void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> transform,
float lon, float lat, float alt, float x, float y) {
+
+ // Get the base position
+ SGGeod loc = SGGeod::fromDegFt(lon, lat, alt);
+
+ // Determine any shift by x/y
+ if ((x != 0.0f) || (y != 0.0f)) {
+ double crs;
+
+ if (y == 0.0f) {
+ crs = (x < 0.0f) ? -90.0 : 90.0;
+ } else {
+ crs = SG_RADIANS_TO_DEGREES * tan(x/y);
+ }
+
+ double dst = sqrt(x*x + y*y);
+ double endcrs;
+
+ SGGeod base_pos = SGGeod::fromDegFt(lon, lat, 0.0f);
+ SGGeodesy::direct(base_pos, crs, dst, loc, endcrs);
+
+ // The direct call provides the position at 0 alt, so adjust as required.
+ loc.setElevationFt(alt);
+ }
+
// Work out where this cloud should go in OSG coordinates.
SGVec3<double> cart;
- SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(lon, lat, alt), cart);
+ SGGeodesy::SGGeodToCart(loc, cart);
+ osg::Vec3f pos = toOsg(cart);
// Convert to the scenegraph orientation where we just rotate around
// the y axis 180 degrees.
osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
- osg::Vec3f pos = toOsg(cart) + orient * osg::Vec3f(x, y, 0.0f);
if (old_pos == osg::Vec3f(0.0f, 0.0f, 0.0f)) {
// First se tup.
field_transform->setPosition(toOsg(fieldcenter));
field_transform->setAttitude(orient);
old_pos = toOsg(fieldcenter);
-}
+ }
pos = pos - field_transform->getPosition();
// New cloud is within RADIUS_LEVEL_1 of the center of the LOD node.
//cout << "Adding cloud to existing LoD level 1 node. Distance:" << (lodnode1->getCenter() - pos).length() << "\n";
found = true;
- }
- }
+ }
+ }
if (!found) {
lodnode1 = new osg::LOD();
placed_root->addChild(lodnode1.get());
//cout << "Adding cloud to new LoD node\n";
- }
+ }
// Now check if there is a second level LOD node at an appropriate distance
found = false;