp $";
+static const char *IdSrc = "$Id: FGPropagate.cpp,v 1.86 2011/04/17 11:27:14 bcoconni Exp $";
static const char *IdHdr = ID_PROPAGATE;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
RecomputeLocalTerrainRadius();
VehicleRadius = GetRadius();
- double radInv = 1.0/VehicleRadius;
// Set the angular velocities of the body frame relative to the ECEF frame,
// expressed in the body frame.
// orientation quaternion and vLocation vector.
UpdateBodyMatrices();
- CalculateUVW(); // Translational position derivative (velocities are integrated in the inertial frame)
+ // Translational position derivative (velocities are integrated in the inertial frame)
+ CalculateUVW();
- // Set auxililary state variables
+ // Set auxilliary state variables
RecomputeLocalTerrainRadius();
VehicleRadius = GetRadius(); // Calculate current aircraft radius from center of planet
{
Ti2b = VState.qAttitudeECI.GetT(); // ECI to body frame transform
Tb2i = Ti2b.Transposed(); // body to ECI frame transform
- Tl2b = Ti2b*Tl2i; // local to body frame transform
+ Tl2b = Ti2b * Tl2i; // local to body frame transform
Tb2l = Tl2b.Transposed(); // body to local frame transform
- Tec2b = Tl2b * Tec2l; // ECEF to body frame transform
+ Tec2b = Ti2b * Tec2i; // ECEF to body frame transform
Tb2ec = Tec2b.Transposed(); // body to ECEF frame tranform
}
namespace JSBSim {
-static const char *IdSrc = "$Id: FGGain.cpp,v 1.20 2009/10/24 22:59:30 jberndt Exp $";
+static const char *IdSrc = "$Id: FGGain.cpp,v 1.23 2011/04/18 08:51:12 andgi Exp $";
static const char *IdHdr = ID_GAIN;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if (Type == "PURE_GAIN") {
if ( !element->FindElement("gain") ) {
- cout << highint << " No GAIN specified (default: 1.0)" << normint << endl;
+ cerr << highint << " No GAIN specified (default: 1.0)" << normint << endl;
}
}
t->handle = body->addMass(0, t->pos);
totalFuel += t->cap;
}
- _cruiseWeight = _emptyWeight + totalFuel*0.5f;
- _approachWeight = _emptyWeight + totalFuel*0.2f;
+ _cruiseWeight = _emptyWeight + totalFuel*_cruiseFuel;
+ _approachWeight = _emptyWeight + totalFuel*_approachFuel;
body->recalc();
void Airplane::runCruise()
{
- setupState(_cruiseAoA, _cruiseSpeed,_approachGlideAngle, &_cruiseState);
+ setupState(_cruiseAoA, _cruiseSpeed,_cruiseGlideAngle, &_cruiseState);
_model.setState(&_cruiseState);
_model.setAir(_cruiseP, _cruiseT,
Atmosphere::calcStdDensity(_cruiseP, _cruiseT));
if (_root->getBoolValue("centre-on-aircraft")) {
_projectionCenter = _aircraft;
- _root->setBoolValue("centre-on-aircraft", false);
}
double julianDate = globals->get_time_params()->getJD();
#include "groundradar.hxx"
static const char* airport_source_node_name = "airport-id-source";
-static const char* default_airport_node_name = "/sim/tower/airport-id";
+static const char* default_airport_node_name = "/sim/airport/closest-airport-id";
static const char* texture_node_name = "texture-name";
static const char* default_texture_name = "Aircraft/Instruments/Textures/od_groundradar.rgb";
static const char* range_source_node_name = "range-source";
struct FGTowerLocationListener : SGPropertyChangeListener {
void valueChanged(SGPropertyNode* node) {
- const string id(node->getStringValue());
+ string id(node->getStringValue());
+ if (fgGetBool("/sim/tower/auto-position",true))
+ {
+ // enforce using closest airport when auto-positioning is enabled
+ const char* closest_airport = fgGetString("/sim/airport/closest-airport-id", "");
+ if (closest_airport && (id != closest_airport))
+ {
+ id = closest_airport;
+ node->setStringValue(id);
+ }
+ }
fgSetTowerPosFromAirportID(id);
}
};
+struct FGClosestTowerLocationListener : SGPropertyChangeListener
+{
+ void valueChanged(SGPropertyNode* )
+ {
+ // closest airport has changed
+ if (fgGetBool("/sim/tower/auto-position",true))
+ {
+ // update tower position
+ const char* id = fgGetString("/sim/airport/closest-airport-id", "");
+ if (id && *id!=0)
+ fgSetString("/sim/tower/airport-id", id);
+ }
+ }
+};
+
void fgInitTowerLocationListener() {
fgGetNode("/sim/tower/airport-id", true)
->addChangeListener( new FGTowerLocationListener(), true );
+ FGClosestTowerLocationListener* ntcl = new FGClosestTowerLocationListener();
+ fgGetNode("/sim/airport/closest-airport-id", true)
+ ->addChangeListener(ntcl , true );
+ fgGetNode("/sim/tower/auto-position", true)
+ ->addChangeListener(ntcl, true );
}
static void fgApplyStartOffset(const SGGeod& aStartPos, double aHeading, double aTargetHeading = HUGE_VAL)
// An airport + parking position is requested
if ( fgSetPosFromAirportIDandParkpos( apt, parkpos ) ) {
// set tower position
+ fgSetString("/sim/airport/closest-airport-id", apt.c_str());
fgSetString("/sim/tower/airport-id", apt.c_str());
set_pos = true;
}
if ( fgSetPosFromAirportIDandRwy( apt, rwy_no, rwy_req ) ) {
// set tower position (a little off the heading for single
// runway airports)
- fgSetString("/sim/tower/airport-id", apt.c_str());
+ fgSetString("/sim/airport/closest-airport-id", apt.c_str());
+ fgSetString("/sim/tower/airport-id", apt.c_str());
set_pos = true;
}
}
if ( fgSetPosFromAirportIDandHdg( apt, hdg ) ) {
// set tower position (a little off the heading for single
// runway airports)
- fgSetString("/sim/tower/airport-id", apt.c_str());
+ fgSetString("/sim/airport/closest-airport-id", apt.c_str());
+ fgSetString("/sim/tower/airport-id", apt.c_str());
set_pos = true;
}
}
}
static int
-fgOptADF( const char * arg )
+fgOptADF1( const char * arg )
{
double rot, freq;
if (parse_colon(arg, &rot, &freq))
- fgSetDouble("/instrumentation/adf/rotation-deg", rot);
- fgSetDouble("/instrumentation/adf/frequencies/selected-khz", freq);
+ fgSetDouble("/instrumentation/adf[0]/rotation-deg", rot);
+ fgSetDouble("/instrumentation/adf[0]/frequencies/selected-khz", freq);
+ return FG_OPTIONS_OK;
+}
+
+static int
+fgOptADF2( const char * arg )
+{
+ double rot, freq;
+ if (parse_colon(arg, &rot, &freq))
+ fgSetDouble("/instrumentation/adf[1]/rotation-deg", rot);
+ fgSetDouble("/instrumentation/adf[1]/frequencies/selected-khz", freq);
return FG_OPTIONS_OK;
}
{"com2", true, OPTION_DOUBLE, "/instrumentation/comm[1]/frequencies/selected-mhz", false, "", 0 },
{"nav1", true, OPTION_FUNC, "", false, "", fgOptNAV1 },
{"nav2", true, OPTION_FUNC, "", false, "", fgOptNAV2 },
- {"adf", true, OPTION_FUNC, "", false, "", fgOptADF },
+ {"adf", /*legacy*/ true, OPTION_FUNC, "", false, "", fgOptADF1 },
+ {"adf1", true, OPTION_FUNC, "", false, "", fgOptADF1 },
+ {"adf2", true, OPTION_FUNC, "", false, "", fgOptADF2 },
{"dme", true, OPTION_FUNC, "", false, "", fgOptDME },
{"min-status", true, OPTION_STRING, "/sim/aircraft-min-status", false, "all", 0 },
{"livery", true, OPTION_FUNC, "", false, "", fgOptLivery },
if ( fgGetBool("/sim/rendering/textures") ) {
SGVec4f clearColor(l->adj_fog_color());
- camera->setClearColor(toOsg(clearColor));
+ camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
}
} else {
SGVec4f clearColor(l->sky_color());
- camera->setClearColor(toOsg(clearColor));
+ camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
}
// update fog params if visibility has changed
group->removeChildren(0, group->getNumChildren());
delete _propListener;
_propListener = NULL;
+ // clear OSG cache
+ osgDB::Registry::instance()->clearObjectCache();
}
group->removeChildren(0, group->getNumChildren());
tile_cache.init();
+ // clear OSG cache, except on initial start-up
+ if (state != Start)
+ {
+ osgDB::Registry::instance()->clearObjectCache();
+ }
+
state = Inited;
previous_bucket.make_bad();