sample_group.hxx
xmlsound.hxx
readwav.hxx
- ${CMAKE_CURRENT_BINARY_DIR}/soundmgr.hxx
+ soundmgr.hxx
)
set(SOURCES
)
if (USE_AEONWAVE)
- CONFIGURE_FILE(
- "soundmgr_aeonwave.hxx"
- "soundmgr.hxx")
set(SOURCES ${SOURCES}
soundmgr_aeonwave.cxx
)
else()
- CONFIGURE_FILE(
- "soundmgr_openal.hxx"
- "soundmgr.hxx")
set(SOURCES ${SOURCES}
soundmgr_openal.cxx
)
endif()
create_test(aeonwave_test1)
- create_test(aeonwave_test2)
else ()
if (SIMGEAR_SHARED)
endif()
create_test(openal_test1)
- create_test(openal_test2)
- create_test(openal_test3)
endif()
+
+ create_test(soundmgr_test)
+ create_test(soundmgr_test2)
endif()
+++ /dev/null
-#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#define sleep(x) Sleep(x*1000)
-#else
-#include <unistd.h>
-#endif
-
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/sg_path.hxx>
-#include <simgear/timing/timestamp.hxx>
-
-#include "soundmgr_openal.hxx"
-#include "sample_group.hxx"
-#include "sample.hxx"
-
-
-int main( int argc, char *argv[] ) {
- SGSampleGroup *sgr;
- SGSoundMgr *smgr;
-
- smgr = new SGSoundMgr;
-
- smgr->bind();
- smgr->init();
- sgr = smgr->find("default", true);
- smgr->set_volume(0.9);
- smgr->activate();
-
- SGPath srcDir(SRC_DIR);
-
- SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
- sample1->set_volume(1.0);
- sample1->set_pitch(1.0);
- sample1->play_looped();
- sgr->add(sample1, "sound1");
- smgr->update(1.0);
- printf("playing sample1\n");
- sleep(1);
-
- SGSoundSample *sample2 = new SGSoundSample("jet_ulaw.wav", srcDir);
- sample2->set_volume(0.5);
- sample2->set_pitch(0.4);
- sample2->play_looped();
- sgr->add(sample2, "sound2");
- smgr->update(1.0);
- printf("playing sample2\n");
- sleep(1);
-
- SGSoundSample *sample3 = new SGSoundSample("jet_ima4.wav", srcDir);
- sample3->set_volume(0.5);
- sample3->set_pitch(0.8);
- sample3->play_looped();
- sgr->add(sample3, "sound3");
- smgr->update(1.0);
- printf("playing sample3\n");
- sleep(1);
-
- SGSoundSample *sample4 = new SGSoundSample("jet.wav", srcDir);
- sample4->set_volume(0.5);
- sample4->set_pitch(1.2);
- sample4->play_looped();
- sgr->add(sample4, "sound4");
- smgr->update(1.0);
- printf("playing sample4\n");
- sleep(1);
-
- SGSoundSample *sample5 = new SGSoundSample("jet.wav", srcDir);
- sample5->set_volume(0.5);
- sample5->set_pitch(1.6);
- sample5->play_looped();
- sgr->add(sample5, "sound5");
- smgr->update(1.0);
- printf("playing sample5\n");
- sleep(1);
-
- SGSoundSample *sample6 = new SGSoundSample("jet.wav", srcDir);
- sample6->set_volume(0.5);
- sample6->set_pitch(2.0);
- sample6->play_looped();
- sgr->add(sample6, "sound6");
- smgr->update(1.0);
- printf("playing sample6\n");
- sleep(1);
-
- for (int i=0; i<10; i++) {
- sleep(1);
- smgr->update(1);
- }
-
- sgr->stop("sound1");
- sgr->stop("sound2");
- sgr->stop("sound3");
- SGTimeStamp::sleepForMSec(500);
- smgr->update(0.5);
- sgr->stop("sound4");
- sgr->stop("sound5");
- sgr->stop("sound6");
- smgr->update(1);
- sleep(1);
-
- smgr->unbind();
- sleep(2);
- delete smgr;
-}
+++ /dev/null
-#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#define sleep(x) Sleep(x*1000)
-#else
-#include <unistd.h>
-#endif
-
-#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/sg_path.hxx>
-
-#include "soundmgr_openal.hxx"
-#include "sample_group.hxx"
-#include "sample.hxx"
-
-int main( int argc, char *argv[] ) {
- SGSampleGroup *sgr;
- SGSoundMgr *smgr;
- SGGeod pos;
-
- smgr = new SGSoundMgr;
-
- smgr->bind();
- smgr->init();
- sgr = smgr->find("default", true);
- smgr->set_volume(0.9);
- smgr->activate();
-
- SGPath srcDir(SRC_DIR);
-
- printf("default position and orientation\n");
- SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
- sample1->set_volume(1.0);
- sample1->set_pitch(1.0);
- sample1->play_looped();
- sgr->add(sample1, "sound1");
- smgr->update(1.0);
- printf("playing sample\n");
- sleep(3);
- sample1->stop();
- smgr->update(3.0);
- sleep(1);
-
- printf("source at lat,lon = (10,-10), listener at (9.99,-9.99)\n");
- pos = SGGeod::fromDeg(9.99,-9.99);
- sgr->set_position_geod( SGGeod::fromDeg(10,-10) );
- smgr->set_position( SGVec3d::fromGeod(pos), pos );
- sample1->play_looped();
- smgr->update(1.0);
- printf("playing sample\n");
- sleep(3);
- sample1->stop();
- smgr->update(3.0);
- sleep(1);
-
- sgr->remove("sound1");
- smgr->unbind();
- sleep(2);
- delete smgr;
-}
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/ResourceManager.hxx>
-#include "soundmgr_openal_private.hxx"
-#include "soundmgr_openal.hxx"
+#include "soundmgr.hxx"
#include "sample.hxx"
#define AL_FALSE 0
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
-#include "soundmgr_openal.hxx"
-#include "soundmgr_openal_private.hxx"
+#include "soundmgr.hxx"
#include "sample_group.hxx"
SGSampleGroup::SGSampleGroup () :
--- /dev/null
+///@file
+/// Sound effect management class
+///
+/// Provides a sound manager class to keep track of multiple sounds and manage
+/// playing them with different effects and timings.
+//
+// Sound manager initially written by David Findlay
+// <david_j_findlay@yahoo.com.au> 2001
+//
+// C++-ified by Curtis Olson, started March 2001.
+// Modified for the new SoundSystem by Erik Hofman, October 2009
+//
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
+// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
+
+#ifndef _SG_SOUNDMGR_HXX
+#define _SG_SOUNDMGR_HXX 1
+
+#include <string>
+#include <vector>
+#include <map>
+#include <memory> // for std::auto_ptr
+
+#include <simgear/compiler.h>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/math/SGMath.hxx>
+
+// forward decls
+class SGSampleGroup;
+class SGSoundSample;
+
+/**
+ * Manage a collection of SGSampleGroup instances
+ */
+class SGSoundMgr : public SGSubsystem
+{
+public:
+
+ SGSoundMgr();
+ ~SGSoundMgr();
+
+ void init();
+ void update(double dt);
+
+ void suspend();
+ void resume();
+ void stop();
+
+ void reinit();
+
+ /**
+ * Select a specific sound device.
+ * Requires a init/reinit call before sound is actually switched.
+ */
+ inline void select_device(const char* devname) {_device_name = devname;}
+
+ /**
+ * Test is the sound manager is in a working condition.
+ * @return true is the sound manager is working
+ */
+ bool is_working() const;
+
+ /**
+ * Set the sound manager to a working condition.
+ */
+ void activate();
+
+ /**
+ * Test is the sound manager is in an active and working condition.
+ * @return true is the sound manager is active
+ */
+ inline bool is_active() const { return _active; }
+
+ /**
+ * Register a sample group to the sound manager.
+ * @param sgrp Pointer to a sample group to add
+ * @param refname Reference name of the sample group
+ * @return true if successful, false otherwise
+ */
+ bool add( SGSampleGroup *sgrp, const std::string& refname );
+
+ /**
+ * Remove a sample group from the sound manager.
+ * @param refname Reference name of the sample group to remove
+ * @return true if successful, false otherwise
+ */
+ bool remove( const std::string& refname );
+
+ /**
+ * Test if a specified sample group is registered at the sound manager
+ * @param refname Reference name of the sample group test for
+ * @return true if the specified sample group exists
+ */
+ bool exists( const std::string& refname );
+
+ /**
+ * Find a specified sample group in the sound manager
+ *
+ * @param refname Reference name of the sample group to find
+ * @param create If the group should be create if it does not exist
+ * @return A pointer to the SGSampleGroup
+ */
+ SGSampleGroup *find( const std::string& refname, bool create = false );
+
+ /**
+ * Set the Cartesian position of the sound manager.
+ *
+ * @param pos OpenAL listener position
+ */
+ void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
+
+ /**
+ * Get the position of the sound manager.
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right
+ *
+ * @return OpenAL listener position
+ */
+ const SGVec3d& get_position() const;
+
+ /**
+ * Set the velocity vector (in meters per second) of the sound manager
+ * This is the horizontal local frame; x=north, y=east, z=down
+ *
+ * @param vel Velocity vector
+ */
+ void set_velocity( const SGVec3d& vel ) {
+ _velocity = vel; _changed = true;
+ }
+
+ /**
+ * Get the velocity vector of the sound manager
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ *
+ * @return Velocity vector of the OpenAL listener
+ */
+ inline SGVec3f get_velocity() { return toVec3f(_velocity); }
+
+ /**
+ * Set the orientation of the sound manager
+ *
+ * @param ori Quaternation containing the orientation information
+ */
+ void set_orientation( const SGQuatd& ori );
+
+ /**
+ * Get the orientation of the sound manager
+ *
+ * @return Quaternation containing the orientation information
+ */
+ const SGQuatd& get_orientation() const;
+
+ /**
+ * Get the direction vector of the sound manager
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ *
+ * @return Look-at direction of the OpenAL listener
+ */
+ SGVec3f get_direction() const;
+
+ enum {
+ NO_SOURCE = (unsigned int)-1,
+ NO_BUFFER = (unsigned int)-1,
+ FAILED_BUFFER = (unsigned int)-2
+ };
+
+ /**
+ * Set the master volume.
+ *
+ * @param vol Volume (must be between 0.0 and 1.0)
+ */
+ void set_volume( float vol );
+
+ /**
+ * Get the master volume.
+ *
+ * @return Volume (must be between 0.0 and 1.0)
+ */
+ inline float get_volume() { return _volume; }
+
+ /**
+ * Get a free OpenAL source-id
+ *
+ * @return NO_SOURCE if no source is available
+ */
+ unsigned int request_source();
+
+ /**
+ * Free an OpenAL source-id for future use
+ *
+ * @param source OpenAL source-id to free
+ */
+ void release_source( unsigned int source );
+
+ /**
+ * Get a free OpenAL buffer-id
+ * The buffer-id will be assigned to the sample by calling this function.
+ *
+ * @param sample Pointer to an audio sample to assign the buffer-id to
+ * @return NO_BUFFER if loading of the buffer failed.
+ */
+ unsigned int request_buffer(SGSoundSample *sample);
+
+ /**
+ * Free an OpenAL buffer-id for this sample
+ *
+ * @param sample Pointer to an audio sample for which to free the buffer
+ */
+ void release_buffer( SGSoundSample *sample );
+
+ /**
+ * Initialize sample for playback.
+ *
+ * @param sample Pointer to an audio sample to initialize.
+ */
+ void sample_init( SGSoundSample *sample );
+
+ /**
+ * Stop and destroy a sample
+ *
+ * @param sample Pointer to an audio sample to destroy.
+ */
+ void sample_destroy( SGSoundSample *sample );
+
+ /**
+ * Start playback of a sample
+ *
+ * @param sample Pointer to an audio sample to start playing.
+ */
+ void sample_play( SGSoundSample *sample );
+
+ /**
+ * Stop a sample
+ *
+ * @param sample Pointer to an audio sample to stop.
+ */
+ void sample_stop( SGSoundSample *sample );
+
+ /**
+ * Suspend playback of a sample
+ *
+ * @param sample Pointer to an audio sample to suspend.
+ */
+ void sample_suspend( SGSoundSample *sample );
+
+ /**
+ * Resume playback of a sample
+ *
+ * @param sample Pointer to an audio sample to resume.
+ */
+ void sample_resume( SGSoundSample *sample );
+
+ /**
+ * Check if a sample is stopped, or still playing
+ *
+ * @param sample Pointer to an audio sample to test.
+ * @return true if the sample is stopped.
+ */
+ bool is_sample_stopped( SGSoundSample *sample );
+
+ /**
+ * Update all status and 3d parameters of a sample.
+ *
+ * @param sample Pointer to an audio sample to update.
+ */
+ void update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity );
+
+ /**
+ * Test if the position of the sound manager has changed.
+ * The value will be set to false upon the next call to update_late()
+ *
+ * @return true if the position has changed
+ */
+ inline bool has_changed() { return _changed; }
+
+ /**
+ * Some implementations seem to need the velocity multiplied by a
+ * factor of 100 to make them distinct. I've not found if this is
+ * a problem in the implementation or in out code. Until then
+ * this function is used to detect the problematic implementations.
+ */
+ inline bool bad_doppler_effect() { return _bad_doppler; }
+
+ /**
+ * Load a sample file and return it's configuration and data.
+ *
+ * @param samplepath Path to the file to load
+ * @param data Pointer to a variable that points to the allocated data
+ * @param format Pointer to a vairable that gets the OpenAL format
+ * @param size Pointer to a vairable that gets the sample size in bytes
+ * @param freq Pointer to a vairable that gets the sample frequency in Herz
+ * @return true if succesful, false on error
+ */
+ virtual bool load( const std::string &samplepath,
+ void **data,
+ int *format,
+ size_t *size,
+ int *freq,
+ int *block );
+
+ /**
+ * Get a list of available playback devices.
+ */
+ std::vector<const char*> get_available_devices();
+
+ /**
+ * Get the current OpenAL vendor or rendering backend.
+ */
+ const std::string& get_vendor() { return _vendor; }
+ const std::string& get_renderer() { return _renderer; }
+
+ bool testForError(std::string s, std::string name = "sound manager");
+
+ static const char* subsystemName() { return "sound"; };
+private:
+ class SoundManagerPrivate;
+ /// private implementation object
+ std::auto_ptr<SoundManagerPrivate> d;
+
+ bool _block_support;
+ bool _active;
+ bool _changed;
+ float _volume;
+
+ // Position of the listener.
+ SGGeod _geod_pos;
+
+ // Velocity of the listener.
+ SGVec3d _velocity;
+
+ bool _bad_doppler;
+ std::string _renderer;
+ std::string _vendor;
+ std::string _device_name;
+
+ bool testForALCError(std::string s);
+ bool testForError(void *p, std::string s);
+
+ void update_sample_config( SGSampleGroup *sound );
+};
+
+
+#endif // _SG_SOUNDMGR_HXX
-// soundmgr.cxx -- Sound effect management class
+// soundmgr_aeonwave.cxx -- Sound effect management class
+// for the AeonWave 3D and 4D audio rendering engine.
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
#include <cassert>
#include <boost/foreach.hpp>
+#include <aax/aeonwave.hpp>
-#include "soundmgr_aeonwave.hxx"
+#include "soundmgr.hxx"
#include "sample_group.hxx"
#include <simgear/sg_inlines.h>
typedef sample_group_map::iterator sample_group_map_iterator;
typedef sample_group_map::const_iterator const_sample_group_map_iterator;
-#if 1
+#ifndef NDEBUG
# define TRY(a) if ((a) == 0) printf("%i: %s\n", __LINE__, d->_aax.strerror())
#else
# define TRY(a) (a)
// constructor
SGSoundMgr::SGSoundMgr() :
- _renderer("unknown"),
- _vendor("unknown"),
_active(false),
_changed(true),
_volume(0.0),
- _velocity(SGVec3d::zeros())
+ _velocity(SGVec3d::zeros()),
+ _renderer("unknown"),
+ _vendor("unknown")
{
d.reset(new SoundManagerPrivate);
d->_base_pos = SGVec3d::fromGeod(_geod_pos);
d->_mtx.get(pos, at, up);
return SGVec3f( at );
}
+
+bool SGSoundMgr::load( const std::string &samplepath,
+ void **dbuf,
+ int *fmt,
+ size_t *sz,
+ int *frq,
+ int *block )
+{
+ return true;
+}
+++ /dev/null
-///@file
-/// Sound effect management class
-///
-/// Provides a sound manager class to keep track of multiple sounds and manage
-/// playing them with different effects and timings.
-//
-// Sound manager initially written by David Findlay
-// <david_j_findlay@yahoo.com.au> 2001
-//
-// C++-ified by Curtis Olson, started March 2001.
-// Modified for the new SoundSystem by Erik Hofman, October 2009
-//
-// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-// Copyright (C) 2016 Erik Hofman <erik@ehofman.com>
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Library General Public
-// License as published by the Free Software Foundation; either
-// version 2 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Library General Public License for more details.
-//
-// You should have received a copy of the GNU Library General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
-
-#ifndef _SG_SOUNDMGR_AEONWAVE_HXX
-#define _SG_SOUNDMGR_AEONWAVE_HXX 1
-
-#include <string>
-#include <vector>
-#include <map>
-#include <memory> // for std::auto_ptr
-
-#include <aax/matrix.hpp>
-#include <aax/aeonwave.hpp>
-
-#include <simgear/compiler.h>
-#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/math/SGMath.hxx>
-
-// forward decls
-class SGSampleGroup;
-class SGSoundSample;
-
-/**
- * Manage a collection of SGSampleGroup instances
- */
-class SGSoundMgr : public SGSubsystem
-{
-public:
-
- SGSoundMgr();
- ~SGSoundMgr();
-
- void init();
- void update(double dt);
-
- void suspend();
- void resume();
- void stop();
-
- void reinit();
-
- /**
- * Select a specific sound device.
- * Requires a init/reinit call before sound is actually switched.
- */
- inline void select_device(const char* devname) {_device_name = devname;}
-
- /**
- * Test is the sound manager is in a working condition.
- * @return true is the sound manager is working
- */
- bool is_working() const;
-
- /**
- * Set the sound manager to a working condition.
- */
- void activate();
-
- /**
- * Test is the sound manager is in an active and working condition.
- * @return true is the sound manager is active
- */
- inline bool is_active() const { return _active; }
-
- /**
- * Register a sample group to the sound manager.
- * @param sgrp Pointer to a sample group to add
- * @param refname Reference name of the sample group
- * @return true if successful, false otherwise
- */
- bool add( SGSampleGroup *sgrp, const std::string& refname );
-
- /**
- * Remove a sample group from the sound manager.
- * @param refname Reference name of the sample group to remove
- * @return true if successful, false otherwise
- */
- bool remove( const std::string& refname );
-
- /**
- * Test if a specified sample group is registered at the sound manager
- * @param refname Reference name of the sample group test for
- * @return true if the specified sample group exists
- */
- bool exists( const std::string& refname );
-
- /**
- * Find a specified sample group in the sound manager
- *
- * @param refname Reference name of the sample group to find
- * @param create If the group should be create if it does not exist
- * @return A pointer to the SGSampleGroup
- */
- SGSampleGroup *find( const std::string& refname, bool create = false );
-
- /**
- * Set the Cartesian position of the sound manager.
- *
- * @param pos OpenAL listener position
- */
- void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
-
- /**
- * Get the position of the sound manager.
- * This is in the same coordinate system as OpenGL; y=up, z=back, x=right
- *
- * @return OpenAL listener position
- */
- const SGVec3d& get_position() const;
-
- /**
- * Set the velocity vector (in meters per second) of the sound manager
- * This is the horizontal local frame; x=north, y=east, z=down
- *
- * @param vel Velocity vector
- */
- void set_velocity( const SGVec3d& vel ) {
- _velocity = vel; _changed = true;
- }
-
- /**
- * Get the velocity vector of the sound manager
- * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
- *
- * @return Velocity vector of the OpenAL listener
- */
- inline SGVec3f get_velocity() { return toVec3f(_velocity); }
-
- /**
- * Set the orientation of the sound manager
- *
- * @param ori Quaternation containing the orientation information
- */
- void set_orientation( const SGQuatd& ori );
-
- /**
- * Get the orientation of the sound manager
- *
- * @return Quaternation containing the orientation information
- */
- const SGQuatd& get_orientation() const;
-
- /**
- * Get the direction vector of the sound manager
- * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
- *
- * @return Look-at direction of the OpenAL listener
- */
- SGVec3f get_direction() const;
-
- enum {
- NO_SOURCE = (unsigned int)-1,
- NO_BUFFER = (unsigned int)-1,
- FAILED_BUFFER = (unsigned int)-2
- };
-
- /**
- * Set the master volume.
- *
- * @param vol Volume (must be between 0.0 and 1.0)
- */
- void set_volume( float vol );
-
- /**
- * Get the master volume.
- *
- * @return Volume (must be between 0.0 and 1.0)
- */
- inline float get_volume() { return _volume; }
-
- /**
- * Get a free OpenAL source-id
- *
- * @return NO_SOURCE if no source is available
- */
- unsigned int request_source();
-
- /**
- * Free an OpenAL source-id for future use
- *
- * @param source OpenAL source-id to free
- */
- void release_source( unsigned int source );
-
- /**
- * Get a free OpenAL buffer-id
- * The buffer-id will be assigned to the sample by calling this function.
- *
- * @param sample Pointer to an audio sample to assign the buffer-id to
- * @return NO_BUFFER if loading of the buffer failed.
- */
- unsigned int request_buffer(SGSoundSample *sample);
-
- /**
- * Free an OpenAL buffer-id for this sample
- *
- * @param sample Pointer to an audio sample for which to free the buffer
- */
- void release_buffer( SGSoundSample *sample );
-
- /**
- * Initialize sample for playback.
- *
- * @param sample Pointer to an audio sample to initialize.
- */
- void sample_init( SGSoundSample *sample );
-
- /**
- * Stop and destroy a sample
- *
- * @param sample Pointer to an audio sample to destroy.
- */
- void sample_destroy( SGSoundSample *sample );
-
- /**
- * Start playback of a sample
- *
- * @param sample Pointer to an audio sample to start playing.
- */
- void sample_play( SGSoundSample *sample );
-
- /**
- * Stop a sample
- *
- * @param sample Pointer to an audio sample to stop.
- */
- void sample_stop( SGSoundSample *sample );
-
- /**
- * Suspend playback of a sample
- *
- * @param sample Pointer to an audio sample to suspend.
- */
- void sample_suspend( SGSoundSample *sample );
-
- /**
- * Resume playback of a sample
- *
- * @param sample Pointer to an audio sample to resume.
- */
- void sample_resume( SGSoundSample *sample );
-
- /**
- * Check if a sample is stopped, or still playing
- *
- * @param sample Pointer to an audio sample to test.
- * @return true if the sample is stopped.
- */
- bool is_sample_stopped( SGSoundSample *sample );
-
- /**
- * Update all status and 3d parameters of a sample.
- *
- * @param sample Pointer to an audio sample to update.
- */
- void update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity );
-
- /**
- * Test if the position of the sound manager has changed.
- * The value will be set to false upon the next call to update_late()
- *
- * @return true if the position has changed
- */
- inline bool has_changed() { return _changed; }
-
- /**
- * Some implementations seem to need the velocity multiplied by a
- * factor of 100 to make them distinct. I've not found if this is
- * a problem in the implementation or in out code. Until then
- * this function is used to detect the problematic implementations.
- */
- inline bool bad_doppler_effect() { return false; }
-
- /**
- * Get a list of available playback devices.
- */
- std::vector<const char*> get_available_devices();
-
- /**
- * Get the current OpenAL vendor or rendering backend.
- */
- const std::string& get_vendor() { return _vendor; }
- const std::string& get_renderer() { return _renderer; }
-
- bool testForError(std::string s, std::string name = "sound manager");
-
- static const char* subsystemName() { return "sound"; };
-private:
- class SoundManagerPrivate;
- /// private implementation object
- std::auto_ptr<SoundManagerPrivate> d;
-
- std::string _renderer;
- std::string _vendor;
- std::string _device_name;
-
- bool _active;
- bool _changed;
- float _volume;
-
- // Position of the listener.
- SGGeod _geod_pos;
-
- // Velocity of the listener.
- SGVec3d _velocity;
-
- bool testForError(void *p, std::string s);
-
- void update_sample_config( SGSampleGroup *sound );
-};
-
-
-#endif // _SG_SOUNDMGR_AEONWAVE_HXX
-// soundmgr.cxx -- Sound effect management class
+// soundmgr_openal.cxx -- Sound effect management class for OpenAL
//
// Sound manager initially written by David Findlay
// <david_j_findlay@yahoo.com.au> 2001
#include <boost/foreach.hpp>
-#include "soundmgr_openal.hxx"
+#include "soundmgr.hxx"
#include "readwav.hxx"
#include "soundmgr_openal_private.hxx"
#include "sample_group.hxx"
+++ /dev/null
-///@file
-/// Sound effect management class
-///
-/// Provides a sound manager class to keep track of multiple sounds and manage
-/// playing them with different effects and timings.
-//
-// Sound manager initially written by David Findlay
-// <david_j_findlay@yahoo.com.au> 2001
-//
-// C++-ified by Curtis Olson, started March 2001.
-// Modified for the new SoundSystem by Erik Hofman, October 2009
-//
-// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
-// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Library General Public
-// License as published by the Free Software Foundation; either
-// version 2 of the License, or (at your option) any later version.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Library General Public License for more details.
-//
-// You should have received a copy of the GNU Library General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
-
-#ifndef _SG_SOUNDMGR_OPENAL_HXX
-#define _SG_SOUNDMGR_OPENAL_HXX 1
-
-#include <string>
-#include <vector>
-#include <map>
-#include <memory> // for std::auto_ptr
-
-#include <simgear/compiler.h>
-#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/math/SGMath.hxx>
-
-// forward decls
-class SGSampleGroup;
-class SGSoundSample;
-
-/**
- * Manage a collection of SGSampleGroup instances
- */
-class SGSoundMgr : public SGSubsystem
-{
-public:
-
- SGSoundMgr();
- ~SGSoundMgr();
-
- void init();
- void update(double dt);
-
- void suspend();
- void resume();
- void stop();
-
- void reinit();
-
- /**
- * Select a specific sound device.
- * Requires a init/reinit call before sound is actually switched.
- */
- inline void select_device(const char* devname) {_device_name = devname;}
-
- /**
- * Test is the sound manager is in a working condition.
- * @return true is the sound manager is working
- */
- bool is_working() const;
-
- /**
- * Set the sound manager to a working condition.
- */
- void activate();
-
- /**
- * Test is the sound manager is in an active and working condition.
- * @return true is the sound manager is active
- */
- inline bool is_active() const { return _active; }
-
- /**
- * Register a sample group to the sound manager.
- * @param sgrp Pointer to a sample group to add
- * @param refname Reference name of the sample group
- * @return true if successful, false otherwise
- */
- bool add( SGSampleGroup *sgrp, const std::string& refname );
-
- /**
- * Remove a sample group from the sound manager.
- * @param refname Reference name of the sample group to remove
- * @return true if successful, false otherwise
- */
- bool remove( const std::string& refname );
-
- /**
- * Test if a specified sample group is registered at the sound manager
- * @param refname Reference name of the sample group test for
- * @return true if the specified sample group exists
- */
- bool exists( const std::string& refname );
-
- /**
- * Find a specified sample group in the sound manager
- *
- * @param refname Reference name of the sample group to find
- * @param create If the group should be create if it does not exist
- * @return A pointer to the SGSampleGroup
- */
- SGSampleGroup *find( const std::string& refname, bool create = false );
-
- /**
- * Set the Cartesian position of the sound manager.
- *
- * @param pos OpenAL listener position
- */
- void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
-
- /**
- * Get the position of the sound manager.
- * This is in the same coordinate system as OpenGL; y=up, z=back, x=right
- *
- * @return OpenAL listener position
- */
- const SGVec3d& get_position() const;
-
- /**
- * Set the velocity vector (in meters per second) of the sound manager
- * This is the horizontal local frame; x=north, y=east, z=down
- *
- * @param vel Velocity vector
- */
- void set_velocity( const SGVec3d& vel ) {
- _velocity = vel; _changed = true;
- }
-
- /**
- * Get the velocity vector of the sound manager
- * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
- *
- * @return Velocity vector of the OpenAL listener
- */
- inline SGVec3f get_velocity() { return toVec3f(_velocity); }
-
- /**
- * Set the orientation of the sound manager
- *
- * @param ori Quaternation containing the orientation information
- */
- void set_orientation( const SGQuatd& ori );
-
- /**
- * Get the orientation of the sound manager
- *
- * @return Quaternation containing the orientation information
- */
- const SGQuatd& get_orientation() const;
-
- /**
- * Get the direction vector of the sound manager
- * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
- *
- * @return Look-at direction of the OpenAL listener
- */
- SGVec3f get_direction() const;
-
- enum {
- NO_SOURCE = (unsigned int)-1,
- NO_BUFFER = (unsigned int)-1,
- FAILED_BUFFER = (unsigned int)-2
- };
-
- /**
- * Set the master volume.
- *
- * @param vol Volume (must be between 0.0 and 1.0)
- */
- void set_volume( float vol );
-
- /**
- * Get the master volume.
- *
- * @return Volume (must be between 0.0 and 1.0)
- */
- inline float get_volume() { return _volume; }
-
- /**
- * Get a free OpenAL source-id
- *
- * @return NO_SOURCE if no source is available
- */
- unsigned int request_source();
-
- /**
- * Free an OpenAL source-id for future use
- *
- * @param source OpenAL source-id to free
- */
- void release_source( unsigned int source );
-
- /**
- * Get a free OpenAL buffer-id
- * The buffer-id will be assigned to the sample by calling this function.
- *
- * @param sample Pointer to an audio sample to assign the buffer-id to
- * @return NO_BUFFER if loading of the buffer failed.
- */
- unsigned int request_buffer(SGSoundSample *sample);
-
- /**
- * Free an OpenAL buffer-id for this sample
- *
- * @param sample Pointer to an audio sample for which to free the buffer
- */
- void release_buffer( SGSoundSample *sample );
-
- /**
- * Initialize sample for playback.
- *
- * @param sample Pointer to an audio sample to initialize.
- */
- void sample_init( SGSoundSample *sample );
-
- /**
- * Stop and destroy a sample
- *
- * @param sample Pointer to an audio sample to destroy.
- */
- void sample_destroy( SGSoundSample *sample );
-
- /**
- * Start playback of a sample
- *
- * @param sample Pointer to an audio sample to start playing.
- */
- void sample_play( SGSoundSample *sample );
-
- /**
- * Stop a sample
- *
- * @param sample Pointer to an audio sample to stop.
- */
- void sample_stop( SGSoundSample *sample );
-
- /**
- * Suspend playback of a sample
- *
- * @param sample Pointer to an audio sample to suspend.
- */
- void sample_suspend( SGSoundSample *sample );
-
- /**
- * Resume playback of a sample
- *
- * @param sample Pointer to an audio sample to resume.
- */
- void sample_resume( SGSoundSample *sample );
-
- /**
- * Check if a sample is stopped, or still playing
- *
- * @param sample Pointer to an audio sample to test.
- * @return true if the sample is stopped.
- */
- bool is_sample_stopped( SGSoundSample *sample );
-
- /**
- * Update all status and 3d parameters of a sample.
- *
- * @param sample Pointer to an audio sample to update.
- */
- void update_sample_config( SGSoundSample *sample, SGVec3d& position, SGVec3f& orientation, SGVec3f& velocity );
-
- /**
- * Test if the position of the sound manager has changed.
- * The value will be set to false upon the next call to update_late()
- *
- * @return true if the position has changed
- */
- inline bool has_changed() { return _changed; }
-
- /**
- * Some implementations seem to need the velocity multiplied by a
- * factor of 100 to make them distinct. I've not found if this is
- * a problem in the implementation or in out code. Until then
- * this function is used to detect the problematic implementations.
- */
- inline bool bad_doppler_effect() { return _bad_doppler; }
-
- /**
- * Load a sample file and return it's configuration and data.
- *
- * @param samplepath Path to the file to load
- * @param data Pointer to a variable that points to the allocated data
- * @param format Pointer to a vairable that gets the OpenAL format
- * @param size Pointer to a vairable that gets the sample size in bytes
- * @param freq Pointer to a vairable that gets the sample frequency in Herz
- * @return true if succesful, false on error
- */
- bool load( const std::string &samplepath,
- void **data,
- int *format,
- size_t *size,
- int *freq,
- int *block );
-
- /**
- * Get a list of available playback devices.
- */
- std::vector<const char*> get_available_devices();
-
- /**
- * Get the current OpenAL vendor or rendering backend.
- */
- const std::string& get_vendor() { return _vendor; }
- const std::string& get_renderer() { return _renderer; }
-
- bool testForError(std::string s, std::string name = "sound manager");
-
- static const char* subsystemName() { return "sound"; };
-private:
- class SoundManagerPrivate;
- /// private implementation object
- std::auto_ptr<SoundManagerPrivate> d;
-
- bool _block_support;
- bool _active;
- bool _changed;
- float _volume;
-
- // Position of the listener.
- SGGeod _geod_pos;
-
- // Velocity of the listener.
- SGVec3d _velocity;
-
- bool _bad_doppler;
- std::string _renderer;
- std::string _vendor;
- std::string _device_name;
-
- bool testForALCError(std::string s);
- bool testForError(void *p, std::string s);
-
- void update_sample_config( SGSampleGroup *sound );
-};
-
-
-#endif // _SG_SOUNDMGR_OPENAL_HXX
--- /dev/null
+#include <stdio.h>
+#ifdef _WIN32
+#include <windows.h>
+#define sleep(x) Sleep(x*1000)
+#else
+#include <unistd.h>
+#endif
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/timestamp.hxx>
+
+#include "soundmgr.hxx"
+#include "sample_group.hxx"
+#include "sample.hxx"
+
+
+int main( int argc, char *argv[] ) {
+ SGSampleGroup *sgr;
+ SGSoundMgr *smgr;
+
+ smgr = new SGSoundMgr;
+
+ smgr->bind();
+ smgr->init();
+ sgr = smgr->find("default", true);
+ smgr->set_volume(0.9);
+ smgr->activate();
+
+ SGPath srcDir(SRC_DIR);
+
+ SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
+ sample1->set_volume(1.0);
+ sample1->set_pitch(1.0);
+ sample1->play_looped();
+ sgr->add(sample1, "sound1");
+ smgr->update(1.0);
+ printf("playing sample1\n");
+ sleep(1);
+
+ SGSoundSample *sample2 = new SGSoundSample("jet_ulaw.wav", srcDir);
+ sample2->set_volume(0.5);
+ sample2->set_pitch(0.4);
+ sample2->play_looped();
+ sgr->add(sample2, "sound2");
+ smgr->update(1.0);
+ printf("playing sample2\n");
+ sleep(1);
+
+ SGSoundSample *sample3 = new SGSoundSample("jet_ima4.wav", srcDir);
+ sample3->set_volume(0.5);
+ sample3->set_pitch(0.8);
+ sample3->play_looped();
+ sgr->add(sample3, "sound3");
+ smgr->update(1.0);
+ printf("playing sample3\n");
+ sleep(1);
+
+ SGSoundSample *sample4 = new SGSoundSample("jet.wav", srcDir);
+ sample4->set_volume(0.5);
+ sample4->set_pitch(1.2);
+ sample4->play_looped();
+ sgr->add(sample4, "sound4");
+ smgr->update(1.0);
+ printf("playing sample4\n");
+ sleep(1);
+
+ SGSoundSample *sample5 = new SGSoundSample("jet.wav", srcDir);
+ sample5->set_volume(0.5);
+ sample5->set_pitch(1.6);
+ sample5->play_looped();
+ sgr->add(sample5, "sound5");
+ smgr->update(1.0);
+ printf("playing sample5\n");
+ sleep(1);
+
+ SGSoundSample *sample6 = new SGSoundSample("jet.wav", srcDir);
+ sample6->set_volume(0.5);
+ sample6->set_pitch(2.0);
+ sample6->play_looped();
+ sgr->add(sample6, "sound6");
+ smgr->update(1.0);
+ printf("playing sample6\n");
+ sleep(1);
+
+ for (int i=0; i<10; i++) {
+ sleep(1);
+ smgr->update(1);
+ }
+
+ sgr->stop("sound1");
+ sgr->stop("sound2");
+ sgr->stop("sound3");
+ SGTimeStamp::sleepForMSec(500);
+ smgr->update(0.5);
+ sgr->stop("sound4");
+ sgr->stop("sound5");
+ sgr->stop("sound6");
+ smgr->update(1);
+ sleep(1);
+
+ smgr->unbind();
+ sleep(2);
+ delete smgr;
+}
--- /dev/null
+#include <stdio.h>
+#ifdef _WIN32
+#include <windows.h>
+#define sleep(x) Sleep(x*1000)
+#else
+#include <unistd.h>
+#endif
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+
+#include "soundmgr.hxx"
+#include "sample_group.hxx"
+#include "sample.hxx"
+
+int main( int argc, char *argv[] ) {
+ SGSampleGroup *sgr;
+ SGSoundMgr *smgr;
+ SGGeod pos;
+
+ smgr = new SGSoundMgr;
+
+ smgr->bind();
+ smgr->init();
+ sgr = smgr->find("default", true);
+ smgr->set_volume(0.9);
+ smgr->activate();
+
+ SGPath srcDir(SRC_DIR);
+
+ printf("default position and orientation\n");
+ SGSoundSample *sample1 = new SGSoundSample("jet.wav", srcDir);
+ sample1->set_volume(1.0);
+ sample1->set_pitch(1.0);
+ sample1->play_looped();
+ sgr->add(sample1, "sound1");
+ smgr->update(1.0);
+ printf("playing sample\n");
+ sleep(3);
+ sample1->stop();
+ smgr->update(3.0);
+ sleep(1);
+
+ printf("source at lat,lon = (10,-10), listener at (9.99,-9.99)\n");
+ pos = SGGeod::fromDeg(9.99,-9.99);
+ sgr->set_position_geod( SGGeod::fromDeg(10,-10) );
+ smgr->set_position( SGVec3d::fromGeod(pos), pos );
+ sample1->play_looped();
+ smgr->update(1.0);
+ printf("playing sample\n");
+ sleep(3);
+ sample1->stop();
+ smgr->update(3.0);
+ sleep(1);
+
+ sgr->remove("sound1");
+ smgr->unbind();
+ sleep(2);
+ delete smgr;
+}