| Done
--------------------------------------------------------------------------
+5/26/98 - Impose a maximum triangle area during scenery generation so
+ even very flat areas will get split into a few smaller sub
+ triangles.
+
+5/26/98 - Overhaul view parameter generation ... see if we can piggy
+ back off of larcsim calcs, and consolate potentially
+ redundant code -- Norman Vine
+
+5/24/98 - Fine grain view frustum culling
+
5/20/98 - fix winding problem with tri-strips in obj.c (wait for next
version of stripe)
| Todo
--------------------------------------------------------------------------
-4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
-
-4/25/98 - Overhaul view parameter generation ... see if we can piggy
- back off of larcsim calcs, and consolate potentially
- redundant code
+5/26/98 - Add version checking to scenery files
-12/29/97 - Fine grain view frustum culling
+4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
4/21/98 - Tweak lighting parameter interpolation tables to better fit
"perceived" reality