rather than calculating the intesection point and throwing it away.
}
// find our current elevation (feed in the current bucket to save work)
- fgTileMgrCurElev( p1 );
+ scenery.cur_elev = fgTileMgrCurElev( p1 );
p_last.lon = p1.lon;
p_last.lat = p1.lat;
// $Log$
+// Revision 1.46 1998/12/03 14:15:24 curt
+// Actually set the current scenery elevation based on scenery intersection point
+// rather than calculating the intesection point and throwing it away.
+//
// Revision 1.45 1998/12/03 01:18:18 curt
// Converted fgFLIGHT to a class.
// Tweaks for Sun Portability.