static fgIdleHandler IdleHandler = 0;
static fgDrawHandler DrawHandler = 0;
+static fgWindowResizeHandler WindowResizeHandler = 0;
static fgKeyHandler KeyHandler = 0;
static fgMouseClickHandler MouseClickHandler = 0;
static fgMouseMotionHandler MouseMotionHandler = 0;
static int CurrentMouseY = 0;
static int CurrentMouseCursor = MOUSE_CURSOR_POINTER;
static bool NeedRedraw = false;
+static int VidMask = SDL_OPENGL|SDL_RESIZABLE;
void fgRegisterIdleHandler(fgIdleHandler func)
{
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
- // Noop. SDL does not support window resize.
+ WindowResizeHandler = func;
}
void fgRegisterKeyHandler(fgKeyHandler func)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, zbits);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- int vidmask = SDL_OPENGL;
if(fullscreen) {
- vidmask |= SDL_FULLSCREEN;
+ VidMask |= SDL_FULLSCREEN;
}
- if (SDL_SetVideoMode(w, h, 16, vidmask) == 0)
+ if (SDL_SetVideoMode(w, h, 16, VidMask) == 0)
throw sg_throwable(string("Failed to set SDL video mode: ")
+ SDL_GetError());
if(MouseMotionHandler)
(*MouseMotionHandler)(e.motion.x, e.motion.y);
break;
+ case SDL_VIDEORESIZE:
+ if (SDL_SetVideoMode(e.resize.w, e.resize.h, 16, VidMask) == 0)
+ throw sg_throwable(string("Failed to set SDL video mode: ")
+ + SDL_GetError());
+
+ if (WindowResizeHandler)
+ (*WindowResizeHandler)(e.resize.w, e.resize.h);
+ break;
}
}
if(IdleHandler) (*IdleHandler)();