// we need a white diffuse light for the phase of the moon
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
- thesky->preDraw();
+ thesky->preDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
// draw the ssg scene
// return to the desired diffuse color
// we need a white diffuse light for the phase of the moon
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, white );
- thesky->preDraw();
+ thesky->preDraw( cur_fdm_state->get_Altitude() * SG_FEET_TO_METER );
// return to the desired diffuse color
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );