// update view port
fgReshape( fgGetInt("/sim/startup/xsize"),
- fgGetInt("/sim/startup/ysize") );
+ fgGetInt("/sim/startup/ysize") );
if ( fgGetBool("/sim/rendering/clouds3d") ) {
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
<< " moon dec = " << globals->get_ephem()->getMoonDeclination() );
*/
- thesky->reposition( current__view->get_view_pos(),
+ if ((fabs(long_curr - current__view->getLongitude_deg()) > 5e-4)
+ || (fabs(lat_curr - current__view->getLatitude_deg()) > 5e-4)
+ || (init != 0))
+ {
+ lat_curr = current__view->getLatitude_deg();
+ long_curr = current__view->getLongitude_deg();
+
+ thesky->reposition( current__view->get_view_pos(),
current__view->get_zero_elev(),
current__view->get_world_up(),
current__view->getLongitude_deg()
globals->get_ephem()->getMoonRightAscension(),
globals->get_ephem()->getMoonDeclination(),
50000.0 );
+ }
}
glEnable( GL_DEPTH_TEST );
// glMatrixMode( GL_PROJECTION );
// glLoadIdentity();
ssgSetFOV( current__view->get_h_fov(),
- current__view->get_v_fov() );
+ current__view->get_v_fov() );
double agl =
current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER