#define SG_NODEMASK_CASTSHADOW_BIT (1<<2)
/// If set, cast recieves shadows
#define SG_NODEMASK_RECIEVESHADOW_BIT (1<<3)
-/// If set, the node is pickable
-#define SG_NODEMASK_PICK_BIT (1<<4)
-
/// If set, the node is a gui element
-#define SG_NODEMASK_GUI_BIT (1<<5)
+#define SG_NODEMASK_GUI_BIT (1<<4)
+/// If set, the node is a 2D panel
+#define SG_NODEMASK_2DPANEL_BIT (1<<5)
+/// If set, the node is pickable
+#define SG_NODEMASK_PICK_BIT (1<<6)
#endif