// int realh = screen->h;
}
-static void handleKey(int key, int keyup)
+static void handleKey(int key, int raw, int keyup)
{
int modmask = 0;
switch(key) {
case SDLK_F11: key = PU_KEY_F11; break;
case SDLK_F12: key = PU_KEY_F12; break;
}
+
+ // Keypad codes. This is a situation where we *don't* want the
+ // Unicode cooking for our input. Oddly, neither PUI nor Glut
+ // define these anywhere, so I lifted the numbers out of
+ // FlightGear's keyboard.xml. Some unused code are therefore
+ // missing.
+ switch(raw) {
+ case SDLK_KP0: key = 364; break;
+ case SDLK_KP1: key = 363; break;
+ case SDLK_KP2: key = 359; break;
+ case SDLK_KP3: key = 361; break;
+ case SDLK_KP4: key = 356; break;
+ case SDLK_KP5: key = 309; break;
+ case SDLK_KP6: key = 358; break;
+ case SDLK_KP7: key = 362; break;
+ case SDLK_KP8: key = 357; break;
+ case SDLK_KP9: key = 360; break;
+ case SDLK_KP_ENTER: key = 269; break;
+ }
+
int keymod = 0;
if(keyup) {
CurrentModifiers &= ~modmask;
case SDL_KEYUP:
key = e.key.keysym.unicode;
if(key == 0) key = e.key.keysym.sym;
- handleKey(key, e.key.state == SDL_RELEASED);
+ handleKey(key, e.key.keysym.sym, e.key.state == SDL_RELEASED);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP: