// Gravity
Glue::geodUp(s->pos, out);
Math::mul3(-9.8f, out, out);
+ Math::vmul33(s->orient, out, out);
+ out[0] = -out[0];
// The regular acceleration
float tmp[3];
- Math::mul3(-1, s->acc, tmp);
- Math::add3(tmp, out, out);
-
// Convert to aircraft coordinates
- Math::vmul33(s->orient, out, out);
+ Math::vmul33(s->orient, s->acc, tmp);
+ tmp[1] = -tmp[1];
+ tmp[2] = -tmp[2];
+
+ Math::add3(tmp, out, out);
// FIXME: rotational & centripetal acceleration needed
}
_set_Accels_CG_Body(M2FT*v[0], -M2FT*v[1], -M2FT*v[2]);
_fdm->getAirplane()->getPilotAccel(v);
- _set_Accels_Pilot_Body(-M2FT*v[0], M2FT*v[1], M2FT*v[2]);
+ _set_Accels_Pilot_Body(M2FT*v[0], M2FT*v[1], M2FT*v[2]);
// There is no property for pilot G's, but I need it for a panel
// instrument. Hack this in here, and REMOVE IT WHEN IT FINDS A