static void gen_random_surface_points( ssgLeaf *leaf, ssgVertexArray *lights,
double factor ) {
- int num = leaf->getNumTriangles();
- if ( num > 0 ) {
+ int tris = leaf->getNumTriangles();
+ if ( tris > 0 ) {
short int n1, n2, n3;
float *p1, *p2, *p3;
sgVec3 result;
unsigned int seed = (unsigned int)(fabs(p1[0]*100));
sg_srandom( seed );
- for ( int i = 0; i < num; ++i ) {
+ for ( int i = 0; i < tris; ++i ) {
leaf->getTriangle( i, &n1, &n2, &n3 );
p1 = leaf->getVertex(n1);
p2 = leaf->getVertex(n2);