*/
static struct {
char *str;
- fgDebugClass class;
+ fgDebugClass dbg_class;
} fg_DebugClasses[] = {
{ "FG_NONE", 0x00000000 },
{ "FG_TERRAIN", 0x00000001 },
if( fg_DebugClasses[i].str == NULL ) {
fprintf( stderr, "fg_debug.c: Could not find message class '%s'\n", pt );
} else {
- val |= fg_DebugClasses[i].class;
+ val |= fg_DebugClasses[i].dbg_class;
}
}
}
/* fgSetDebugLevels =======================================================*/
-void fgSetDebugLevels( fgDebugClass class, fgDebugPriority prio )
+void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio )
{
FG_GRABDEBUGSEM;
- fg_DebugClass = class;
+ fg_DebugClass = dbg_class;
fg_DebugPriority = prio;
FG_RELEASEDEBUGSEM;
}
/* fgPrintf ===============================================================*/
-int fgPrintf( fgDebugClass class, fgDebugPriority prio, char *fmt, ... )
+int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... )
{
char szOut[1024+1];
int ret = 0;
FG_GRABDEBUGSEM;
- if( !(class & fg_DebugClass) || (prio < fg_DebugPriority) ) {
+ if( !(dbg_class & fg_DebugClass) || (prio < fg_DebugPriority) ) {
FG_RELEASEDEBUGSEM;
return 0;
}
ret = vsprintf( szOut, fmt, (&fmt+1));
- if( fg_DebugCallback!=NULL && fg_DebugCallback(class, prio, szOut) ) {
+ if( fg_DebugCallback!=NULL && fg_DebugCallback(dbg_class, prio, szOut) ) {
FG_RELEASEDEBUGSEM;
return ret;
}
#include <stdio.h>
-/* NB: To add a class, add it here, and add it to the structure
+/* NB: To add a dbg_class, add it here, and add it to the structure
in fg_debug.c
*/
typedef enum {
greater than or equal to fg_DebugPriority and in the current debug class
(fg_DebugClass) are printed.
*/
-int fgPrintf( fgDebugClass class, fgDebugPriority prio, char *fmt, ... );
+int fgPrintf( fgDebugClass dbg_class, fgDebugPriority prio, char *fmt, ... );
/* fgSetDebugLevels()
Expects:
- class Bitmask representing classes to display.
+ dbg_class Bitmask representing classes to display.
prio Minimum priority of messages to display.
*/
-void fgSetDebugLevels( fgDebugClass class, fgDebugPriority prio );
+void fgSetDebugLevels( fgDebugClass dbg_class, fgDebugPriority prio );
/* fgSetDebugOutput()